Hot Day by sypdev
You play as an ice cube trying to avoid the sun! Make sure to go through tutorial! Have fun guys :)
Controls:! WASD - movement Space - jump Left / Right mouse button - time manipulation ESC - Pause
Devlog:
https://www.youtube.com/watch?v=-e3t9jD94VU

Models: Most of the models were made by my teammate Fecik. Final game version also uses some models from Kenneys furniture pack.
UPDATE
Fixed game breaking bug Fixed save game bug
Hope its ok with the LD rules :)
KNOWN BUGS :/ - Pixelated buttons first few seconds - Level 2 - Bath stuck spot
| Youtube | https://sypdev.itch.io/hot-day |
| Original URL | https://ldjam.com/events/ludum-dare/46/hot-day |
Ratings
| Overall | 847th | 3.645⭐ | 33🧑⚖️ |
| Fun | 700th | 3.581⭐ | 33🧑⚖️ |
| Innovation | 143th | 3.984⭐ | 33🧑⚖️ |
| Theme | 186th | 4.194⭐ | 33🧑⚖️ |
| Graphics | 810th | 3.909⭐ | 35🧑⚖️ |
| Given | 57🗳️ | 37🗨️ |
I like the art style, very minimalistic and clean (I feel like something could be changed to improve it, but I don't really know what, so it's probably just me being tired, it looks great anyway!)
The game plays nicely, I love the controling time mechanic!
It feels like some background music could have been nice, but it's a minor detail in my opinion!
(However, there seem to be a level summary in front of each level, stating how many coins were collected etc., but it didn't change when I finished a level, is this a feature you didn't have time to implement?)
Overall, I like it!

the concept is great and it is really well made,... it feels very polished especially after watching you dev log.
The concept is fresh (appropriate adjective for your game, isn't it ? :P), I liked the fact that we can move the shadows, in order to protect the character !
However, I found that the jump mechanic was too imprecise, it made the game too hard for me.
But, apart this issue, you did a good job here ! Well done !

and the mechanic of being in and out of the shade is great,, adds an interesting depth to level design
camera could be improved, but its great for a 48h game
cant believe you even had a youtube video, nice job
@e-server Thanks for feedback and great idea I will add it for sure :)
@teammonumental Thanks! I think spent more time looking at that cute ice cube, than developing :D
@gustavo-christino Im sorry, Im new to itch and didnt know you had to have an account. Should be ok now! Thanks for letting me know :)
@haiyoooo Thanks a lot for the feedback! It was a bit stressful as this is only my second jam but was fun!
I think the controls (especially jumping) was a bit "floaty" and imprecise, but did not stop me from having a good time!
@akai-0okami Thanks for the feedback! I would love some better controls I just unfortunately ran out of time :/
@majinbuubop Appreciate the feedback! The sounds are great idea I will add it in the next update.
@eduardogacn Hah Im sorry! :D I will try to add some sort of camera switch.
You, @jin9310 and others giving feedback made my day, week and even month! Im so glad you liked it so much. I will update this game for sure with all the suggestions and feedback. Again, thanks a lot!
PS: Ainda estou em processo de escrita para uma análise completa.
In parts of the level, an interesting reinterpretation of the Toy Story 2 level design (furniture choices and some references).
PS: I am still in the process of writing for a complete analysis.
Stage/Level one complete!
Gogogo!

