Pseudogravity - You Control Gravity by Going Through Doors! by Remus Rain

[raw]
made by Remus Rain for Ludum Dare 47 (JAM)

What is the game about?

You're stuck in an endless pseudo-gravity cube. Whenever you go through a door, the gravity changes that direction and you come out on the other side. The goal is to get a cube on all of the switches in a level via gravity. Whenever all switches are activated, all doors become exits to the next level.

How to play?

  • WASD: Move
  • Mouse: View
  • Space: Jump
  • Hold R: Reset

How was this game made?

This game was made in 15 hours (1 day) by @RemusRain and @Nothingness. We used Unity, Blender, Photoshop and Visual Studio for it.

Other

There is no sound in this game. We did not have time for it.

If you enjoyed this game, please leave a rating and a comment <3.

Please follow us on twitter: @RemusRain.

Screenshot 2020-10-05 231550.png

Screenshot 2020-10-05 231639.png

Screenshot 2020-10-05 231743.png

Ratings

Overall 683th 3.58⭐ 27🧑‍⚖️
Fun 602th 3.5⭐ 27🧑‍⚖️
Innovation 244th 3.86⭐ 27🧑‍⚖️
Theme 1056th 3.36⭐ 27🧑‍⚖️
Graphics 487th 3.9⭐ 27🧑‍⚖️
Mood 1116th 3.087⭐ 25🧑‍⚖️
Given 25🗳️ 14🗨️

Feedback

Narom42
05. Oct 2020 · 22:18 UTC
Hi, I was figuring out what were the mechanics of the cube and I collapsed through the colliders and ended in a free fall throughout the map. Sorry :/

Figured the mechanics in a second gameplay :)
Thanks
Porcus_Pie
06. Oct 2020 · 00:09 UTC
This was a really neat game, I was very disorientated at the beginning, and I'll be honest I almost gave up, but then I figured it out and really enjoyed working through the puzzles. They were a nice level of difficulty and having to plan multiple steps ahead for the solution gave me a real kick when I managed to pull it off. The game itself also looks really nice, you've nailed the sort of "future science experiment" style and the colours were bright and easy to understand. My main issue was as I said, the disorientation. The lack of audio cues or animation meant for the first however many minutes, I just ran through random doors having no clue what they were doing or if I was beating the level. Similarly every gravity swap meant I had to spend a few seconds just getting my bearings. Once I got my head into this game, I really found the puzzles quite rewarding, a good level of challenging and if you had the time I would love to see this built even further, but getting my head into it was hard, and almost threw me off.
🎤 Remus Rain
06. Oct 2020 · 06:49 UTC
Thank you @porcus-pie for taking the time to play and review our game! We are super glad you made it through the confusing part of the game and came to enjoy it.

We are aware of the many issues that you pointed out, but unfortunately since we only had one day for the jam we had to make many compromises. We already have many ideas on how to improve on the issues that you pointed out:

- the beginning can be improved by a better tutorial

- The disorientation Problem can be solved by making the doors be actual portals that you can see through and make the transition between the portals “seamless”

- we already had a lot of audio ready but didn’t have time to put it in

But given the short time, we are super happy how it turned out. We are also super thrilled by this prototype and already have so many ideas for what could ultimately form a full game release. Of course it needs a lot more work but we will tackle it! Thanks again <3
Jarvisp99
07. Oct 2020 · 19:34 UTC
The Game Graphics was good and clean but I cannot get the end goal of the game.....So I am a bit confused....But the Idea can be much puzzled based and something like portal...Though Great Job....15 Hours...Worth it..
kuviman
11. Oct 2020 · 13:33 UTC
Very good puzzle game!)
indigo
11. Oct 2020 · 16:45 UTC
I just got stuck on what I think is the third level. I have a box on each switch and the portals light up green, but they don't open:
![Untitled.png](///raw/368/1/z/3a009.png)

This is a very unique and fun game though. Definitely causes one quite a headache to imagine how the room will be once rotated.
🎤 Remus Rain
11. Oct 2020 · 17:29 UTC
Hey there @indigo. Glad that you enjoyed our game!

