Saving The Light by Dpeet1

[raw]
made by Dpeet1 for Ludum Dare 46 (COMPO)

Keep the light alive, if you can.

Change Log: I've fixed a collider that had stopped working.

A fun little platformer made for Ludum Dare 46.Screenshot 2020-04-20 at 00.02.24.pngScreenshot 2020-04-20 at 00.06.18.png

Ratings

Overall 71th 4⭐ 24🧑‍⚖️
Fun 110th 3.886⭐ 24🧑‍⚖️
Innovation 606th 3.19⭐ 23🧑‍⚖️
Theme 355th 3.841⭐ 24🧑‍⚖️
Graphics 12th 4.523⭐ 24🧑‍⚖️
Audio 105th 3.826⭐ 25🧑‍⚖️
Humor 557th 2.667⭐ 17🧑‍⚖️
Mood 23th 4.262⭐ 23🧑‍⚖️
Given 35🗳️ 7🗨️

Feedback

SuperGamersGames
20. Apr 2020 · 06:37 UTC
I like it. Though, the music being reset does annoy me a bit.
WillyPa
20. Apr 2020 · 06:38 UTC
I liked the music, atmosphere and controls in this game. It felt very snappy and like you really had control over it
DarriasArt
20. Apr 2020 · 06:40 UTC
nicely done, great atmosphere
Ch4oticAU
20. Apr 2020 · 06:43 UTC
Can't run on MacOS Catalina :( No 64-bit support. Will play on Windows, then update feedback.
NouCake
20. Apr 2020 · 06:44 UTC
The movements and the animations feels very smooth!
I love the lightning.
But the only challenge is the jump&run part, not the staying alive part.
Chambre19
20. Apr 2020 · 06:46 UTC
Hey, Great job with this little game. the controls felt pretty good and the game had a great feel to it. There were some moments were I was able to get suck on the terrain, but that is to be expected with a game made in 48 hours.

All in all, great job and keep up the good work. I cant wait to see the next entry!
BilbyCoder
20. Apr 2020 · 06:49 UTC
Very nice. I've kept this one to play to the end later, thoroughly enjoyable. The ghost felt a bit heavier than is my preference in platformers, and it'd be nice to have some indication of when the red/blue blocks were going to switch.
TinyPredator
20. Apr 2020 · 06:52 UTC
Can I just say I *love* your game? I love the mechanics and the visual effects. GREAT job.
IronyGames
20. Apr 2020 · 07:02 UTC
Very calming game, for sure; the graphics look amazing. At some points it requires a leap of faith though. Maybe you could expand the light radius a bit?
veesus mikel heir
20. Apr 2020 · 08:39 UTC
Wow this game looks amazing! The only gripe I have is that the jumping is a bit unforgiving at times, and the music resets every time. Other than that, stylish!
syo
20. Apr 2020 · 09:40 UTC
This is the best platformer I've ever met. Nice handling. And of course - the sound of the environment. And also a tutorial
LunaPie
20. Apr 2020 · 09:55 UTC
Hey, this felt like an awesome start. This looked and felt amazing.
I think with a bit of time you could make something great out of this.

And I am sure you are aware of smaller problems like the resetting music, so the only thing I really missed for a 48 hour build would have been some kind of sound indication for the switching (red/blue) blocks.
SolidHinken
20. Apr 2020 · 18:05 UTC
Love how that jump feels! Great work!
EntityNull
20. Apr 2020 · 18:25 UTC
Color palette and music work together really well to set the mood. The levels could've used some variation, though that's always difficult under a time limit...
henriquecanella
20. Apr 2020 · 19:37 UTC
Congratulations for the game really loved the graphics the music and the fell and as said on the comments if the music didn't reset it would be great
OddTimes
21. Apr 2020 · 09:08 UTC
Solid platforming mechanics! Liked the combination of collecting stuff with having your light restore.
TheWinrawr
22. Apr 2020 · 07:12 UTC
Really pretty graphics and some fun platforming action in this game! I'd suggest adding an indicator for the red and blue blocks (e.g. a "ghost block") so that it's easier to plan your jumps ahead. I'd also keep the music playing between each level and not have it reset. Overall, great game!
Eduardo Yukio
22. Apr 2020 · 07:47 UTC
Things that could be improved:
* When you die a lot and the music keeps reloading it becomes a bit irritating. I noticed the importance of maintaining the music playing when I played Super Meat Boy, it lessen the frustration.

* I like hard games, but this one was evil (or it was bugged). On the level that had many disappearing platforms, that you need to keep climbing up, there is a platform that has no collision!!! It was very hard to reach it, and when I finally did, I fell right through it...
Then I suspected that I had made something wrong, so I climbed again and fell again, it was very sad =(.
(It is near two red squares and a blue one, after the two feathers, don't know how to explain it better xP)

Things I liked:
* The idea of using the light as the player's health is very interesting!

* The game is very well polished, lots of particles and pretty lights.

* Nice music and sound effects!

* I liked the idea of the two sets of platforms, you need to memorize and get the right rhythm, very fun!

Overall a great game, with a nice mood to it, just wish I could finish it =(.
🎤 Dpeet1
22. Apr 2020 · 08:17 UTC
@eduardo-yukio Thanks for the feedback! Yes I think you found a bug there with a broken collider, hopefully should be fixed now!
Jupiter_Hadley
04. May 2020 · 15:17 UTC
Cute platformer! I included it in my Ludum Dare 46 compilation video series, if you want to take a look. :) https://youtu.be/SML2NB40RxM