Phobos by jordwest

You play as Phobos, a creature that lurks these woods hunting for fear to survive.
Collect fear from humans by creeping them out. Don't let them see you, for their fear is only of the unknown.

| Youtube | https://jordwest.itch.io/phobos |
| Youtube | https://github.com/jordwest/ldjam-46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/phobos |
Ratings
| Overall | 741th | 3.69⭐ | 23🧑⚖️ |
| Fun | 1277th | 3.286⭐ | 23🧑⚖️ |
| Innovation | 152th | 3.976⭐ | 23🧑⚖️ |
| Theme | 1133th | 3.7⭐ | 22🧑⚖️ |
| Graphics | 886th | 3.857⭐ | 23🧑⚖️ |
| Audio | 677th | 3.524⭐ | 23🧑⚖️ |
| Humor | 1305th | 2.775⭐ | 22🧑⚖️ |
| Mood | 405th | 3.857⭐ | 23🧑⚖️ |
| Given | 31🗳️ | 7🗨️ |
I like the graphics and the music. For my taste, the management is a little taut, but most likely it was conceived)
> Sadly, I always only find the first crowd to get drops and dye before I find the second and I didn’t understand what the stone does when throwing.
@leeloo The trick is all in the stealth, you can only collect fear from them while they're close to you, so you need to find a way to make them afraid without seeing you (they'll bolt at the first sighting of a monster). Without giving too much away, the stones create a sound that'll get their attention if it lands nearby, and so will your footsteps when you're not sneaking.
I loved the concept !
That was sad because the fear drops lifetime is very short (so it's better to make the humans directly run away).
Loved this entry !
The game is a bit too difficult, it is really hard to collect fear since it disapears really quickly.
It would be fun to add different type of humans, some more brave than others, some faster, etc.
Well done!