The flame of life by taran.unraveler
1 GAME 2 JAMS
Ludum Dare 46 and Nordic Game Jam were taking place at the same time. So we decided to use the theme from both the jams to make a game. The themes were: - Ludum Dare 46: Keep it alive - Nordic Game Jam: Everyday magic
Why don't we keep alive the everyday magic that is the light of life?

QA:
- Why the emojis? The initial idea was to put 6 items around the map and choose 3 of them randomly to become the things you like in this life. So, to keep the light of life alive you had to pickup only the things you liked in this run. Unfortunately, we ran out of time for the Nordic Game Jam and we left the placeholders.
- Can you send me the fire particle effect? Just google
youtube unity fire, the first result is what you're looking for. For the sake of credits, the video is fromSirhaian'Arts.
The highest score is
195by @captaindreamcast!Let me know if you do any better in the comments!
Leaderboard:
- captaindreamcast 195
- trezza 187
- aposs 176
| Youtube | https://tarunraveler.itch.io/the-flame-of-life |
| Original URL | https://ldjam.com/events/ludum-dare/46/the-flame-of-life |
Ratings
| Overall | 2180th | 3⭐ | 81🧑⚖️ |
| Fun | 1884th | 2.994⭐ | 81🧑⚖️ |
| Innovation | 2471th | 2.296⭐ | 78🧑⚖️ |
| Theme | 1768th | 3.391⭐ | 80🧑⚖️ |
| Graphics | 2122th | 2.734⭐ | 81🧑⚖️ |
| Humor | 1950th | 2.015⭐ | 68🧑⚖️ |
| Mood | 2041th | 2.851⭐ | 76🧑⚖️ |
| Given | 83🗳️ | 122🗨️ |
I wish I could done this type of particle effects on my own, it was really lovely. If you are willing to share, write my, I would love to learn that.
Even thought the music in pleasant it game me vibe of the "adventure" which was not going hand in hand with the game.
For me it was frustrating that the happy emoji were generated in a way that there was no way to collect them all. You know the song? "I want to be the very best, like noone ever was. To catch them is my real test.." - simply, i want to catch them all!
Good job anyway, thanks.
A slightly deeper meaning than in my game, where it's enough to stay away from evil firefighters to keep the flame alive... :sweat_smile:
The music is aspirational, but also sounds a bit off key at times. The flame would look better if the particles were rendered in world space, i.e leaving a trail behind the core rather than rotating on the spot.
Well, it works and there are no bugs, so... a successful jam title!
I really thought I was going to beat your score, but than it got really hard.
Congrats!
Also @pusheeneiro I see you there ;)
So yeah, very hype game, the feel of it felt very polished, I never felt that I lost because of the controls. There were different ways to play the game, especially after the 150 mark where things really get wild, that was great. I personally experimented with either staying in the middle, or sticking to the bottom (in the end I felt the middle strat worked better). The visual design felt very clear, I liked that even as a small flame you still had a chance to see the green emojis in time. Very good job on your entry!
Needs a battle royale mode. :rofl:
At some point it seemed pretty unfair when collectibles spawned really close to each other with no way to get the good ones only.
Music is nice and if you have managed to add textures, the mood would be awesome.
You have nailed the controls. It's a bit hard at first, but you can master it after playing for a while.
Great! Cheers!
Nice work!
As nice as the fire particle effects was, it was kinda unfitting to the emojis. Something more drawn, cartoony would work much better. Or maybe if you made your emojis from pixel art - the divide between styles would not be so big.
Graphical incongruities aside, I had fun with this little game! The gameplay really has something charming in it. Well done!