Keep, It['s] Alive by Mad Scientist Carl

[raw]
made by Mad Scientist Carl for Ludum Dare 46 (COMPO)

You are being sieged. You reanimate your castle. Keep your keep alive by keeping your keep alive and destroy the enemy keep which is not alive and make it no longer alive.

NOTE: HTML5 version has low FPS and somewhat choppy audio. Download a desktop version if possible.

NOTE2: Animation are slow by purpose. After all, this is a castle. If you need hint to win this, just charge on until the end, and defend when your health is down to around ~35%

[W] Stands up; [S] Defends; [D] Marches On; no turning back! Defend reduces damage taken from 4 -> 1.

My first full game, so really this is to learn the game-dev stack more than innovating on mechanics. Powered by Godot engine 3.2.1. Made good use of signals and coroutines. Assets are made with Blender (+ SimpleBake plugin), Krita, Audacity, and Musescore. SFX include but are not limited: door slamming, window knocking, paper box crushing, and bad singing.

Ahem Just to prove that it is beatable:

Screenshot from 2020-04-20 10-09-00.png

Ratings

Overall 924th 2.925⭐ 22🧑‍⚖️
Fun 1000th 2.5⭐ 22🧑‍⚖️
Innovation 573th 3.225⭐ 22🧑‍⚖️
Theme 345th 3.85⭐ 22🧑‍⚖️
Graphics 922th 2.711⭐ 21🧑‍⚖️
Audio 452th 3.167⭐ 20🧑‍⚖️
Humor 98th 3.75⭐ 22🧑‍⚖️
Mood 746th 2.921⭐ 21🧑‍⚖️
Given 14🗳️ 7🗨️

Feedback

SteelySam
20. Apr 2020 · 13:27 UTC
Very clever and hilarious use of the theme
Tero Pulkkinen
20. Apr 2020 · 13:28 UTC
your html5 version is giving "cannot read property 'length' of null" and the game doesnt start.
Ioan Pop
20. Apr 2020 · 13:28 UTC
Loved the music! Also the double take on the word "keep" was great, I didn't even think of that!
mehrdadsh
20. Apr 2020 · 13:32 UTC
good game man
west
20. Apr 2020 · 13:36 UTC
fun little game i loved the pun a bit hard to beat the catapults.
Seagull
20. Apr 2020 · 13:36 UTC
Ahahaha! Never expected to see a walking Keep! Good job!

It feels like turtling / standing is too slow, so not sure it's worth it. But by the time you stand up catapults are shooting again.
So you are damaged approx the same no matter what you do.
So, maybe make them shoot slower, (but do more damage) that it's possible to mitigate it by defending.
🎤 Mad Scientist Carl
20. Apr 2020 · 13:48 UTC
Yes, slow animation is exactly expected. You should have just enough HP to get to the end. use defend sparingly and just charge, and you should die right before the end.

It took me about 10 tries to win this, and I am the dev :smirk:

I don't know what's happening with the null problem... I tested with my machine and a few others with Firefox, Chrome, and on x64 Linux/Windows. Try downloading the executable version
Honest
20. Apr 2020 · 13:54 UTC
The way the castle moves is pretty cool
bereg
20. Apr 2020 · 17:00 UTC
Wow! That was unexpected! Really cool premise, and cool game for the first time!
Baby Dino Herd
24. Apr 2020 · 02:59 UTC
Managed to win at 8%! The slow animations were quite helpful at forcing a choice about when to defend and when to march forward. Love the music and, of course, the punny name. Well done!
Pincushion
25. Apr 2020 · 12:31 UTC
This was fun. I thought that it was balanced well. It probably took me 10 mins to get the timing right to beat it.

I love the walking keep - though I imagine that everyone who was inside is now dead.

Since the walk is pretty slow, it might have been good to have some type of progress meter.
Magnanix
02. May 2020 · 19:16 UTC
Loved it XD perfect take on the theme, the victory song was awesome too :).

Nice work!
Catomag
03. May 2020 · 13:12 UTC
The sound design for this game was stellar! Couldn't stop smiling.
TheShamo
03. May 2020 · 15:19 UTC
Very nice entry. What an original way to adapt the theme. Good job !
LMB
04. May 2020 · 00:33 UTC
The music is quite good, actually! Sounded medieval and stuff :slight_smile:

Otherwise, a simple game that works, no obvious bugs, etc. I'd say it's a nice entry for a first!
🎤 Mad Scientist Carl
04. May 2020 · 00:42 UTC
Thank you @lmb. Glad you recognized (perhaps subconsciously) the Dorian scale I used for music :blush:.
Andrfw
04. May 2020 · 00:54 UTC
I love the use of theme. I was able to win by just holding down the D key but that might have been because it was lagging?
🎤 Mad Scientist Carl
04. May 2020 · 01:09 UTC
Interesting. You should not win by just charging... You should technically die just before. But perhaps that is just due to start timing...
domrein
05. May 2020 · 04:20 UTC
I like the play on words. Good work!
Emperor Eagle
05. May 2020 · 11:03 UTC
Funny game! Well I won! It was interesting to play and the theme job was obviously hilarious (a play on words like this gets a high theme rating from me :). (Obviously it's humorous too!) Halarious graphics but some more depth in the victory requirements would be good. What I mean here is some more difficulty when you invoke the defence method, and even some way to fight back? Cool game though, I remember seeing it in the blog feed during the 48 hours and wanting to see how it turned out (and the answer to that was good)! Overall, good job and keep it up!
chtimy
05. May 2020 · 11:10 UTC
Ahah funny game ^^
Just the animation to protect yourself is too long compare the shoot rate of the enemies.
And the difficulty is too easy
but very good idea!