ouroBOOros by NekuSoul

The snake always tries to catch its own tail.
Move the rocks with the ghost to modify the path the snake takes.
Food makes the snake grow in size.
You win if the snake catches its own tail.
Bug fix: Two tree stumps in level 9 were in the wrong position.
Controls:
Arrow keys / WASD: Move the Ghost.
R: Reset the level.
N: Skip to the next level
Made by:
Glimmer
NekuSoul
Sznap https://www.facebook.com/sznaphere
| Youtube | https://nekusoul.itch.io/ourobooros |
| Original URL | https://ldjam.com/events/ludum-dare/47/ourobooros |
Ratings
| Overall | 850th | 3.457⭐ | 25🧑⚖️ |
| Fun | 744th | 3.391⭐ | 25🧑⚖️ |
| Innovation | 503th | 3.609⭐ | 25🧑⚖️ |
| Theme | 488th | 3.891⭐ | 25🧑⚖️ |
| Graphics | 1223th | 3.065⭐ | 25🧑⚖️ |
| Humor | 603th | 2.955⭐ | 24🧑⚖️ |
| Mood | 1032th | 3.174⭐ | 25🧑⚖️ |
| Given | 62🗳️ | 11🗨️ |
nice work with this. looks like the beginning of a Lolo type puzzle game :)
Also very much enjoyed the simple but very effective art.
I liked that the ghost was intangible to just about everything - it meant that you didn't have to worry about getting rocks 'stuck' in corners or whatnot, and could just focus on how to manipulate the snake.
Some of the graphics are a little unpolished but the overall aesthetic is solid.
Sometimes, the snake would stop moving and I wouldn't know why, or the snake would behave in strange ways that I didn't expect, which sometimes made puzzles tricky since the snake's decision-making algorithm wasn't obvious. However, I'm not sure how to fix that, since "always trying to reach its tail" is kind of just inherently a vague goal, but the game depends on it.
Overall, great work.