Last Lap by RoofloorWall

[raw]
made by RoofloorWall for Ludum Dare 47 (JAM)

Spend the last of humanity's days rolling around in your car and killing zombiesScreen Shot 2020-10-05 at 5.16.23 PM.pngScreen Shot 2020-10-05 at 5.15.47 PM.pngScreen Shot 2020-10-05 at 5.14.52 PM.pngScreen Shot 2020-10-05 at 4.53.18 PM.pngScreen Shot 2020-10-05 at 4.53.24 PM.png

Ratings

Overall 1084th 3.315⭐ 29🧑‍⚖️
Fun 808th 3.333⭐ 29🧑‍⚖️
Innovation 1514th 2.5⭐ 29🧑‍⚖️
Theme 1000th 3.426⭐ 29🧑‍⚖️
Graphics 1171th 3.148⭐ 29🧑‍⚖️
Audio 857th 3.019⭐ 29🧑‍⚖️
Humor 803th 2.7⭐ 22🧑‍⚖️
Mood 1113th 3.095⭐ 23🧑‍⚖️
Given 18🗳️ 17🗨️

Feedback

colejparker
06. Oct 2020 · 23:06 UTC
Cool game! A bit more differentiation between the sfx for you getting hit and killing zombies would've been nice, but I really dig the variety of stuff.
Hundred
06. Oct 2020 · 23:09 UTC
Nice game man, this thing was very enjoyable to play
Zoomer
06. Oct 2020 · 23:09 UTC
Fun little game, love the variety of weapons. My favorite was the saw cause im pretty bad at dodging the zombies. Well done
MatchaFlavor
06. Oct 2020 · 23:10 UTC
Not bad! I think it's a bit annoying when you run into a wall you kind of just pause there until you turn the right way and you snap back to full speed.

I think the game would feel better if the car's movement was more momentum-based and you get knocked back on a wall collision with your momentum reset so you can correct yourself afterwards.
Nobongo
06. Oct 2020 · 23:12 UTC
Pretty difficult game overall but still fun. Holding R the entire time was a bit weird, maybe a start button would have been better. I also would've loved to see how many zombies I had killed by the end of the game :P
ForgeronStudio
06. Oct 2020 · 23:12 UTC
Cool game! I think the next steps would be to add even more weapons, and maybe different types of zombies!

Running into zombies with a car never gets old though :)
Gabriel Pittol
06. Oct 2020 · 23:13 UTC
Pretty nice and original. Felt very nice playing.
Cwazywierdo
06. Oct 2020 · 23:15 UTC
Nice game! I played it a few times and there didn't seem to be too much variation in weapons which is a shame. I think it also would've been really nice for a bit of enemy variation, because right now the screen just gets flooded and it's are to do much of anything. The art was really simple, but I think it was done well.
Sean Holloway
06. Oct 2020 · 23:16 UTC
A fun, snappy little game. The landmines are a bit hard to utilize, since you have to drive straight into the zombies to place them near. Altogether, good work.
Jrguy
06. Oct 2020 · 23:17 UTC
Cool game! My only critique is that you start moving right away. I would recommend adding an acceleration button like space or something so the player feels like they have more control. If not that then maybe slow the car down a bit. Everything else is pretty cool though!
grenk
06. Oct 2020 · 23:23 UTC
Nice little game ya got here. I like the core of the game. A few changes that I think would improve the game are, making zombies a bit easier to kill overall (landmine explosion bigger, make the saw blades larger, make the bullets larger, etc), adding a handbrake button to get some drift mechanics (would help with aiming certain weapons as well), and getting item unlocks by progress (might as well go full super crate box).

Nice work!
Heho
06. Oct 2020 · 23:31 UTC
the base premise is quite interesting and the graphics work well. I found it a little hard to use most of the picked up weapons though
Seth Tal
06. Oct 2020 · 23:33 UTC
This was fun! I think if you spent more time working on the physics of the car, or maybe adding more enemy variety this could easily become a great little mobile game. Nice work!
Eugenik
07. Oct 2020 · 04:47 UTC
Nice music and idea!
Adiwan
07. Oct 2020 · 07:25 UTC
I played a few rounds and I gathered some thoughts:
It's a nice little casual game with some potential.
Instead of collecting boxes as main objective to get points I would prefer counting laps, that would also emphasize the "loop" aspect a bit more.
This would give the game the aspect of "outlasting the odds" too.
At this point you can also just "park" the car in the corner or any edge and wait for a box to appear.
I had several times that a weapon box simply spawned in front of the car while picking up one, messing me up.
For some reason there was a lot of flickering of the car when the mines went off.
Stracker
07. Oct 2020 · 17:14 UTC
Well executed idea ! Love the super crate box inspiration !

The game could stand to be a little bit smaller, in that I mean the zombies and the car should be bigger, and the car handling could use a bit of work, especially relating to walls.

The sound effects work well, and graphically it's coherent, if a bit simple.
Tauheed Game Dev
08. Oct 2020 · 04:21 UTC
Nice game, Nice cross between pole position and snake. I got stuck on an edge and thought the game was bugging out but turns out I mistook the back end as the front, once I figured this out I had a blast (Literally picked up blasters for the car).
Fupi
09. Oct 2020 · 13:53 UTC
For some reason the web build doesn't work for me, the menu appears for 1 frame and then it's black.
CodeRaurus
10. Oct 2020 · 08:23 UTC
Nice game! I liked the different weapons the most. Sounds and art also match well. Personally, I would've liked it if the camera was bit zoomed in so I could see objects better. I also thought the car was going backwards, haha. Somebody else also said this, but different sounds for player getting hit and hitting zombies would've been good.

I feel there could've been more control over the car. Maybe it would be momentum-based, as mentioned before, or adding brakes.