Welcome to TAROT by Bruno Assolari
Hi! The BETA version is now released! There are still some bugs, but the game can easily be played from start to finish!
In every room you enter you will receive some cards. Use the cards to move around and interact! If you want to draw more cards, click the frog. Every door needs an "Open Door" card in order to be opened. Have fun and try to reach the end!
(it might take a while to load, we will include a loading screen in the next release)
Thank you for playing! <3
| Youtube | https://pillegrini.itch.io/welcome-to-tarot |
| Original URL | https://ldjam.com/events/ludum-dare/47/welcome-to-tarot |
Ratings
| Overall | 1125th | 3.278⭐ | 20🧑⚖️ |
| Fun | 1127th | 3.056⭐ | 20🧑⚖️ |
| Innovation | 575th | 3.528⭐ | 20🧑⚖️ |
| Theme | 1450th | 2.806⭐ | 20🧑⚖️ |
| Graphics | 627th | 3.763⭐ | 21🧑⚖️ |
| Humor | 646th | 2.882⭐ | 19🧑⚖️ |
| Mood | 532th | 3.639⭐ | 20🧑⚖️ |
| Given | 25🗳️ | 4🗨️ |
So I'm stuck between "do I think" and "do I act".
For me, with the mechanics present, it's either one or the other.
Only a few games in my opinion manage (in some cases) to correctly combine action and reflection, like games with "Active Time Battle" action systems such as Chrono Trigger for example, which implies that we know our characters' abilities to think quickly. (That's why they ask at the beginning of the game if the player prefers "Active" or "Wait" battles, because they understand that both at the same time are complicated).
But here I don't know the abilities by heart, and even if I did, as they change every time when I "Draw" new cards, I never know what I have, so I can't both look at the cards and act at the same time. It's too hard.
Also, the cards are "in a row" and you have to click on them to take them out. Why did you make this choice? Why not pull them out all the time? If it's so that they take up less space on the screen, then why not reduce the playing window to have the cards underneath? Because having to open each card to see what effect the card has, wastes a colossal amount of time, while I'm under pressure because of the action mechanics.
This is my personal opinion of course, maybe other players will find it great as it is. Personally, I think it should be :
- either orient the game even more Action, for example: assign a keyboard key for each type of card, and the precise indication of what each card does on the screen (thus reducing the thinking time).
- or steer the game even more Reflection, for example: pause the game as soon as the player is making his card choice at the bottom of the screen.
I'm trying to give you a constructive feedback, I don't want to say that it's not good at all! Indeed, it's because I feel that there is something interesting that I want to write you such a long message to share my thoughts with you! :wink:
I really enjoyed the music and the general atmosphere. (However, I didn't understand why the theme of the menu was SynthWave, while the rest of the game is not...).
Thanks a lot for this game! :smile:

I think that with more polish, fixes and the changes MatLab proposed this could be a really good game! I also enjoyed the art direction a lot, even if it's a little inconsistent with the main menu.