Spirit cave by smiley

[raw]
made by smiley for Ludum Dare 46 (JAM)

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ld46-play-2.gif

Spir(it) Cave

The game can be played with a mouse and keyboard (WASD) but also an Xbox one controller if you have one. Other controllers might work but has been untested. The Xbox one controller also works in the HTML5-version on Windows 10.

Apparently the shaders doesn't work in Edge on Windows 10 so pick another browser (or if you hate bloom then play in edge ;) )

How to play

You need to take the cave spirit in a bottle to the cave crystal and heal it from evilness. Bring it with you and make sure you protect it. But you can't shoot and carry the spirit at the same time.

Everytime you play you will get a new level to explore. Every game is unique.

A and D = Move around

Space = Jump

Altgr or mouse button = Shoot

X = Pick up and drop the spirit

Tools used:

  • Unity 2019.3
  • Aseprite
  • Ableton Live
  • Gimp
  • Bfxr
  • Audacity

All graphics, music, audio and code was created during the Jam. No assets from Assets store was used. A few standard Unity provided packages was added and used.

Credits

Programming - Nicklas Löf

Graphics - Mathias Lindfeldt, Nicklas Löf

Music - Mathias Lindfeldt

Sound effects - Mathias Lindfeldt

Ratings

Overall 324th 3.911⭐ 30🧑‍⚖️
Fun 445th 3.732⭐ 30🧑‍⚖️
Innovation 893th 3.446⭐ 30🧑‍⚖️
Theme 273th 4.143⭐ 30🧑‍⚖️
Graphics 335th 4.25⭐ 30🧑‍⚖️
Audio 237th 3.926⭐ 29🧑‍⚖️
Mood 405th 3.857⭐ 30🧑‍⚖️
Given 18🗳️ 19🗨️

Feedback

Feferuco
20. Apr 2020 · 19:28 UTC
Everything moves at the right pace, good work. Could use some indication of where I'm supposed to go or a feeling that there's some progress happening.
akenoq
20. Apr 2020 · 21:34 UTC
good job. game has mood :) but the general direction of the plot and movement is unclear
Drioniso
20. Apr 2020 · 21:39 UTC
Interesting concept, everything looks good. I see some potential upgrades based on how many spirits you can kill
Izokia
20. Apr 2020 · 21:47 UTC
The game was a load of fun! A little difficult near smaller jumps/platforms, but still a lot of fun. Loved the lighting effects! Adds a lovely touch to the game. Movement felt good and comfortable. Nothing really to be mad about. A really fun game!
Wikers
20. Apr 2020 · 21:49 UTC
Good idea, good art and sound, i think you can explote this with more time :3, nice job
DanCan
20. Apr 2020 · 21:49 UTC
An incredibly polished game. The music is great, the lighting is great, and the artwork is really pretty.
hulien22
20. Apr 2020 · 21:50 UTC
Really liked the artwork and the music, also the level generation was pretty cool too! Feel like the controls for keyboard could be touched up a bit (using x felt kinda weird)
batuOZ
20. Apr 2020 · 21:51 UTC
i realy liked the getting lost in the dark. Also artwork is realy good and sound of shooting is is very cute.
But maybe depths of cave a bit confusing with darkness. Maybe finding the way could be easier:))

This game is my favourite right now in this jam :3
Lukas
20. Apr 2020 · 21:53 UTC
Very nice graphics with some nice pixel-art. A very pleasant soundtrack which combined with the really nice lighting effects creates a very pleasant mood. The auto-aiming might have made the game a bit to easy. The tactic to survive often boiled down to dropping the spirit, and then standing still while pressing left mouse furiously. You could also beat the final boss without entering the arena and simply shoot him from afar, which I felt was a bit underwhelming for an otherwise very strong game. But alll in all a really impressive effort.
MeHigh
20. Apr 2020 · 22:07 UTC
great game, got a little bit lost but overall had fun. Keep it up!
Pumpkikin
21. Apr 2020 · 02:47 UTC
Pixel art and music were very nice, though im not too keep on the mechanics - looking after the crystal became quite tedious, I dont feel like it fits mechanically with the platforner genre. Very good attempt though!
Blake Freer
21. Apr 2020 · 02:48 UTC
Very strong game. I can't believe it was made just this weekend! The graphics are well done, and the soundtrack perfectly fits the game. Everything compliments each other. I like exploring around the cave, but the shooting was too easy, as there is no reload time and the enemies are fairly weak. I will be playing this game again!!
Harry Alissavakis
21. Apr 2020 · 09:08 UTC
Cool game, had some trouble with finding my way but besides that, I really liked the bloomy pixel art! Good job!
tobiasw
23. Apr 2020 · 20:22 UTC
Good job in making a procedural game in such a short amount of time! The art, music and sfx are quite pleasing - I'm a sucker for bloom. Mechanics-wise I had exactly the same experience as @lukas. Drop down spirit, mash mouse button for auto-aimed shots, pick up spirit - and kill the boss from afar. That was a bit of a letdown for an otherwise atmospheric game. But apart from that I had a good experience playing this. Well done!
SheetCode
26. Apr 2020 · 09:39 UTC
Nice game, big plus for procedural generation.
also next plus for contoller support and auto aiming.
I think there was to many post process effect.

Overall good job:)
Fabrizio Spadaro
26. Apr 2020 · 09:42 UTC
I always love procedurally generated game, so good job for this :D

I managed to go outside the map within the first 2 seconds of gameplay lol, besides this, great game, the pixel art, and lightings are well made and the Xbox controls works wonderfully.

Great theme interpretation well done!

Ps: there should be less enemies in my opinion like: current_enemies / 1.4
Scott Steffes
26. Apr 2020 · 12:50 UTC
Really cool, reminds me of Noita. Making sure each level is beatable must have been interesting/difficult.
🎤 smiley
26. Apr 2020 · 13:00 UTC
@scott-steffes oh nice.. Haven't heard about Noita but yeah looks really nice :) The levelgenerator took a few hours to write and was a bit scary.. "Am I gonna spend these hours on something I have to throw away instead of real levels and game play" but in the end it worked out well :)
Solah
26. Apr 2020 · 20:13 UTC
Really good game! I love the graphics, the dynamic lights make it look great!

I think the game might be too easy as you can shoot really fast and you don't have aim at your enemies. I also think it is a bit tricky to use X to catch or throw the bottle on the keyboard, I would have prefered E or the right mouse button. The boss was a bit weird as he was loosing his health when shooting. It is not a bad idea but it was not intuitive.

Well done for the map generation, it is really cool!