A Subtle Dispute by TheSteveIAm

[raw]
made by TheSteveIAm for LD34 (JAM)
A gentlemanly duel of Rock Paper Scissors among wizards.

Outwit your opponent by firing a beam of the superior element!

Fire beats Grass...
Grass beats Water...
Water beats Fire...

And your Special beam beats everything!

Created in 48 hours for Ludum Dare 34 by:

Steve Chubaty @TheSteveIAm
Trevor Johnson @DogmeatDota

Ratings

Coolness 57% 3
Overall(Jam) 3.73 168
Fun(Jam) 3.78 95
Graphics(Jam) 4.16 141
Humor(Jam) 3.03 310
Innovation(Jam) 3.73 130
Mood(Jam) 3.45 325
Theme(Jam) 4.11 147

Feedback

Jupiter_Hadley
14. Dec 2015 · 15:13 UTC
Lovely graphics, well made game. I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/aHYNcWsg9Wg
Jimbly
14. Dec 2015 · 16:18 UTC
Great little game! Looking forward to trying this when I have someone to play against. A little AI would have been nice for single players!
Zetym
14. Dec 2015 · 16:22 UTC
Nice game, good player feedback. Didn't understand what the globes in the top corners did though.
KoalaBot
14. Dec 2015 · 16:26 UTC
Very cool! It took me a minute to realize I needed a second player, but once I had that, it was fun. I love the graphics and environment layout.
FloatingGhost
14. Dec 2015 · 16:27 UTC
Rock/Paper/Scissors, but up a notch.

Graphics are wonderful
timtipgames
14. Dec 2015 · 16:31 UTC
Excellent graphics and overall well executed! Also great use of a simple Rock-paper-scissors mechanic.
pavel_insight
14. Dec 2015 · 16:45 UTC
Nice variation of Rock Paper Scissors with beautiful implementation. Like!
Juin
14. Dec 2015 · 17:06 UTC
Really great game and awesome implementation of the rock paper scissors mechanic. Sadly i had noone to play it with.
gene-z
15. Dec 2015 · 16:47 UTC
Crasy game, very nice
exhidor
15. Dec 2015 · 16:56 UTC
Nice work, the concept of counters works well.
monetai
15. Dec 2015 · 16:57 UTC
fun as hell, simple as that
Monochrome Bears
15. Dec 2015 · 17:05 UTC
I like it! Simple and funy! Intrested version of R-P-S gameplay
Taffaz
15. Dec 2015 · 17:09 UTC
Graphics and audio were really well done.
TeamDromedare
15. Dec 2015 · 17:22 UTC
Wow.. this game is just lovely and a really good twist on rock, paper, scissors! I like how you've managed to make a simple concept very entertaining, which is a good merit to have as a game designer.

It's fun to try to change to whatever element beats your oponents.. and it just makes it fluid to have it as a continous stream rather than in rounds! The special beam was also a nice touch.

The graphics were sweet and the music was fitting. I especially enjoyed your choice in music for the intro screen paired up with the name of the game while the actual game is about two wizards having a hectic magic battle. Makes it quite ironic.

Looking forward to see more stuff from you guys. And if you ever make a game that could use electronic or chiptune music, just send me an email to "taqvistmusic@gmail.com" and we can arrange something.
Erlend Aakre
15. Dec 2015 · 17:33 UTC
Really nice game, simple but well executed!
TheBreakfast
16. Dec 2015 · 05:15 UTC
Very creative with the theme :) I like the concept of using the lack of a button being pressed as another input method!
Jimbly
16. Dec 2015 · 06:45 UTC
Played this again, this time with a competitive friend, had a blast, just lovely, will probably actually pull this one out at parties to play again...
Jan Peter (jpdev)
17. Dec 2015 · 20:22 UTC
Really nice graphics..
And the concept really reminds me of the duel in the dresden chronicels :) (well ok, no lasers were used there, but an object was pushed between the guys ^^)
OnionBlaze
18. Dec 2015 · 14:57 UTC
Fun, simple game! Enjoyed this quite a lot. I like the visuals also. :)
rogueNoodle
20. Dec 2015 · 11:36 UTC
Great work! The animations were excellent, and the tug-of-war elements were a nice fit for a RPS-like ;)
Jeasonfire
30. Dec 2015 · 17:41 UTC
I enjoy this game. It's obviously mostly enjoyable when playing with someone else, but the effects look great, the sounds are pretty good and the gameplay is simple and fun. It's like reaction-speed-based rock paper scissors!
Alphish
05. Jan 2016 · 00:28 UTC
Nicely done. The audiovisuals are really cool, and I like the general mood of gentlemanly wizard battle, with all that "Subtle Dispute" and such. Too bad I didn't have someone else to play the game with. ^^"
Justin Mullin
05. Jan 2016 · 01:05 UTC
Dang, this is really cool! I wasn't sure what to expect from the screens and description, but it's clever and really polished. Nice job! Using one of the elements when nothing is held is a great touch to bring it to two buttons.