{"author_link":"\/author\/luizgama\/","author_name":"luizgama","author_uid":"51489","comments":[{"author_name":"TeamOliphants","author_uid":"66243","time":"Dec 15, 2015 @ 7:56pm","epoch":1450209060,"text":"The physics felt pretty spot on but this was only fun for about 30 seconds (with another player). I think if it just had *something* over the basic model of the original game it would have had significantly more staying power."},{"author_name":"Drtizzle","author_uid":"32775","time":"Dec 16, 2015 @ 1:11am","epoch":1450227960,"text":"It reminded me of that old school boxes with water, with rings or little balls in it, I have no clue what they are called.\r<br\/>The concept is good, but it needs some more to be great. Both players have equal powers, and can't do a special move or something.\r<br\/>Also, next time please make a WebGL build, so everyone can use their default browser ;)"},{"author_name":"Anshul Goyal","author_uid":"18701","time":"Dec 17, 2015 @ 3:33am","epoch":1450322880,"text":"Reminds me of my childhood days :)"},{"author_name":"vitorlanna","author_uid":"30253","time":"Dec 21, 2015 @ 1:01pm","epoch":1450702560,"text":"I think it's always interesting to adapt old non-virtual games to a new form. \r<br\/>\r<br\/>That said, one of the best parts of doing that is adding all the cool stuff you can do in virtual games. It would be nice if the game was more &quot;juicy&quot; - particles or trail renderer in the ball, more feedback \/ impact when you strike a &quot;goal&quot;... Though of course, you can only do so much in the compo. \r<br\/>\r<br\/>The game is pretty solid, though! No bugs, everything works perfectly."},{"author_name":"hunttis","author_uid":"41000","time":"Dec 28, 2015 @ 11:44am","epoch":1451302740,"text":"Some feedback (bubbles) on the streams of water would be nice and would make it more intuitive."}],"images":["ld34\/51489-57895198aa8b6096dc49a30abb5634ff.jpg","ld34\/51489-b9ec692b1b28b4414d68f23d1fde3e2c.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/23819129\/ld34\/web.html","text":"Web"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/23819129\/ld34\/aquajam.rar","text":"Windows"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/23819129\/ld34\/aquajam_source.rar","text":"Source"}],"metadata":{"g_key":"6089","g_author":"51489","g_event":"LD34","g_eventkey":"31","g_subevent":"COMPO","g_urlkey":"6037","g_title":"Aquajam","g_status":"UCHK1","g_place":"99999","g_commentcount":"5","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/51489-shot0-1450051742.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/51489-shot1-1450051742.png-eq-900-500.jpg"],"text":"Hi, this is my 3rd Ludum Dare and the 1st I'm doing the compo. The theme I used is Two buttons.\r\n\r\nThis is my 2nd time using Unity3D, 1st was in the previous Ludum Dare.\r\n\r\nAs I have little artistic skills, I tried something I could build with only geometric forms and simple UI.\r\n\r\nThis is a digital version of a physical game I used to play during childhood, Aquaplay. It's a case full of water and it has 2 buttons that push the water thus pushing the ball inside. \r\n\r\nThis is a basketball type game, so the player that makes 22 points first, wins.\r\n\r\nControls:\r\nPlayer 1: Z key\r\nPlayer 2: M key\r\n\r\nFuture improvement:\r\n\r\nI need to learn to do UI scaling and anchoring in Unity3D;\r\n\r\nPush buttons should be 3d and interactive, for touch controls;\r\n\r\nThe original idea was to make a mobile game, and the input would be touching the virtual buttons in the game;\r\n\r\nI wanted to add an underwater shader during the Menu and endgame interfaces, and inside the case, but I don't know how to make shders in unity yet;\r\n\r\nAdd more art, textures;\r\n\r\nAdd better sound, fanfarres;\r\n","title":"Aquajam"}