Gene Cycle by joh
Gene Cycle
Generate sequences in this peaceful puzzle game!
scrsht_15.png
Connect nucleotides in loops organized such that specific gene* sequences are completed.
*Not accurate to biology
Left Click to connect Nucleotide, Right click to drag them around! Super simple!
How to Play:
The current nucleotide (white outer layer), will constantly move to the next one after a certain time.
- Click a circle (nucleotide) to select it
- Click another circle to link them. (Hover to preview the new links) -- The ordering of links is always "From -> To"
- Organize the nucleotides such that they form the wanted sequence.
You get point when the current nucleotide passed over the the 4 "make" nucleotides in a sequence. (4 in a row)
Note: You can use the right-click to drag nucleotides.(Not gameplay, but could help seeing the connections)
Use Your past experiences to reach new highscores and optimize your sequences!
* Here's a small challenge! *
Might seem like a small score, but the game is challenging!
| Youtube | https://johgames.itch.io/gene-cycle |
| Youtube | https://johgames.itch.io/gene-cycle |
| Original URL | https://ldjam.com/events/ludum-dare/47/gene-cycle |
Ratings
| Overall | 784th | 3.5⭐ | 36🧑⚖️ |
| Fun | 953th | 3.221⭐ | 36🧑⚖️ |
| Innovation | 83th | 4.114⭐ | 37🧑⚖️ |
| Theme | 244th | 4.1⭐ | 37🧑⚖️ |
| Graphics | 1007th | 3.329⭐ | 37🧑⚖️ |
| Mood | 794th | 3.4⭐ | 32🧑⚖️ |
| Given | 22🗳️ | 29🗨️ |
I did not like the music.
I kind of expected to start with that I had to make a loop with the four listed nucleotides rather than just have them be read once in that order, but the way you have set it up is also good. I definitely enjoyed playing this. Well done :)
@aquanim Thanks a lot, the "Natural" untangling was a pain to figure out, and even as it is now, is kind of an approximation. Though I think it works alright except for pairs. You can always use right click for manual moving of nucleotides.
@sean-holloway I'll admit, its rather simple. But I think, it gets more stimulating when actively trying to high score. You can really start to have, to play rapidly when you know which sequence comes next, pulling streaks and "saving" steps. Open to suggestions though.
@tree3 You can manually move and untangle blobs with right click & drag. I added that specifically because yeah, sometimes stuff just overlaps.
Thanks All!
I wish the circle moved a tad slower, and the max points being hard-capped by the number of moves that the circle gets is kinda off putting because you'll never get a score more than the max allowed. Despite this, it was a lot of messy fun!
@reallyqbert Thanks! The challenge of grasping the core rule is a comment that has come up a lot. Its unfortunate, I really thought it was straight forward, but I guess that was Dev Bias. I'll see what I can do.
@nsadie Yep get that a lot, sorry. I took your suggestion to heart and make a (long) gif explaining the game, but then It wouldn't fit in the game. (browser version) Maybe i'll post it out of the game instead. Thank you!
@everedx Indeed :smirk:
@guimoliveira No need to feel bummed, it is challenging and on top of that, its true that it isnt easy to understand. For what its worth the gameplay gif shows exactly how to reach a score of 3, if you want to try to take it up from there! :laughing:
@michaelaranda @ellladee Thank you
@pranjalbisht Pretty good! Funny I increased the circle speed because otherwise it felt too slow & unexciting. With 99 steps, it in a way sets a hard Game time and I didn't want it to be too long.
And yes, the score is capped, but I doubt anyone would ever get the ceiling. There is no perfect solution, and even fully understanding my game, my score of 8 (Which is NOT the ceiling at all, I just mess up a lot) shows that there's a lot of room for score improvement and optimization.
@szkocka @shadowhaxz0r Thank you and yes the physics was a bit wonky, its actually all fake & hand made though. I'm proud of the untangling and nice wobblyness, but I understand Its not perfect, and the independant loops overlapping is a challenge I unfortunately did not have time to tackle.
Thanks everyone!
**This game went from being confusing to being my favourite entry of the jam yet.** For some reason, it took me a few tries to fully wrap my head around the mechanics and realize how the connections between nucleotides worked. However, when it clicked that it was pretty much just about queuing sequences, and that changing the order of things broke connections, it became a real joy and fun to play. :clap:
From the previous comments, I think the learning curve is the only real game design issue here, although I can't really say why it was so confusing at first, since when you get it, it becomes pretty obvious. Even with the tutorial screens from the fixed version, it still took me two/three retries until I felt I had a full grasp of what I was supposed to be doing. Don't know if I was just heavy-minded but still, worth pointing out.
