Flower Secret by Fvafhae

💡 Description
A little game about a guy who found a strange flower with a letter near it. He was interested in letter's content. From here on his adventure begins. You need to help him to finish this adventure.
📟 Controls
Keyboard:
- A, D or <-, -> to move
- Space to jump/skip dialogs
- E to drop/pick up flower
🎈 Credits
- Dmitrii Ratushniuc (@Fvafhae) - Graphics/Code/Audio/Etc
📝 Changelog
Version 1.1
Fix various typosImprove movement
Ratings
| Overall | 1164th | 3.523⭐ | 24🧑⚖️ |
| Fun | 1361th | 3.25⭐ | 24🧑⚖️ |
| Innovation | 1558th | 3.114⭐ | 24🧑⚖️ |
| Theme | 763th | 3.864⭐ | 24🧑⚖️ |
| Graphics | 694th | 3.977⭐ | 24🧑⚖️ |
| Audio | 1199th | 3.071⭐ | 23🧑⚖️ |
| Humor | 1249th | 2.818⭐ | 24🧑⚖️ |
| Mood | 1423th | 3.286⭐ | 23🧑⚖️ |
| Given | 30🗳️ | 9🗨️ |
However, I felt that the platforming physics could use some polishing, especially since some of the design demanded some pretty tricky jumps, I found that jumping overall was a bit of an awkward climb rather than a sharp hop, and that caused me to miss quite a few jumps.
Spice up those physics and this'll be a solid platformer that looks amazing!
Now to some stuff, that could improve your game. Some of these points might be an issue of not enough time.
* Add some sound effect to give the player more feedback. It is incredible how adding some sound effect changes your game.
* Personally, the character is moving a bit slow and the jump feels weird. So, some tweaks for the physics system might be cool.
* Your character is slowing down on the ramps which feels weird to me. I guess the issue here could be that your character has either no physics material attached or one with friction. Try to set the friction to 0, which would also solve the problem with slowly falling down when touching a wall ;)
* There are some inconsitencies regarding your story. The flower drains all the water, which means your checkpoints should have some sort of unending water supply to really count as checkpoints. Additionally, there was one checkpoint (I think the last one) which did not had any water next to it. That would not work as a checkpoint at all. Make sure your story and game mechanics are in sync with eachother ;)
* I don't think dropping the flower is needed in this version of the game. Maybe you had more in mind with that mechanic, but it would be simply enough to step into the water to refill the flower.
I hope my feedback helps you improve this game or any future game you are making. Have a nice day.
It was difficult to me to understand how the dropping the flower work. I was dropping it into the water, but going away was killing me. That's why I can't pass further 2 checkpoint. But then reading comments I've realized that I can pick up the flower.
Well done!
But seriously though, great game, great art and good gameplay. The only critique I have was that it was that the character moved a bit clunkily at times and in a platformer that can lead to a lot of frustration so finetuning the character movement is really important.
But like I said before, great game and thanks for the nostalgia!
A bit hard sometimes like when you jump from a plateform to another and they are nearly too far from each other. Maybe adjust a bit the picks hitbox.
In any case, I really liked it ! My favorite game for now !
Thank you for this !
I am very grateful that you gave me feedback and useful recommendations.
I am planning to finish this game later on, and I would definitely include your points.