Precious Animals by despdair

[raw]
made by despdair for Ludum Dare 46 (COMPO)

I got into developing hyper-casual games lately. Even though I had planned using some different development systems for each jams, after announcement of theme I decided to develop a hyper-casual game. I wanted to extend it to a casual but that will be on full release I think.

Game is simple, you are trying to protect animals gathered at the center of the screen. There are some alien ships who want to destroy animals. Your goal is preventing aliens as long as possible while not letting animals die from hunger. I am thinking adding some powerups to give some variety to gameplay and maybe a different part to see gathered animals (this is supported in this version to but I did not finished implementation). If you can give me ideas about gameplay that will be very helpfull.

I codded whole game by myself there is only free LeanTween library in addition to my codes. I developed game in Unity. At the start my goal was participating in Jam but whole game finished yesterday so I decided to run for compo. I tried to try out some different tools and styles for graphics and I am aware that neither graphics not musics are good. I don't have a sense of art I think.

Anyway time to make a game for Jam this time. Enjoy Precious Animals and keep them safe as long as possible for me please.

You can check my jam game from https://ldjam.com/events/ludum-dare/46/survivalgo which is other game I made in LD46

Ek Açıklama 2020-04-20 002636.jpg Ek Açıklama 2020-04-20 002716.jpg

Ratings

Overall 940th 2.901⭐ 78🧑‍⚖️
Fun 859th 2.822⭐ 78🧑‍⚖️
Innovation 832th 2.893⭐ 77🧑‍⚖️
Theme 774th 3.355⭐ 78🧑‍⚖️
Graphics 917th 2.717⭐ 78🧑‍⚖️
Audio 726th 2.539⭐ 78🧑‍⚖️
Humor 719th 2.313⭐ 74🧑‍⚖️
Mood 916th 2.596⭐ 75🧑‍⚖️
Given 103🗳️ 111🗨️

Feedback

Willoftw
20. Apr 2020 · 08:08 UTC
Really intense with flashing/growing text. Crashes my browser after i die though?
Dimling
20. Apr 2020 · 08:08 UTC
Fun and hard, but crashed when game over. So had to reload browser to play again.
Leon Oost
20. Apr 2020 · 08:15 UTC
Funny small game. Really love the music! But it is also really hard. Maybe next time give the player a little more time to react.
🎤 despdair
20. Apr 2020 · 08:25 UTC
@willoftw @dimling hi one of my friend had encountered with that error too but I could not recreate it to fix. But I will look at it again. @leon-oost thx for feedback I will consider that
technosander
20. Apr 2020 · 17:19 UTC
Fun game! I love the music! I always die rather quickly, but that's probably just me;)
JoskerDu
20. Apr 2020 · 17:29 UTC
I like it. Great concept. Pretty hard to play and yeah I think unity crashed after I played thru once. Good work for the Compo!
singleshoe
20. Apr 2020 · 17:31 UTC
Nice hypercasual gameplay, but boy is it hard to play haha. I couldn't survive for more than a handful of seconds.
HEXIEZ123
20. Apr 2020 · 17:37 UTC
Really fun game, there are times where I felt stupid for deflecting a projectile back to me after it had already passed the animal. Really challenging, but I like it.
🎤 despdair
20. Apr 2020 · 17:42 UTC
@technosander @singleshoe @hexiez123 thank you all for playing it and feedback. @joskerdu I could not figure out to how to solve it, I solved it to the some degree but I can't find the real reason sadly
cogcomp
20. Apr 2020 · 17:47 UTC
Wow that was hard! The game was really easy to comprehend withing a second of starting it, which in itself really isn't easy to achieve! Well done!
madbookstudios
20. Apr 2020 · 18:00 UTC
The music is bizarre and the game is very difficult. I like the different aspect ratio too - completely unique. So far the only game I've played that is portrait instead of landscape - nice originality!
🎤 despdair
20. Apr 2020 · 18:11 UTC
@cogcomp thank you that was my goal, nice to see it worked out. @madbookstudios initially, I designed the game for mobile and when I realized most of us will play on html it was too late to change ratio :). Musics were my first attempts and I have really bad sense of music :(
Papabirb
20. Apr 2020 · 18:59 UTC
The music's okay, but the sound effects really hurt my ears. They're very unpleasant popping noises. Would be nice to be able to mute either music or SFX or both at the player's discretion.

