Manual Breathing by legavroche
Humans take automatic breathing for granted. Sentient marshmallow creatures must manually breath. In this game you take control of Biffy, a marshmallow creature, out for their morning jog - who is a real mouth-breather.

An infinite runner where you have to manually inhale and exhale: press right-arrow-key to inhale; left-arrow-key to exhale and up-arrow-key for jumps. Take more breaths when running uphill and large breaths for big jumps.
Right Arrow: Inhale
Left Arrow: Exhale
Space: Double Jump
In the game webpage, please press Esc to regain the control of the mouse pointer if it is needed


============================================================================================ [Our First Game] Made in Unreal Engine 4
Programmers: legav, MyAlias
Art: Quach
Contributor & 3D Artist: glazey
For everything else, there is Injured
During our brainstorming session, one of us choked while breathing - a skill that should be mastered by our age - and thus birthed this idea. We intentionally picked a project small-in-scope, such as an infinite runner, as this was our first introduction to the Unreal Engine. Ultimately, the game has a bit more to be desired - like hot chocolate bottomless pits - and there's always more polish that can be done. Our biggest obstacle was finding the right control system (our second biggest obstacle was a WebGL build). Ultimately, we picked the current control system as the inhale - exhale meters goes up and down (left and right) - therefore, if you having difficulty we recommend trying to imagine the controls work with the meter.
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In the game webpage, please press Esc to regain the control of the mouse pointer if it is needed
| Youtube | https://github.com/danhuynh0803/Manual-Breathing |
| Youtube | https://legav.itch.io/manual-breathing |
| Original URL | https://ldjam.com/events/ludum-dare/46/manual-breathing |
Ratings
| Overall | 1518th | 3.367⭐ | 77🧑⚖️ |
| Fun | 964th | 3.447⭐ | 78🧑⚖️ |
| Innovation | 454th | 3.697⭐ | 78🧑⚖️ |
| Theme | 887th | 3.803⭐ | 78🧑⚖️ |
| Graphics | 1919th | 3.02⭐ | 78🧑⚖️ |
| Humor | 564th | 3.44⭐ | 77🧑⚖️ |
| Mood | 1865th | 2.993⭐ | 75🧑⚖️ |
| Given | 78🗳️ | 104🗨️ |
I smiled and laugh u.u GG !
Strengths :
- Quirky gameplay
- Diverse level design
- Fun sprites
Possible improvements :
- Design the beginning so that the core mechanic is easier to grasp
All in all, great job !
Funny concept, I wish there was more drama with the tiles disappearing behind you.
It was a really cool idea. I feel like the white rocks could have been higher or something to make it more clear to the player that they have to jump on them.
All in all, fun, cute game. :)
Well done!
I really like the character and especially the expressions and him changing color from not breathing in and the music adds to the mood perfectly.
One thing I noticed is that when you press the right arrow to inhale, it starts from the beginning even if it is part way filled from exhaling. I just thought it would make more sense to add the inhaled air to the exhaled air left in the lungs so it does not have to start from the beginning. Overall though, I really do like this game.
I understand you try to make something on the Unreal ... But why all peace of the game does not work correctly?
So many bugs for one small game!
I saw your previous games and they are much better.
You can not be too lazy and do better!
For the first game ever is can be great but on your level ...
Sory about critic but it is true. 😟
UI-wise The bar was confusing, as it started going down by itself after inhaling and not exhaling, implying that the character would be exhaling by itself, but still I was unable to inhale again even with empty bar (without exhaling in the between). So I'm left confused on what the bar actually represents?
Graphically it felt incoherent (realistic clouds and pixel tiles with the 2D character sprite and weird grass texture). I do like the character and the expressions on it, just that other part of the games should've followed the same art style (in my opinion).
I also like that you added how you came up with the idea, it adds personality and is a nice touch!
The level of difficulty varies between runs. On the first run, I got a really high score, there were (almost) no pits. Then, on the second run, there were many pits, and little platforms with obstacles.