You screenshot shows not a bug, the doors are just too high to reach them in the state that you ended up in. Little tip: try to have the three boxes stacked like a staircase in the end so you can climb to one of the doors. This level is definitely the biggest jump in difficulty ;).

Anyway, glad that you liked it! We are planning on working further on the game :v:
ModdingMachine
11. Oct 2020 · 18:00 UTC
I really like the idea of the room swapping when you go through a portal! It would be really cool to add more visual effects later on if you decide to work further.
Ace17
11. Oct 2020 · 18:32 UTC
What a cool idea!

Strong puzzle game mechanics, and polished graphics ... an even a secret exit! ;-)

I think I found a little glitch though, it seems you can "hang" to vertical red switches. This can be useful to start a new jump from there ... but maybe unintended :D

It took me nearly 5 portal transfers before fully grasping the mechanics, but hey, it's a first-person puzzle game, so I'm not going to complain for the game making me think ;-) ( BTW if you like 3D mind-twisting mazelike tricks, I suggest you have a look at my game ).

Kudos for your impressive work in such a short amount of time.

PS: who is Jakob ?
🎤 Remus Rain
11. Oct 2020 · 19:46 UTC
@ace17 awesome! You even found the secret ending! Great job, and thanks for the great feedback.

Our biggest hurdle right now is to onboard the player and to teach them quickly how the mechanics work. We have refine this process ;).

Well... Jakob seems to be the protagonist that you're playing. How did he end up in the testing facility? And even more importantly, who is talking to him? Will we ever find out?

I will play & give feedback to your game for sure :)
Trexxak
11. Oct 2020 · 20:35 UTC
I'm super happy to read that you will continue to work on this game, as I find it very promising, and it's amazing that you did all that in just 15 hours o:

I couldn't get very far though... Seems I'm getting old, but I felt nauseous after every time walking through a portal. I do agree however that this is a fixable problem!

Thrilled to see where you will go with this prototype!
Ace17
12. Oct 2020 · 06:19 UTC
> Our biggest hurdle right now is to onboard the player and to teach them quickly how the mechanics work.

My 2 cent idea : when the player enters a portal:

1) switch to colored wireframe rendering. The blocks, doors and switches must be clearly visible.

2) switch to a 3rd person, by continuously moving away the original camera from the player, until the whole room fits on the screen, when the bottom of the screen corresponding to the direction of gravity.

3) rotate the cube room, which is now fully visible so the player grasps what's going on.

4) undo step 2), by moving back the camera to 1st-person.

5) undo step 1), by switching back to polygon rendering.

The whole process could take less than 5s - and a lot more time to implement, actually I wouldn't be surprised if you told me you already thought about something along these lines :D
Gelgavish
12. Oct 2020 · 08:02 UTC
This game was a blast to play, and you say you developed it in 15 hours?!

I really like the idea and how you implemented it (15 hours...), I got stuck at some point because I'm not smart enough but it was really fun.

I found a bug we jumping into the ceiling, you just get out of the level.

Great job! :D
Jon_Nova
12. Oct 2020 · 11:22 UTC
Great Puzzle Game!!!
Fictions
13. Oct 2020 · 18:02 UTC
After I got the concept of the game it made a lot of fun. The only thing that bothered me was that my point of view was dropping down and I constantly had to move up to see something.
superunknown
13. Oct 2020 · 18:51 UTC
Excellent puzzle game! Had a similar vibe as portal, but with a unique approach....very well done.
marvalgames
15. Oct 2020 · 02:35 UTC
Very nice game and all the issues have already been discussed above so you know what needs to be done :)
I am pretty bad and not into puzzle style games so I didn't get too far currently but I am intrigued enough now that I sort of know what I doing to keep playing and trying!
peterfonts
15. Oct 2020 · 13:37 UTC
Amazing 3D puzzle game! Very challenging at the beginning, include a tutorial maybe it helps, because is confusing when the players start the game. Maybe adding in the level like debris, decals or little props to know better the current position that the main character has can improve and also add more gamefeel (I remember the old Prey,2006 with the gravity switch feature). Despite that it's an awesome game! Congrats!
mr forty two
15. Oct 2020 · 16:21 UTC
Awesome game! As many people have said, it is very difficult to get your head round how it rotates. The graphics are awesome. It is a very fun puzzle game, and quite challenging.