Gameplay is fun conceptually, but very hard. Sound effects when they shoot at you would be preferred over sound effects when they die, it would make for a better clue that I need to swivel the shield somewhere else. Also not sure what the floating yellow orbs are - are they also bullets? I've been stopping them with my shield as well.

Since it's a browser game, it should be playable on mobile regardless, so it's okay that it was too late to change ratio. That's why mine was in a similar portrait mode ratio.

Cute game!
🎤 despdair
20. Apr 2020 · 21:15 UTC
@papabirb thank you so much for detailed review. I am noting these to fix. Also those yellow things are actually feeds that animals should take. I wanted to distract player a bit between missiles and feeds but signs were not clear enough for that I think.
NoNumbersGames
21. Apr 2020 · 01:26 UTC
Has that special something that keeps you restarting instead of quitting. Plays a bit rough, at least on web, but still very addictive - even if some deaths felt unfair wanted to keep going.
JanMatyooStudio
21. Apr 2020 · 11:59 UTC
The more I play the game, the more it gets addicted. Nice game!
hhsaez
21. Apr 2020 · 12:48 UTC
Nice game! It's easy to understand how to play, but hard to master. And very addictive!
Congrats!
chelC
21. Apr 2020 · 17:32 UTC
It was enjoyable, but tough. It would be cool if it got progressively harder, or if the different types of missiles had some visual cues.

Powerups would be cool! They could give you a bigger shield or invincibility for a short period of time. Or one that explodes all the enemies on the screen. I could see this game being very addictive on mobile.
stolen_biscuit
22. Apr 2020 · 01:56 UTC
Great work, it's really hard and sometimes I was confused how I died. Nice job though, fun little game
PurpledArtFrog
22. Apr 2020 · 08:42 UTC
Too me it was a bit too difficult - but fun concept :thumbsup_tone1: The difficulty could be hugely different depending on which "fleet" you were up against.

Well done otherwise :smile:

:purple_heart: :dart: :frog:
Dandala88
22. Apr 2020 · 08:56 UTC
This game could have really used some intro level gameplay before the onslaught of bullet hell that it is currently. Bullets that reflect and then come right back as a first attack just seems unfair. If there was a slower progression of difficulty then this game could have been a very addictive play.
🎤 despdair
22. Apr 2020 · 09:01 UTC
@dandala88 I am aware of that, I could not stick a good system for tutorial at the time of jam, maybe because of exhausting. On editor and on mobile, game gives you more break between bullets, but I couldn't figure out why this was not the case for web but I will definitely look at it. Thx for feedback
Wxzuir
22. Apr 2020 · 11:22 UTC
The game is great! It seems that you finished two game in LD46?
🎤 despdair
22. Apr 2020 · 12:40 UTC
@wxzuir yes, I felt like I had plenty of time to make another game after compo game
ZerohBeat
22. Apr 2020 · 14:28 UTC
Really hard but easy to grasp game. Great experience, thank you! Can't believe you made two games in 78 hours :D
jharler
22. Apr 2020 · 17:15 UTC
Well executed, although incredibly difficult. I can't seem to last very long. I think it's because there doesn't seem to be a way to anticipate the attacks. They just come and if the enemy is too close, you don't stand a chance. Nice work.
blobo
22. Apr 2020 · 17:24 UTC
The sound effect of enemies taking damage is very grating on the ears. Otherwise, it's a pretty good game.
binroot
22. Apr 2020 · 17:25 UTC
Clever twist on an age-old game mechanic! Lots of room to scale up here, so that's exciting!
🎤 despdair
22. Apr 2020 · 17:33 UTC
@zerohbeat I did not want to make it so obvious so left it to a randomness. There is plenty of time for most attacks but yeah it can be unavoidable time to time. Thx for feedback
SoKette
22. Apr 2020 · 19:47 UTC
The game is reaaaaaally hard and unfair sometimes (especially when bouncing a missile, and it just keep falling indefinitly) ! xD
Also I would have loved to know what I should protect my "ball" from and what I was allowed to let pass through the shield.

