Sheepy Hollow by philipprapp95

[raw]
made by philipprapp95 for Ludum Dare 46 (JAM)

Sheepy Hollow is in Trouble!

Sheepy Hollow was once a peaceful place with a warm heart for humans, dogs and especially sheeps. But one day, it should all change. Prepare yourself for a never ending fight against your never sleeping enemy and protect your last hope. Protect our sheep.

Controls :

WASD or ←↓↑→ to move around

Mouse to rotate your view

TAB to switch dogs

SPACE to attack wolfs

E to control the sheeps

SHIFT give your dog a little Break while standing still

ESC for pause menu

Team:

Marco Schneider

Philipp Rapp (https://www.artstation.com/philippr95)

House.png

Village1.png

SheepWeide1.png

Village2.png

Have a sheepy day!

ezgif.com-gif-maker (1).gif

Ratings

Overall 2221th 2.974⭐ 21🧑‍⚖️
Fun 2377th 2.553⭐ 21🧑‍⚖️
Innovation 1635th 3.079⭐ 21🧑‍⚖️
Theme 662th 3.921⭐ 21🧑‍⚖️
Graphics 613th 4.026⭐ 21🧑‍⚖️
Audio 807th 3.421⭐ 21🧑‍⚖️
Humor 782th 3.222⭐ 20🧑‍⚖️
Mood 1768th 3.053⭐ 21🧑‍⚖️
Given 13🗳️ 10🗨️

Feedback

dconn537
21. Apr 2020 · 14:09 UTC
A fun concept! I really love the visuals :)
TheDouche
21. Apr 2020 · 14:12 UTC
Great job keep on going! :D
WillyPa
21. Apr 2020 · 14:15 UTC
Good game. Assets were really great
Uppitydonkey57
21. Apr 2020 · 14:22 UTC
neat idea but the controls were hard for me to get the hang of.
nick0124 creator
21. Apr 2020 · 14:23 UTC
Good lowpoly gtaphics
Ryan Harriman
21. Apr 2020 · 14:26 UTC
Liked the game. Had a little trouble with the camera.

It was fun.
loganthemanster
21. Apr 2020 · 14:39 UTC
Really nice idea and graphics! Sadly the controls feel really bad and the fighting is not fun :(
pcmaster
21. Apr 2020 · 14:39 UTC
Hi! The controls and camera are a bit crazy. I get stuck a bit in the environment, especially when the framerate drops.

I like the graphics, animations, the 'vast' environment and the sounds. The game looks complex :)

It doesn't perform very well on my meager machine (Athlon FX 8300 8-core, Radeon R7 370), it's a slideshow (in WebGL) and only a tad better in Windows. You should try to profile it a bit and remove the biggest bottlenecks you'll see.

I'm not sure if it detects the settings automatically, there's no Unity settings dialog, I didn't have any shadows or post-process.

Don't hesitate patching it up a bit, it's a good game :)
damagefilter
21. Apr 2020 · 14:53 UTC
Beatiful graphics and I like the idea. Kind of like a TD ... with manual controls :D

I did find the controls to be too clumsy though. Otherwise, this is a very nice project!
doodlebrisk
21. Apr 2020 · 17:28 UTC
I love the graphics and the music. I wish moving "forward" would move the direction that the camera was pointing rather than the direction the dog was pointing. Very cute!
MrArc
07. May 2020 · 00:45 UTC
Love the music, especially when it changes to a spookier theme at night. The camera and controls killed the experience for me, though. Lots of potential here.
Daniil Tcyvakin
08. May 2020 · 21:28 UTC
good graphycs and idea, but you should improve realisation, controls and world!
OndraSej
10. May 2020 · 09:42 UTC
The visuals and the music are cool, but then I didn't manage to make the dog go where I wanted it to, so I lost pretty quickly without even seeing the wolfs. Controls aligned with the camera would make the game a lot easier to play.

Also, why is the HTML5 version running in such a tiny window? Adding a fullscreen button (and perhaps mouse capture) would help a lot.