The only other smaller issues I felt like were the 'physics' with the connections. I certainly liked dragging un-used sequences around to clear the board as to focus on the nucleoids I was currently working with. However, when trying to get a sequence done ASAP as the game speeds-up, the connections would most of the times twirl with each other, and move around a bit erratic. That made it a bit hard to connect nucleoids in time before the sequence looped again.
I also think it'd be a great QOL addition if pressing the right mouse button when you accidentally select a nucleoid would cancel the connection mode for that node, rather than having you click the already selected node, which sometimes moves around/takes some extra precious seconds. Just a suggestion, since everything else works pretty great!

The graphics and audio choices worked great for a puzzle game too and really helped get that hyped/zen mentality afterwards. **My final highscore ended up being 12. Not to shabby, eh? Thanks a lot for making this game, and it ended up really being a real surprise. Kudos!** :whale:
@mrbamboo Thank you!
@jorgegamedev Omg, this is super impressive! I understand the learning curve, because as noted, a lot of people didn"t grasp it and I'm not even sure the added tutorial succeeds at that. Its a bit unfortunate, because like you said, when it "clicks" its super obvious. (since it had always clicked for me, I was blindsided by the confusion).
Thanks for the insight actually.
And yeah untangling is not quite perfect, I tried to improvise it because without it (forcing circles) things would become an even bigger mess. But increasing the force instead creates super wobbly/unstable cycles (as currently happens sometimes for pairs) so it was really trial error, trying to find to most stable parameters. I<m sure a better way exists, and I might look for it if I expand this.
Right click to cancel would work well, thanks for the suggestion. In addition to clicking on the selected node, clicking on nothing also cancels selection. (but it can backfire when you "miss" the second nucleotide)
One suggestion I got was adding multiple target sequences at the same time, it might make things a bit more complex, but it also help with the "wasted" time until the sequence is reached (multi-tasking).
**And yeah, your score is amazing**, I don't think I could reach that :laughing: Super well done!
Thanks for the the feedback, it was super uplifiting and insightful!


I gotta say, the game was very cool. The instructions seemed very complicated and overwhelming, but after a round or two, I understood it a lot better. I must say, it's one of the most inventive puzzle games I've played in the jam. A bit finnicky with the controllers, but otherwise, a fantastic experience. If this were a phone game, I can see me getting addicted to it.
I liked it a lot. Jorge pretty much already mentioned that this is a masterclass for jam games. So yeah, keep it up, it was fantastic! Kudos! 🐳
I couldn't get more than a score of 4, but I still had fun.
The graphics were nice and clean. I liked the timer circle on each node, and I thought the link/arrow that you drew looked cool.
@moski NICE a recommendation! Thanks again, @jorgegamedev! (Probably wanted to flex that score, but thats legit)
Thank you! I truly get the instructions being overwhelming, even I feel like "Damn, this is too much, especially for a game that boils down to clicking circles to link them", But it is hard to grasp and I still don't feel ive captured how to best convey it. I can certainly see some mobile potential, although as some others have pointed out, I feel it misses a larger purpose; a sense of progression (and the cap is a limitation). Self improvement is intended, but its always the same level/game. If I make it random, then its hard to improve. Might need some adjustments but I feel its a nice core.
@jamison Thank you! You can drag the nucleotides with Right click! Feature exactly for that, but not that clear.
And yes, forgetting my selection happens to me too. I made a full white circle to emphasis on the faact that a node is selected but even that is not enough I feel. I want to make it so a preview always aim at you mouse to make it clearer, but that might had to the arrow mess/confusion. 4 is good, seems to be the median score.
And thanks for the kind words on graphics. It's a bit funny that I had that aesthetic vision from the start, but was so confident of the "how I would achieve it" I left it for the end, and almost didn't have time to do it. (Arrows would have been ugly straight lines) Glad I did, night and day I feel.
Thanks all, all this responding has totally put me in a postmortem vibe. Interesting to look back at the game and what went right, wrong and where things could go!
Aside from that, it's a really interesting puzzle concept, one that I've never seen before! I managed to get a high score of 7, even with the small viewport, and I had fun while doing it!