Watch Your Head by MrFluffySheep

[raw]
made by MrFluffySheep for Ludum Dare 46 (COMPO)

-- Play --

https://fluffysheep.github.io/games/watchyourhead/index.html

-- Notes --

The game has slow mo based on time scale. You aren't lagging :)

-- Controls -- 1. Click using a mouse 2. Touch using your phone

-- Patch Notes --

4/19/2020 Patch Notes v1.1 - https://github.com/FluffySheep/WatchYourHeadGame/releases/tag/1.1

4/18/2020 Patch Notes v1.0 - https://github.com/FluffySheep/WatchYourHeadGame/releases/tag/1.0

-- Pics --

wyh_cover.png wyh.png

Ratings

Overall 657th 3.3⭐ 27🧑‍⚖️
Fun 236th 3.66⭐ 27🧑‍⚖️
Innovation 561th 3.24⭐ 27🧑‍⚖️
Theme 664th 3.52⭐ 27🧑‍⚖️
Graphics 1009th 2.32⭐ 27🧑‍⚖️
Humor 329th 3.16⭐ 27🧑‍⚖️
Mood 920th 2.583⭐ 26🧑‍⚖️
Given 16🗳️ 19🗨️

Feedback

Owinmowe
19. Apr 2020 · 03:49 UTC
Nice game :D!
Remus Rain
19. Apr 2020 · 08:40 UTC
I've tried already about 10-20 submissions and this is the first game that is actually fun.
Plopmenz
19. Apr 2020 · 09:44 UTC
I like it! Consider adding camera shake when you hit a Cube (with anything but your head) and a slowdown when you are about to hit a cube with your head (so you can get some close dodges or can better see how you died).
onesvenus
19. Apr 2020 · 15:21 UTC
I think more precise control on the head would be preferable but that might be just my preferences as I like my pixel-perfect avoidance collision and the physics quite avoid that.
Nice idea though!
JordyForNow
19. Apr 2020 · 19:12 UTC
Wow nice game!! the physics are a bit hard to understand from what I think of it though.
DLC Scar
20. Apr 2020 · 02:50 UTC
I actually thought the game was lagging. Turns out the game slowed down when a projectile is near the head. Really interesting game. Should have added some music to make it more fun.
GameDoodles
20. Apr 2020 · 03:22 UTC
Very simple, but I found myself giving it multiple attempts, so that's a good sign!
CameronDugan
20. Apr 2020 · 03:22 UTC
Very cool, would be better if the frame rate stayed constant, maybe have some global variable for time speed? Either way, well done!
FussenKuh
20. Apr 2020 · 03:29 UTC
Simple concept but fun to play. I greatly enjoyed watching my rag doll body flop around while attempting to avoid getting my head smashed in. With a bit more polish I think this could be really cool mobile game.
Mark Smith
20. Apr 2020 · 03:30 UTC
I enjoyed this much more than I thought I would. It reminded me of those old, addictive but simple flash games. The slow mo when almost getting hit was a great touch!
quichi
20. Apr 2020 · 03:35 UTC
Haha this was very enjoyable - I can't get past 30 though :(

One thing I would like to see is some more art in the game - what is the player? what are the things he's dodging? It's not important gameplay wise but it would give the game a lot more direction.
matt2728
20. Apr 2020 · 03:35 UTC
Nice slow down effect! Saved me a few times. I think without it the game would have been too hard to have been fun. But you pulled it off! Great job :)
mbc
20. Apr 2020 · 03:36 UTC
This is a pretty fun object avoidance game. I liked the slow-mo effect and how I could use it to whip around my ninja's body and kick blocks away. Although, sometimes after kicking them away they would bounce off a wall off-screen and come flying back at my head super fast. Maybe I shouldn't go for style so much.

On the slow-mo effect you can get smoother results if you try modifying Unity's physics Fixed Timestep value. Lowering this value might put your computer under heavy load when the game is running full-speed, but I think you should try modifying it while the game is running to match the scale of the slow-mo effect.
Pavel Ivanov
20. Apr 2020 · 03:44 UTC
Fun. Graphics aren't great... Good job overall!
pulkit garg
20. Apr 2020 · 04:05 UTC
The Slow motion feels like it is lagging. You could have smoothed things a bit. Otherwise it is a fun game I would like to play in a bus or a train everyday
mhykah
20. Apr 2020 · 04:08 UTC
I like the ragdoll physics! I'm not very good so I got a score of 13.

The slo-mo might have been clearer with sound or music so that would be nice. The text could use a background textbox or a different colour to make them clearer.

Interesting game!
CuriouslyCory
20. Apr 2020 · 04:30 UTC
I really like this. The mechanics take just a moment to figure out and it gives enough control to be able to feel like you're really pulling off some crazy stunts.
Honest
20. Apr 2020 · 05:51 UTC
VERY FUN
Decappoolla
20. Apr 2020 · 06:50 UTC
Maybe "Time.timescale" isn't the best choice to do the whole"slow motion"thing, cuz it also slows the frame rate.

Still, nice work!

I got 30 by lying on the ground and use the body to block, that was fun
sayumeki
20. Apr 2020 · 07:27 UTC
Simple but fun ragdoll physics game, gives me the feel of addicting flash games of a few years ago! I was able to body block some boxes but I feel like knocking them around just made my life harder later haha. The slowmo is a good touch.
Fictions
20. Apr 2020 · 07:36 UTC
I had so much fun playing your game, this would be a great starting point for an amazing app :smile:
kjscott
20. Apr 2020 · 07:49 UTC
The start button is hidden at the bottom of the screen with high transparency, so it was hard to know how to start playing the game.

The slow-mo effect makes the game feel as if it's lagging, I don't feel it needs it.

One of the most effective ways of keeping your person alive is just hiding their head at the bottom of the screen. It would be good if the top, bottom, and sides of the screen also also cause your to lose.
Fabian G
20. Apr 2020 · 18:50 UTC
Fun game :-) I got my highscore by lying down :-D GJ!
NoelOskar
21. Apr 2020 · 17:56 UTC
Cool entry, but you could fix UI, really liked how you can kick enemies with ragdoll
kevinworkman
25. Apr 2020 · 22:12 UTC
This was really fun, I especially love the slow motion! For some reason I always end up spinning and cartwheeling out of control, but I like the frantic-ness of it all. I found myself wanting to play "just one more round" every time I lost, which is always a sign of a good game. Nice work!
knason
27. Apr 2020 · 17:13 UTC
Simple but fun, I did try it several times to get a better high score. That makes a good game! Good job!