Watch Your Head by MrFluffySheep
-- Play --
https://fluffysheep.github.io/games/watchyourhead/index.html
-- Notes --
The game has slow mo based on time scale. You aren't lagging :)
-- Controls -- 1. Click using a mouse 2. Touch using your phone
-- Patch Notes --
4/19/2020 Patch Notes v1.1 - https://github.com/FluffySheep/WatchYourHeadGame/releases/tag/1.1
4/18/2020 Patch Notes v1.0 - https://github.com/FluffySheep/WatchYourHeadGame/releases/tag/1.0
-- Pics --

Ratings
| Overall | 657th | 3.3⭐ | 27🧑⚖️ |
| Fun | 236th | 3.66⭐ | 27🧑⚖️ |
| Innovation | 561th | 3.24⭐ | 27🧑⚖️ |
| Theme | 664th | 3.52⭐ | 27🧑⚖️ |
| Graphics | 1009th | 2.32⭐ | 27🧑⚖️ |
| Humor | 329th | 3.16⭐ | 27🧑⚖️ |
| Mood | 920th | 2.583⭐ | 26🧑⚖️ |
| Given | 16🗳️ | 19🗨️ |
Nice idea though!
One thing I would like to see is some more art in the game - what is the player? what are the things he's dodging? It's not important gameplay wise but it would give the game a lot more direction.
On the slow-mo effect you can get smoother results if you try modifying Unity's physics Fixed Timestep value. Lowering this value might put your computer under heavy load when the game is running full-speed, but I think you should try modifying it while the game is running to match the scale of the slow-mo effect.
The slo-mo might have been clearer with sound or music so that would be nice. The text could use a background textbox or a different colour to make them clearer.
Interesting game!
Still, nice work!
I got 30 by lying on the ground and use the body to block, that was fun
The slow-mo effect makes the game feel as if it's lagging, I don't feel it needs it.
One of the most effective ways of keeping your person alive is just hiding their head at the bottom of the screen. It would be good if the top, bottom, and sides of the screen also also cause your to lose.