Panicked Planet by mhsco

[raw]
made by mhsco for Ludum Dare 46 (COMPO)

Control the weather to keep the planet alive. name1.PNG Controls: Left Arrow + Right Arrow, or A + D to rotate clockwise and anticlockwise.

Guide: Use the weather to balance the conditions of each area of the planet. Avoid areas becoming unstable by preventing any condition getting to 100%. Use the satellite to view the current condition of the area it is above.

screencap0.PNG

Built with Unity, Aseprite, Reaper & Pocket Operators

Ratings

Overall 634th 3.325⭐ 22🧑‍⚖️
Fun 812th 2.9⭐ 22🧑‍⚖️
Innovation 351th 3.5⭐ 22🧑‍⚖️
Theme 304th 3.9⭐ 22🧑‍⚖️
Graphics 193th 3.921⭐ 21🧑‍⚖️
Audio 496th 3.079⭐ 21🧑‍⚖️
Humor 553th 2.676⭐ 19🧑‍⚖️
Mood 669th 3.028⭐ 20🧑‍⚖️
Given 30🗳️ 4🗨️

Feedback

Szieberth Adam
20. Apr 2020 · 14:09 UTC
This game has potential for sure. It only lacks a progressive level system with objectives.
Drioniso
20. Apr 2020 · 21:45 UTC
Very nice concept. I agree with @szieberth-adam. It would be great with some progression. byw loved it!
Moritz14
20. Apr 2020 · 21:47 UTC
Wow i love that camera shake effect!! Very good pollished! Ilike it!:D
MrSchlag2
20. Apr 2020 · 21:49 UTC
A solid entry ! Cool idea and very nice graphics. thanks for the game
Jimanzium
20. Apr 2020 · 22:57 UTC
Cool concept although I'm not sure the execution is quite there. Graphics were nice, visuals were definitely the strong point for me. The screen shake and sound effect were very satisfying. The heat % and cold % should probably be combined to a temperature that should be kept around 50% I wasn't sure why they were separate. Solid entry though, congrats.
nk_x_x
22. Apr 2020 · 21:19 UTC
Ya, definitely something cool lurking in this game. Personally, I was a little overwhelmed by the speed at which the stats of each environment change compared to how slow it is to use the satellite to check on them. There seems to be quite a lot of game mechanics affecting each biome, but it was hard to learn them because the information is so hidden away.

I feel like there's a few different directions you could take this, if you wanna develop it further. It could work well as a slower-paced tactical game, or keeping it at this speed but giving players info a little more readily.
Catomag
03. May 2020 · 13:07 UTC
Really liked the music and sound design for this game, simple but effective. I also loved the screen effects and transitions.
bkmld
03. May 2020 · 20:03 UTC
Nice concept and music. A web version would be nice. May want to start very easy and then make it more complicated.
thecrancher
07. May 2020 · 05:32 UTC
Hey there! I like the idea, but I feel like the player doesn't have enough different things to do. Once you block say around 3 or 4 boulders and turn the clouds and stuff it becomes apparent that this is all you will be doing. I think if you injected some variety into it, like having snow boulders that have to hit rain clouds to make them melt, or a hot fireball type thing that needs to hit the snow clouds to melt it. This way the player can use more than just the satellite. The sounds, and effects I think you did a great job on! I think you did great for the time we were giving! Good Work!

-Cranch
vfqd
07. May 2020 · 08:52 UTC
Nice entry, didn't entirely understand what each weather type did though :/
testlab
07. May 2020 · 08:58 UTC
Very cool game idea!
I liked the graphics and audio, wished there would be more effect/feedback. Some kind of progression would be cool too! But i can totally understand that it's hard to achieve all this in this short timeframe.
Congrats on your game!
Aspect11
07. May 2020 · 10:49 UTC
nice concept but it needs more to do !