But otherwise, good job for this entry ;)
🎤 despdair
22. Apr 2020 · 21:27 UTC
@sokette thx for feedback. I could not figure out what keeps bounced missiles to come back, there is no affector pulls them but sometimes physics mess up I think. Meal think was very late addition that I wanted to add a new thing which player needs to consider and take risk but it was not well introduced as you said
stefenism
23. Apr 2020 · 01:19 UTC
I had fun playing this. I feel like the difficulty ramped up pretty fast but I enjoyed it.
Devesh Sharma
23. Apr 2020 · 08:30 UTC
Really great game but found a bug straight off, when I click retry after dying nad kill an alien,it adds my previous score so like if I died at 9 and kill an alien next run,it gives me 10 score straight off, but a pretty fun game overall
Echo Team
23. Apr 2020 · 08:42 UTC
It doesn't fit on my computer screen :(
🎤 despdair
23. Apr 2020 · 08:43 UTC
@devesh-sharma oh thx for bug report, much appreciated.
🎤 despdair
23. Apr 2020 · 08:44 UTC
@echo-team even on full screen mode? I am aware this version is hard for computers, if you want I can provide some version scaled down for your pc.
Echo Team
23. Apr 2020 · 09:10 UTC
@despdair I guess maybe on full-screen, I'm guessing it's 1080 high? Anyways I like the animals, the game was too hard for me though.
Extrone
23. Apr 2020 · 13:22 UTC
That was really cool game. The only thing was that the resolution was really weird. Thanks for sharing the link with me over [here](https://ldjam.com/events/ludum-dare/46/power-slime-shootout/gimme-the-links-to-your-game)
Amazura
24. Apr 2020 · 13:26 UTC
damn, double game in ludum dare.. you are a dinosaur :laughing: both of them are cool entry, excellent work :thumbsup:
Emperor Eagle
25. Apr 2020 · 02:19 UTC
Pretty cool game here! I enjoyed it and liked how the enemies would roll up, and start shooting. I found it intuitive, intense, and fun, for an enjoyable experience (especially as more animals came up). I would recommend a bit of a visual polish (graphics are nice, but maybe some lighting effects etc). Overall, well done for one of two games you made in just 72 hours!
LungTakumi
25. Apr 2020 · 03:51 UTC
Hard to play. Creative design. You make games really fast.
marbles
25. Apr 2020 · 04:36 UTC
Nice game but I think the art doesn't match with the other art. Not coherent? I think that's the word.
🎤 despdair
25. Apr 2020 · 07:03 UTC
@marbles yes. That was my first time doing an art and I wanted to try out different softwares and techniques for assets.
Solweak
25. Apr 2020 · 08:26 UTC
It's hard ! The time to react to a shot is really short, made me sweat :smile: !
Sandra Martinez
25. Apr 2020 · 14:32 UTC
The game crashes after I restart it like 5 or 6 times. I died pretty quickly, tho
🎤 despdair
25. Apr 2020 · 14:46 UTC
@sandra-martinez yeah, I could not found a way to solve it though it seems I need to recreate project since error comes from standard packages. Thx for trying, it is hard to stay alive long :smile:
Pandakipu
25. Apr 2020 · 22:18 UTC
Nice game, good job.
I was breaking a record when the game crash ;D
🎤 despdair
25. Apr 2020 · 22:38 UTC
@pandakipu :( thx for playing it, you can count you broke your record :smile:
Suchista
25. Apr 2020 · 22:43 UTC
The bullets coming back and back to the player after deflecting them felt terrible. Also some telegraphing on when the enemies are about to shoot would be nice. Other than that, nice job!
Gildar76
25. Apr 2020 · 23:31 UTC
Good use of the theme, but insanely difficult.
🎤 despdair
25. Apr 2020 · 23:58 UTC
@suchista thx. That bounce bug is handled by rigidbody which results in to keeping velocity the same sometimes, I will probably write my own bounce script to make it stable. I am planning to add very short disclaimer before shoot which will decrease over playtime and experience. But I don't want to make it to obvious so that player sits quietly until enemy fire.
xart2012
26. Apr 2020 · 03:17 UTC
sometime webpage crashes
Hoyr
26. Apr 2020 · 03:21 UTC
Had a crash when clicking quickly after game over.

