Phobos by jordwest

[raw]
made by jordwest for Ludum Dare 46 (JAM)

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You play as Phobos, a creature that lurks these woods hunting for fear to survive.

Collect fear from humans by creeping them out. Don't let them see you, for their fear is only of the unknown.

Screen Shot 2020-04-21 at 7.00.23 am.png

Ratings

Overall 741th 3.69⭐ 23🧑‍⚖️
Fun 1277th 3.286⭐ 23🧑‍⚖️
Innovation 152th 3.976⭐ 23🧑‍⚖️
Theme 1133th 3.7⭐ 22🧑‍⚖️
Graphics 886th 3.857⭐ 23🧑‍⚖️
Audio 677th 3.524⭐ 23🧑‍⚖️
Humor 1305th 2.775⭐ 22🧑‍⚖️
Mood 405th 3.857⭐ 23🧑‍⚖️
Given 31🗳️ 7🗨️

Feedback

Kara_Nova
21. Apr 2020 · 02:59 UTC
A good thing)
I like the graphics and the music. For my taste, the management is a little taut, but most likely it was conceived)
zillix
21. Apr 2020 · 04:23 UTC
Really cool vibe, love the concept and aesthetic. Chasing behind the humans to collect their trailing fear was pretty great. Awesome work!
mehrdadsh
21. Apr 2020 · 07:30 UTC
feels so werid but in a good way
Leeloo
21. Apr 2020 · 16:48 UTC
The game has an interesting mood, dark and creepy. Sadly, I always only find the first crowd to get drops and dye before I find the second and I didn't understand what the stone does when throwing. The game has a nice look and provides a cool mood
🎤 jordwest
22. Apr 2020 · 00:36 UTC
Thanks for the feedback everyone!

> Sadly, I always only find the first crowd to get drops and dye before I find the second and I didn’t understand what the stone does when throwing.

@leeloo The trick is all in the stealth, you can only collect fear from them while they're close to you, so you need to find a way to make them afraid without seeing you (they'll bolt at the first sighting of a monster). Without giving too much away, the stones create a sound that'll get their attention if it lands nearby, and so will your footsteps when you're not sneaking.
sadsmile
22. Apr 2020 · 18:13 UTC
Interesting idea to play the horror game monster instead of the survivor
93eduardoresende
03. May 2020 · 02:02 UTC
Cool vibe and feel. I'm a sound designer and some sfx dont quite match the action, like the rock throwing, but, the music of the tutorial is really creepy! Good job!
Eugenik
03. May 2020 · 12:05 UTC
I had great fun playing this game! I played similar games like this, but from the other side of the story... people keeping the fire alive - heh, even my game is like that. But this concept is creative as hell!! Well done. The game has great atmosphere and mechanics I have not seen anywhere, so I can easily see this becoming a bigger title. There were some some things I did not like tho, like the fear droplets fading too quickly, a second more would be enough. First game I am rating *5.
AdamV
04. May 2020 · 00:08 UTC
Nice game! I had trouble actually harvesting the fear, it was quite hard not to be noticed! I liked the mood and I think the idea is really good! Keep working on it and it could be really fun!
picross
09. May 2020 · 02:13 UTC
Nice work! We had similar ideas it seemed, but I think you executed better. I liked the art. I wish it was a little more clear how to properly scare the campers. Cool game!
Squeele
09. May 2020 · 13:21 UTC
Great concept! There is some balancing to do but otherwise the execution is pretty cool! :D
Wakobu
09. May 2020 · 13:22 UTC
Congratulations for making this game !
I loved the concept !
That was sad because the fear drops lifetime is very short (so it's better to make the humans directly run away).
Loved this entry !
Solah
10. May 2020 · 19:24 UTC
That's a really original idea!
The game is a bit too difficult, it is really hard to collect fear since it disapears really quickly.
It would be fun to add different type of humans, some more brave than others, some faster, etc.

Well done!