The Maze! by mellow_cello
Stuck in a loop? How about a looping maze?

I severely underestimated how long it would take to put the maze together, despite having a layout by the time I began, and unfortunately I didn't get to spruce up the area with the tileset, but this is my first complete game so I'm decently satisfied.
I've never uploaded to itch.io before, please let me know if there are technical issues, this was all uploaded in about five minutes.
| Youtube | https://mellowcello.itch.io/ludum-dare-the-maze |
| Original URL | https://ldjam.com/events/ludum-dare/47/the-maze |
Ratings
| Overall | 1628th | 2.524⭐ | 23🧑⚖️ |
| Fun | 1640th | 2.15⭐ | 22🧑⚖️ |
| Innovation | 1657th | 1.974⭐ | 21🧑⚖️ |
| Theme | 1526th | 2.658⭐ | 21🧑⚖️ |
| Graphics | 1309th | 2.925⭐ | 22🧑⚖️ |
| Humor | 1201th | 1.944⭐ | 20🧑⚖️ |
| Mood | 1441th | 2.553⭐ | 21🧑⚖️ |
| Given | 11🗳️ | 13🗨️ |
I think this game could benefit from a lot of improvement but understandably this was your first completed game - so let's first go through the positives:
1) Initially, I was somewhat detracted from the art of the game. But it kinda grew on me after a while. Especially with how gloomy, and dark, and empty everything is, your art direction you're trying to covey here works in your favour.
Other than that, I think that's about it. Naturally, your game is far from perfect - and that's fine. This is a learning process and you've just started yours. I see with the direction of this game is going, it's leaning in towards puzzle-platformer instead of pure mechanical platformer, so I will give my 2 cents on one thing to improve on:
1) Maybe give some directions to the player. Some context on the maze they are in - how it is looping them. Give the players a goal at the beginning so they know what they are playing.
This can be in the form of a text box really. But I think just such a short thing, is a good starting off point for game design as a whole.
I wish you good luck in your journey here man. It's a rough, but one hell of a ride here.
I think this game also would have benefited from some music or at leas a jump sound. But keep going like this you will only get better
- the collisions feel off, and I don't know whether it was intended but sometimes I would just stick to the wall and then be able to perform another jump
- the jump animation continued for a few seconds after landing
- add some background music and sound for jumps
- think the player needs some sort of prompt of what they are supposed to be doing. Didn't know what my objective was until I saw the door after aimlessly jumping around for a few minutes