Stuck in a Round by seurimas

[raw]
made by seurimas for Ludum Dare 47 (COMPO)

Stuck<em>in</em>a_Round.png

Send the little dude out into the musical death trap with W. Watch out, because you're stuck in the oldest form of a loop: a round one!

WASD to move around. Try to avoid the falling balls, while completing the song's scale!

Ratings

Overall 453th 3.158⭐ 21🧑‍⚖️
Fun 428th 3.026⭐ 21🧑‍⚖️
Innovation 244th 3.444⭐ 20🧑‍⚖️
Theme 466th 3.194⭐ 20🧑‍⚖️
Graphics 415th 3.15⭐ 22🧑‍⚖️
Audio 187th 3.395⭐ 21🧑‍⚖️
Humor 250th 2.733⭐ 17🧑‍⚖️
Mood 426th 2.921⭐ 21🧑‍⚖️
Given 17🗳️ 4🗨️

Feedback

doomerismo
05. Oct 2020 · 03:19 UTC
Very original. It seems a lot of work to mix coding and music this way. The gameplay is nice but could be smoother(like the player insta changing cell on click) and it could be more clear when exactly a ball is about to hit.
UkuleleFury
05. Oct 2020 · 03:35 UTC
It took me a little while to figure out what to press and what I was expecting to happen. But pretty intuitive once the player's out there! I really like games that mix-in interaction with the music!
indivicivet
05. Oct 2020 · 23:12 UTC
looks very cute but I can't run it on my PC. I get a gfx_backend_vulkan "could not enumerate physical devices" error, which I struggled to screenshot but kinda managed to here https://i.imgur.com/OMVcnWi.png
🎤 seurimas
06. Oct 2020 · 02:26 UTC
This might happen because of outdated drivers. I couldn't make a DirectX build, and Vulkan has only been around for 4 years. So, if your drivers are a few years old, that might be the cause.
Krg
06. Oct 2020 · 13:05 UTC
i didn't get that lol
cogcomp
06. Oct 2020 · 18:46 UTC
Fun with a music oriented game. Well done!
KOHCEPBA
08. Oct 2020 · 08:39 UTC
Good little game. Balance is not polished though - the game became really easy after a minute of training.
SpawnCampGames
10. Oct 2020 · 18:01 UTC
LoL.. pretty fun little minigame.. Enjoy the choice of music.. 8bit works great for this style game. Good Job
burnedkirby
13. Oct 2020 · 05:39 UTC
What an experience. Game is weird and has that carnival game feel. Not sure if there's an end-game as collecting enough notes to fill the gauge resets it. Music/Sfx was a bit too loud. Good work! (Also, this game can be compiled and run on Linux.)
c1tr00z
13. Oct 2020 · 13:16 UTC
What a nice kind-of-rhytm game! Like it! And visual is strong reference to NES games =) Cool entry!
pedrocoden
16. Oct 2020 · 06:13 UTC
Nice game!
WiTech
23. Oct 2020 · 17:31 UTC
I love how you used music in this game !
Honey Pony
24. Oct 2020 · 03:34 UTC
It was somewhat difficult to figure out what to do. At first it seemed like I got marked down for collecting notes in the wrong order, but eventually I figured it out. However, it took me until late in the game to really connect the dots that "completing the song's scale" also implies that the obstacles will only fall on the spaces where notes will spawn.

I thought it was unnecessarily mean to send the player back to the beginning upon losing. It ended up not being a huge problem because the game isn't too hard--but when I first encountered that after dying on the second level I felt like "ugh, I don't want to have to do this again, if I get to level 3 or whatever."

When multiple obstacles fall in one column, it becomes difficult to tell where the shadows are sometimes--perhaps a color differentiation would help. However, I suppose part of the strategy might be to learn the patterns, either by watching the top of the screen or by ear. Really, I guess this just depends what you want there.

Sometimes the gap between the obstacles was exceptionally short, to the point where it didn't seem like I would be able to walk on the square safely--but then once the gap between obstacles became longer, the note objects that I needed to collect would usually have despawned. I don't know if I just got unfortunate RNG or if this is an intended effect--so I guess just making the intention here clearer would be good.

I really like the graphics on the platforms wiggling around. And I like the sound effects of the platforms and the jumping around. And the game is surprisingly fun once you actually figure it out. Trying to decide whether to rush in for a risky grab, and running in fear from a bunch of obstacles right over your head--it has a nice pace and energy.

So yeah. Hard to learn, but nice once you do. I hope some of my specific feedback with respect to gameplay was helpful. :smile:
sop the turtle
24. Oct 2020 · 23:58 UTC
This was a lot of fun. What an innovative idea and take on the theme as well. It was fun to kind of just listen to the music. Good job on this one!