Last Lap by RoofloorWall
Spend the last of humanity's days rolling around in your car and killing zombies




| Youtube | https://mji.itch.io/last-lap |
| Original URL | https://ldjam.com/events/ludum-dare/47/last-lap |
Ratings
| Overall | 1084th | 3.315⭐ | 29🧑⚖️ |
| Fun | 808th | 3.333⭐ | 29🧑⚖️ |
| Innovation | 1514th | 2.5⭐ | 29🧑⚖️ |
| Theme | 1000th | 3.426⭐ | 29🧑⚖️ |
| Graphics | 1171th | 3.148⭐ | 29🧑⚖️ |
| Audio | 857th | 3.019⭐ | 29🧑⚖️ |
| Humor | 803th | 2.7⭐ | 22🧑⚖️ |
| Mood | 1113th | 3.095⭐ | 23🧑⚖️ |
| Given | 18🗳️ | 17🗨️ |
I think the game would feel better if the car's movement was more momentum-based and you get knocked back on a wall collision with your momentum reset so you can correct yourself afterwards.
Running into zombies with a car never gets old though :)
Nice work!
It's a nice little casual game with some potential.
Instead of collecting boxes as main objective to get points I would prefer counting laps, that would also emphasize the "loop" aspect a bit more.
This would give the game the aspect of "outlasting the odds" too.
At this point you can also just "park" the car in the corner or any edge and wait for a box to appear.
I had several times that a weapon box simply spawned in front of the car while picking up one, messing me up.
For some reason there was a lot of flickering of the car when the mines went off.
The game could stand to be a little bit smaller, in that I mean the zombies and the car should be bigger, and the car handling could use a bit of work, especially relating to walls.
The sound effects work well, and graphically it's coherent, if a bit simple.
I feel there could've been more control over the car. Maybe it would be momentum-based, as mentioned before, or adding brakes.