{"author_link":"\/users\/tsjost","author_name":"tsjost","author_uid":"1012087","comments":[{"author_name":"Daniel Velitskiy","author_uid":"1192321","time":"2020-04-21T08:51:11Z","epoch":1587459071,"modified":1587459071,"text":"nice job","likes":0,"format":"md"},{"author_name":"SantaClausNL","author_uid":"1104365","time":"2020-04-21T08:55:39Z","epoch":1587459339,"modified":1587459339,"text":"I liked it, you can shoot through the planet which may not be intended \ud83e\udd14, and the turning is a little finicky, but i liked the graphics and concept. Good job!","likes":1,"format":"md"},{"author_name":"johnnysix","author_uid":"1010272","time":"2020-04-22T22:25:13Z","epoch":1587594313,"modified":1587594313,"text":"Pretty cool, trying to get aligned and remembering the buttons was challenging but rewarding when it  hit 100%.  \n\nI got a score of 3.  :smile: ","likes":1,"format":"md"},{"author_name":"Aurel300","author_uid":"1000817","time":"2020-04-24T22:53:43Z","epoch":1587768823,"modified":1587768823,"text":"We streamed your game with Danae: [link to Twitch VOD](https:\/\/www.twitch.tv\/videos\/599171054?t=04h37m33s) (approximate timestamp)\n\nGood engine test ;) Aiming at the sun was really difficult (for me), and it was hard to keep up the satellite shooting while maintatining the battery!","likes":1,"format":"md"},{"author_name":"PTSnoop","author_uid":"1007432","time":"2020-04-25T06:38:30Z","epoch":1587796710,"modified":1587796710,"text":"I think I managed to gimbal-lock the satellite a few times there - I'd have preferred the satellite rotation controls to be more quaternion-ish rather than euler angles. It'd be more realistic, too, not having to have a big global Up and Down in space. But then again, it would make the WASD aiming more difficult... Also: I did like the tricky balancing act of keeping the satellite pointed at the sun versus actually trying to score points. Good game!","likes":1,"format":"md"}],"format":"md","images":["ld46\/193386-56a09c808ee31420f5b2851cd92e4635.jpg"],"links":[{"url":"https:\/\/tsjo.st\/f\/ld_phone_home_ld46_windows.zip","text":"Youtube"},{"url":"https:\/\/tsjo.st\/f\/ld_phone_home_ld46_linux.tar.gz","text":"Youtube"}],"metadata":{"g_key":"60986","g_author":"1012087","g_event":"LD46","g_eventkey":"77","g_subevent":"COMPO","g_urlkey":"273918","g_title":"L.D. Phone Home","g_status":"PVT1","g_place":"99999","g_commentcount":"5","g_site2_node_id":"193386","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"193386","n_urlkey":"273918","n_parent":"176557","n_path":"\/events\/ludum-dare\/46\/l-d-phone-home","n_slug":"l-d-phone-home","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"12087","n_created":"1587165212","n_modified":"1587340464","n_version":"575161","n_status":"COMMIT"},"node":{"id":193386,"parent":176557,"superparent":9,"author":12087,"type":"item","subtype":"game","subsubtype":"compo","published":"2020-04-19T23:54:24Z","created":"2020-04-17T23:13:32Z","modified":"2020-04-19T23:54:24Z","version":575161,"slug":"l-d-phone-home","name":"L.D. Phone Home","body":"Aim your dish towards the other satellites in order to phone home, while making sure to not discharge your battery!  \n...who am I kidding, I just didn't come up with any better gameplay!\n\n---\n\nThis is mostly a stress-test of my C++\/OpenGL engine, that I'm using to create other space-related games, to see how well it's able to handle rapid prototyping\/development.\n\n[![ld46.gif](\/\/\/raw\/73f\/2\/z\/2c30e.gif)](https:\/\/tsjo.st\/f\/ld46.mp4)\n\n![mpv-shot0001.jpg](\/\/\/raw\/73f\/2\/z\/2c332.jpg)\n\n![mpv-shot0002.jpg](\/\/\/raw\/73f\/2\/z\/2c335.jpg)","meta":{"author":[12087],"grade-06-out":"1","allow-anonymous-comments":"1","cover":"\/\/\/content\/73f\/2\/z\/2c293.jpg","link-01-tag":[42337],"grade-08-out":"1","link-01":"https:\/\/tsjo.st\/f\/ld_phone_home_ld46_windows.zip","link-01-name":"Windows (64 bit)","link-02":"https:\/\/tsjo.st\/f\/ld_phone_home_ld46_linux.tar.gz","link-02-tag":[42341],"link-02-name":"Linux (64 bit)"},"path":"\/events\/ludum-dare\/46\/l-d-phone-home","parents":[1,5,9,176557],"love":0,"notes":5,"notes-timestamp":"2020-04-25T06:38:30Z","grade":{"grade-01":5,"grade-02":5,"grade-03":5,"grade-04":5,"grade-05":5,"grade-07":4},"magic":{"cool":84.515425472852,"feedback":4,"given":1.875,"grade":4.8333333333333,"grade-01-average":3.667,"grade-02-average":3.667,"grade-03-average":4,"grade-04-average":3.833,"grade-05-average":4,"grade-07-average":3.25,"smart":-10.460950533801}},"text":"Aim your dish towards the other satellites in order to phone home, while making sure to not discharge your battery!  \n...who am I kidding, I just didn't come up with any better gameplay!\n\n---\n\nThis is mostly a stress-test of my C++\/OpenGL engine, that I'm using to create other space-related games, to see how well it's able to handle rapid prototyping\/development.\n\n[![ld46.gif](\/\/\/raw\/73f\/2\/z\/2c30e.gif)](https:\/\/tsjo.st\/f\/ld46.mp4)\n\n![mpv-shot0001.jpg](\/\/\/raw\/73f\/2\/z\/2c332.jpg)\n\n![mpv-shot0002.jpg](\/\/\/raw\/73f\/2\/z\/2c335.jpg)","title":"L.D. Phone Home"}