Save Our Ship by Laurari
Introduction
SOS, SOS!!
Here the crew of LERJ-20 interstellar spacecraft.
We are adrift in one escape pod.
We managed to leave the ship after a terrible explosion that destroyed it.
There is only few of us right now. The other ones weren't that lucky.
Our situation is critical: we have very little oxygen and the pod energy is limited.
We are lost at the Sector 37 asteroid belt.
We cannot locate the nearest base of the Federation. Please, help us!
Save our ship!!
Here you can see the introduction as it is shown in the game:
How to play
Controls
Press A and D to change the ROTATION of the ship.
Hold W to ACCELERATE the ship towards the direction that is facing until max velocity is reached.
Hold S to STOP completely the ship.
Press Q or E to DETACH left or right modules respectively.
Modules
Blue Modules give you oxygen - They disappear when empty
Yellow-dotted Modules give you Energy - Radar points to the closest Federation Base
Grey Modules are trash (or blocks)
All equiped modules are destroyed by asteroids.
Credits
Developers & VFX
Laura Martinez Sanahuja
Ennio Casas Puglielli
Music & Art & SFX
Joan Martinez Diaz
M.Rosa Sanahuja Montesinos
QA & Art
Marc Fernandez Diaz
Assets
Kenney
Gameplay
Ratings
| Overall | 1354th | 3.446⭐ | 30🧑⚖️ |
| Fun | 1040th | 3.411⭐ | 30🧑⚖️ |
| Innovation | 1989th | 2.87⭐ | 29🧑⚖️ |
| Theme | 1498th | 3.537⭐ | 29🧑⚖️ |
| Graphics | 1408th | 3.481⭐ | 29🧑⚖️ |
| Audio | 952th | 3.296⭐ | 29🧑⚖️ |
| Given | 22🗳️ | 24🗨️ |


Gameplay is kinda hard, but I want to retry everytime when I hit an asteroid, haha
And congrats for the intro, it is awesome!
Other than that, I really enjoyed your entry ;)
Besides for this it's a really fun game - I love me some Newtonian physics!
Edit: Thanks for editing laurari! It's a super common mistake that I made myself during my first jam. Again, great game :)
@burneraccount just removed it, didn't know I still could change it!! thanks! Part of the graphics were ours, thats why we leaved it in first place... but just not to violate any rule, we've taken it out! next time we'll take our time (or add someone in the team) to do our own assets :smile: