The Maze! by mellow_cello

[raw]
made by mellow_cello for Ludum Dare 47 (JAM)

Stuck in a loop? How about a looping maze?

maze screenshot1.png

I severely underestimated how long it would take to put the maze together, despite having a layout by the time I began, and unfortunately I didn't get to spruce up the area with the tileset, but this is my first complete game so I'm decently satisfied.

I've never uploaded to itch.io before, please let me know if there are technical issues, this was all uploaded in about five minutes.

Ratings

Overall 1628th 2.524⭐ 23🧑‍⚖️
Fun 1640th 2.15⭐ 22🧑‍⚖️
Innovation 1657th 1.974⭐ 21🧑‍⚖️
Theme 1526th 2.658⭐ 21🧑‍⚖️
Graphics 1309th 2.925⭐ 22🧑‍⚖️
Humor 1201th 1.944⭐ 20🧑‍⚖️
Mood 1441th 2.553⭐ 21🧑‍⚖️
Given 11🗳️ 13🗨️

Feedback

Jasper Hansen
04. Oct 2020 · 23:16 UTC
I understand the advantage of minimilism and think it was a good idea to keep the scope of this project small, assumedly treating it more as a learning experience than anything else. I noticed some collision oddities, but they seem the sort of thing that you'll inevitably sort out in future projects; and there was nothing game-breaking, anyways. good job
rex64
05. Oct 2020 · 00:26 UTC
Atmospheric platformer!
BradyG
05. Oct 2020 · 03:17 UTC
Congrats on your first game! The graphics that you do have look pretty solid. Also I didn't find any game-breaking bugs (or bugs at all really), so well done! As a previous commenter mentioned there were some points where collisions were a little strange (but not broken). I also sometimes couldn't jump, usually when I was close to the edge of a platform (something to look into: coyote-timing). Overall nicely done!
DumbDumb
05. Oct 2020 · 10:16 UTC
i loved the graphics ! i would recommend giving the player a little levay (like for a small amount of time after player has gone off the edge , let him still jump) . this small change along with some music would be really great . good job overral !
Steventus
06. Oct 2020 · 13:13 UTC
Hey @mellow-cello ,
I think this game could benefit from a lot of improvement but understandably this was your first completed game - so let's first go through the positives:

1) Initially, I was somewhat detracted from the art of the game. But it kinda grew on me after a while. Especially with how gloomy, and dark, and empty everything is, your art direction you're trying to covey here works in your favour.

Other than that, I think that's about it. Naturally, your game is far from perfect - and that's fine. This is a learning process and you've just started yours. I see with the direction of this game is going, it's leaning in towards puzzle-platformer instead of pure mechanical platformer, so I will give my 2 cents on one thing to improve on:

1) Maybe give some directions to the player. Some context on the maze they are in - how it is looping them. Give the players a goal at the beginning so they know what they are playing.

This can be in the form of a text box really. But I think just such a short thing, is a good starting off point for game design as a whole.

I wish you good luck in your journey here man. It's a rough, but one hell of a ride here.
Archock34
06. Oct 2020 · 18:35 UTC
It's good, I like the designs of the walls and the atmosphere, also the movement of the player feels very smooth, well done!
Yelta
07. Oct 2020 · 07:16 UTC
Good game. Graphics were good, mechanics good, graphic neat, but overall not too exciting or innovative.
etrealjunior
07. Oct 2020 · 10:19 UTC
I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection
Ariya Reddy
07. Oct 2020 · 17:09 UTC
I liked your game's graphics a lot! And the player movement really added to that. I think some context on the same as others pointed out would be helpful because I was a little stuck on that. Overall good, though! Especially for your first game.
BridgeOnAStick
07. Oct 2020 · 17:10 UTC
Design is good, I noticed nothing wrong with the movement of the player. An indicator on where to go or what to do would be nice tho, at the start I was just walking around for (what i felt) no reason. Other than that, it's a good first game you made!
Yword
07. Oct 2020 · 17:18 UTC
Nice try and well done for designing the level. Keep practising and don't give up! ^_^
SamurGuy
07. Oct 2020 · 17:37 UTC
The art is solid but needs a little more filling out (for example some grass sprites or rock sprites to put on the ground). Mechanically it works pretty well but the jump feels a little floaty and the wall jump would benefit from an animation. Finally in terms of the gameplay, it just needs more options. Jumping around feels fun for a while but gets boring, and although it fits with the stuck in a loop idea, its just not as fun.
Aterlamia
08. Oct 2020 · 19:29 UTC
First of the game looks very good, and as a first completed game you did very well. There are some minor things however. The collision is a bit off sometimes i just stuck to walls. The other things is that the jumping felt a bit more like levitating or low gravity than actual normal jumps.

I think this game also would have benefited from some music or at leas a jump sound. But keep going like this you will only get better
BroReNata
08. Oct 2020 · 22:58 UTC
This jam was also my first time making a game, so I can relate to underestimating how long something would take. As far as feedback for what you currently have, here are my main suggestions:

- the collisions feel off, and I don't know whether it was intended but sometimes I would just stick to the wall and then be able to perform another jump
- the jump animation continued for a few seconds after landing
- add some background music and sound for jumps
- think the player needs some sort of prompt of what they are supposed to be doing. Didn't know what my objective was until I saw the door after aimlessly jumping around for a few minutes