1 - Mecânicas, Aprendizado e Fluxo:
Avançar através dos níveis evitando ficar muito tempo exposto à luz/temperatura elevada para coletar esferas amarelas (dinheiro, creio).
A ideia de perder "vida" em exposição é bastante interessante (e pode ser incrementada com pontos de restauração (geladeiras ou coletáveis) e pontos de maior dano (fornos, luz de lupas etc)).
O menu principal pode ser polido/melhorado através de deixar claro que o cursor está em cima de um botão (ter que apertar duas vezes para acessar o botão foi algo um pouco ruim, no primeiro momento pensei que não estivesse funcionando).
O tutorial é bem-vindo, achei interessante ter como aprender nele. Isso fortaleceu bastante o aprendizado.
O pulo é um pouco difícil, a inércia do cubo de gelo faz perder um pouco o controle (talvez seja proposital, dado que gelo pode ser escorregadio (às vezes, hahahahah)).
A câmera poderia ser melhorada (fora do tempo de Ludum Dare); eu sempre tenho problemas com jogos tridimensionais, especialmente feitos na Unreal, porque eu fico meio enjoado/tonto.
O primeiro estágio foi um desafio (apesar das colisões um pouco difíceis de dominar).
O segundo estágio se demonstrou algo "não passável" para mim, subir numa caixa e percorrer uma linha muito grande, sem melhor controle de pulo/aterrissagem, simplesmente não funcionou bem.
O terceiro estágio foi um desafio interessante, e a parte mais divertida (ao meu ver).
O fluxo de jogo: creio que (além dos polimentos citados) o segundo estágio definitivamente é mais difícil que o terceiro (apesar de menos diverso).
2 - Gráficos, Áudio e Narrativa:
Gostei de boa parte da arte gráfica, lembrei-me bastante de Toy Story 2 (por conta da tridimensionalidade e da própria mobília utilizada).
O gelo ficou engraçado, tanto no modo normal, quanto fazendo cara de "dor/sofrimento" enquanto esquentava.
O áudio pareceu muito baixo (tive que colocar no volume máximo aqui para conseguir ouvir a trilha sonora).
Os efeitos sonoros não demandaram isso, então estavam em volume razoável (ao menos no meu computador).
O barulho de pulo ficou meio repetitivo (sugeriria haver variações ou uma reconstrução, caso a ideia seja você dar continuidade pós game jam).
A narrativa é simples e direta. Não há muito o que comentar sobre ela.
3 - Cultura:
Com os devidos polimentos, creio que o jogo possa se tornar uma boa peça de jogo tridimensional de aventura e alcançar (também como peça experimental) um patamar de conhecimento.
4 - Monetização:
Creio que (polido) o jogo possa vender em stores como itch.io.
1 - Mechanics, Learning and Flow:
Advance through the levels avoiding being exposed to light / high temperature for a long time to collect yellow spheres (money, I believe).
The idea of losing "life" on display is quite interesting (and can be increased with restoration points (refrigerators or collectibles) and points of greater damage (ovens, magnifying glass, etc.)).
The main menu can be polished / improved by making it clear that the cursor is over a button (having to press twice to access the button was a bit bad, at first I thought it was not working).
The tutorial is welcome, I found it interesting to learn how. This greatly strengthened learning.
The jump is a little difficult, the inertia of the ice cube makes you lose control a little (maybe it is purposeful, since ice can be slippery (sometimes, hahahahah)).
The camera could be improved (outside Ludum Dare's time); I always have problems with three-dimensional games, especially made at Unreal, because I get a little sick / dizzy.
The first stage was a challenge (despite the collisions a little difficult to master).
The second stage proved to be something "not passable" for me, climbing on a box and traveling a very long line, without better jump / landing control, just didn't work well.
The third stage was an interesting challenge, and the most fun part (in my view).
The game flow: I believe that (in addition to the aforementioned polishes) the second stage is definitely more difficult than the third (although less diverse).
2 - Graphics, Audio and Narrative:
I liked a lot of graphic art, I remembered Toy Story 2 a lot (because of the three-dimensionality and the furniture used).
The ice was funny, both in normal mode, and making a face of "pain / suffering" while heating up.
The audio sounded very low (I had to put it at maximum volume here to be able to hear the soundtrack).
The sound effects did not demand this, so they were at a reasonable volume (at least on my computer).
The jumping noise was a bit repetitive (it would suggest variations or a reconstruction, if the idea is to continue post game jam).
The narrative is simple and straightforward. There is not much to comment on.
3 - Culture:
With the proper polishing, I believe that the game can become a good piece of three-dimensional adventure game and reach (also as an experimental piece) a level of knowledge.
4 - Monetization:
I believe that (polished) the game can sell in stores like itch.io.
It is a really solid game, but I do need some more lore. Why am I an icecube in need of coins? What happens if I melt? whose house is this to begin with? I am so confused!
Really well done for a jam game and I am hoping to see more!