Keep, It['s] Alive by Mad Scientist Carl
You are being sieged. You reanimate your castle. Keep your keep alive by keeping your keep alive and destroy the enemy keep which is not alive and make it no longer alive.
NOTE: HTML5 version has low FPS and somewhat choppy audio. Download a desktop version if possible.
NOTE2: Animation are slow by purpose. After all, this is a castle. If you need hint to win this, just charge on until the end, and defend when your health is down to around ~35%
[W] Stands up; [S] Defends; [D] Marches On; no turning back! Defend reduces damage taken from 4 -> 1.
My first full game, so really this is to learn the game-dev stack more than innovating on mechanics. Powered by Godot engine 3.2.1. Made good use of signals and coroutines. Assets are made with Blender (+ SimpleBake plugin), Krita, Audacity, and Musescore. SFX include but are not limited: door slamming, window knocking, paper box crushing, and bad singing.
Ahem Just to prove that it is beatable:

Ratings
| Overall | 924th | 2.925⭐ | 22🧑⚖️ |
| Fun | 1000th | 2.5⭐ | 22🧑⚖️ |
| Innovation | 573th | 3.225⭐ | 22🧑⚖️ |
| Theme | 345th | 3.85⭐ | 22🧑⚖️ |
| Graphics | 922th | 2.711⭐ | 21🧑⚖️ |
| Audio | 452th | 3.167⭐ | 20🧑⚖️ |
| Humor | 98th | 3.75⭐ | 22🧑⚖️ |
| Mood | 746th | 2.921⭐ | 21🧑⚖️ |
| Given | 14🗳️ | 7🗨️ |
It feels like turtling / standing is too slow, so not sure it's worth it. But by the time you stand up catapults are shooting again.
So you are damaged approx the same no matter what you do.
So, maybe make them shoot slower, (but do more damage) that it's possible to mitigate it by defending.
It took me about 10 tries to win this, and I am the dev :smirk:
I don't know what's happening with the null problem... I tested with my machine and a few others with Firefox, Chrome, and on x64 Linux/Windows. Try downloading the executable version
I love the walking keep - though I imagine that everyone who was inside is now dead.
Since the walk is pretty slow, it might have been good to have some type of progress meter.
Nice work!
Otherwise, a simple game that works, no obvious bugs, etc. I'd say it's a nice entry for a first!
Just the animation to protect yourself is too long compare the shoot rate of the enemies.
And the difficulty is too easy
but very good idea!