I really like the idea of the game and had fun with it. The concept is fun and trying for reflections is fun too. That said the web version could use a different resolution and maybe pull the difficulty back a tad?
🎤 despdair
26. Apr 2020 · 07:28 UTC
@hoyr yeah, intended difficulty curve was smoother but I forgot to adjust it before release
SplitPainter
26. Apr 2020 · 08:53 UTC
Fun and cool concept - and a game that is about saving animals deserve respect. My feedback is if you added a background would help immersion and mood further (and balance difficulty a bit more). But since it is very gameplay focused, it is worth it, this is what matters in a jam game.
smiley
26. Apr 2020 · 08:59 UTC
ouch that was really hard to play. I tried to play it on my phone if that was easier (the screen ratio seems to be for phones) but unforunatly it didn't scale well but the inputs worked.

the music added a nice crazyness to the game :) but after hearing it for 10 minutes on repeat I think I need to clean my ears (or brain) now :)
🎤 despdair
26. Apr 2020 · 09:19 UTC
@splitpainter thx for playing. I will consider to adding some background but I could not quite found a setup this action goes on, it will probably a spacey background. @smiley sorry for your ears. I just enabled it to mobile but screen ratio is not perfect fit for it, I'm glad that inputs worked on mobile
GenericToast
26. Apr 2020 · 09:33 UTC
A really fun game! The gameplay(the shield mechanic) is similar to my own entry, i guess great minds think alike :wink:
🎤 despdair
26. Apr 2020 · 09:36 UTC
@generictoast hahaha I will look at your one too then
RahmKota3
26. Apr 2020 · 10:21 UTC
I've had the same idea when brainstorming lol.
🎤 despdair
26. Apr 2020 · 10:28 UTC
@rahmkota3 haha I had the same idea with your game too but it seemed to much burden for me
marcusnystrand
26. Apr 2020 · 11:20 UTC
SUPER difficult for me haha! But fun and innovative game concept. Well done!
Scott Steffes
26. Apr 2020 · 13:00 UTC
Seemed a bit difficult at the beginning for a hyper casual game. I wish I had more control, maybe a limited resource I could use at the last second to protect the animals if I missed a bullet. Cute art!
🎤 despdair
26. Apr 2020 · 13:06 UTC
@scott-steffes I can think some very short magnet affect or slow time system but there is only one input in mobile which makes this kind of little things impossible I think. But I will look into that
KaafiRookie
26. Apr 2020 · 19:31 UTC
Hey! played your game here's some feedback
https://youtu.be/ejsMgcyObLY
cheesepencil
27. Apr 2020 · 02:27 UTC
Very challenging! I loved the visuals, I was able to collect two animals for a couple seconds on my best run! I did not run into any bugs, and I gave it several attempts. I like the space theme.
frenchie
29. Apr 2020 · 04:43 UTC
Nice little game! I wish I had more control over where the rockets were going after they deflected - would be cool if they followed the mouse a little or something. Also, did you really do TWO games for LD?!
🎤 despdair
29. Apr 2020 · 10:08 UTC
@frenchie yes, page has link to that game too if you want to check it out. After compo, I wanted make something else. I am considering little deflect direction, I relied on unity physics on compo but it let me down. Thx for playing
Zanthous
02. May 2020 · 19:08 UTC
A decent concept, but has a few issues. The barrier seems to not move perfectly in some instances/gets stuck. It would also be nice if bullets bounced back in the direction that the barrier is pointing toward so you could aim at the enemies. Things also get a bit weird with multiple animals joining together and I am not sure this is necessary, or could use some work before it could be an ok mechanic
elysiagriffin
09. May 2020 · 20:42 UTC
Thanks for submitting your game for me to play on my livestream!

If you’d like to rewatch the playthrough, you can find it here:

https://www.twitch.tv/videos/615952171?t=5h03m23s

Good luck on your ratings, see you next LD! :D

💜 Elysia Griffin AKA Button Feedback Lady

https://www.twitch.tv/elysiagriffin
marcmagus
10. May 2020 · 22:37 UTC
Thanks for bringing your game for us to check out on stream. If you'd like to watch the video again, the highlight is at https://www.twitch.tv/videos/617290861