IT!? (need more letters in my title) by Pascone
Keep it alive!? Keep what alive!? Which of these things do I need to be protecting!?
9 items, but only one of them is the one you need to keep alive. Figure out which item is important using various clues given to you throughout the game and protect it from an onslaught of item-hungry zombies. If you're positive that an item isn't the one you need to keep alive, then you can use it as bait to distract the ghost zombies. Make it through the time limit with the important item still intact and you can escape this madness.
https://youtu.be/zqOmEZ-vNEc
| Youtube | https://gamejolt.com/games/it/488448 |
| Original URL | https://ldjam.com/events/ludum-dare/46/it-need-more-letters-in-my-title |
Ratings
| Overall | 1081th | 3.553⭐ | 21🧑⚖️ |
| Fun | 510th | 3.684⭐ | 21🧑⚖️ |
| Innovation | 498th | 3.667⭐ | 20🧑⚖️ |
| Theme | 875th | 3.806⭐ | 20🧑⚖️ |
| Graphics | 1741th | 3.211⭐ | 21🧑⚖️ |
| Humor | 934th | 3.105⭐ | 21🧑⚖️ |
| Mood | 1180th | 3.417⭐ | 20🧑⚖️ |
| Given | 43🗳️ | 6🗨️ |
Great unique gameplay!
@maxter10001 Yeah a tutorial definitely would've helped, I kinda just hoped people would play multiple times and explore and learn everything through that, but thats definitely not the best way to go sometimes. Behind the blue gate there is a ammo machine that you can throw items into the get more ammo.
@kr4sh3 Thank you! My friend gave me the idea to have scroll be the reloading, so I'm glad it's working out as well as he though it would
@simin Thank you for playing! I iterated the difficulty of the game a lot in the last few hours. I didn't want it to be too easy, but I also wanted people to be able to beat it in 3 tries once they got use to it.
@blackshadow1games Damn, I thought I fixed that bug. Glad you enjoyed the game though!
@zesix Thank you!
@adriankrawczyk Yeah basically I changed the pivot of the gun sprite to be below the actual sprite (if the gun was pointing up) so that when rotated it will rotate around that pivot. I then Made the gun a child of the player and would get the position of the mouse in world space then have the gun rotate to where the mouse was located.