ouroBOOros by NekuSoul

[raw]
made by NekuSoul for Ludum Dare 47 (JAM)

screen1.png

The snake always tries to catch its own tail.
Move the rocks with the ghost to modify the path the snake takes.
Food makes the snake grow in size.
You win if the snake catches its own tail.

Bug fix: Two tree stumps in level 9 were in the wrong position.

Controls:

Arrow keys / WASD: Move the Ghost.
R: Reset the level.
N: Skip to the next level

Made by:

Glimmer
NekuSoul
Sznap https://www.facebook.com/sznaphere

Ratings

Overall 850th 3.457⭐ 25🧑‍⚖️
Fun 744th 3.391⭐ 25🧑‍⚖️
Innovation 503th 3.609⭐ 25🧑‍⚖️
Theme 488th 3.891⭐ 25🧑‍⚖️
Graphics 1223th 3.065⭐ 25🧑‍⚖️
Humor 603th 2.955⭐ 24🧑‍⚖️
Mood 1032th 3.174⭐ 25🧑‍⚖️
Given 62🗳️ 11🗨️

Feedback

CitDev Chris
05. Oct 2020 · 21:53 UTC
i think i did level 3 backwards. he got stuck!

nice work with this. looks like the beginning of a Lolo type puzzle game :)
Feesh
05. Oct 2020 · 21:56 UTC
Good work with this, I had a bit of a hard time figuring out how the snake worked because a few times it would stay away from the rocks and trees. overall great idea and good execution
gingerBill
05. Oct 2020 · 22:03 UTC
A really cool puzzle game that is really difficult but rewarding.
Lenophie
07. Oct 2020 · 00:07 UTC
Nice puzzles! It felt a bit random because I didn't quite understand the logic behind the snake's movements but it was still fun :)
WTFree
07. Oct 2020 · 05:31 UTC
This is really a cool idea. a little curious about what the snake eat. Is it sushi?
mbrezu
07. Oct 2020 · 05:50 UTC
Very nice game! Loved the take on the theme!

Also very much enjoyed the simple but very effective art.
Eugenik
09. Oct 2020 · 17:19 UTC
Great music, artwork and mood! Nice job!
Fax
09. Oct 2020 · 18:02 UTC
Hey. Fun entry for this jam. These kind of puzzle game remind me some levels in pokemon.
joonamo
09. Oct 2020 · 18:26 UTC
Pretty cool twist on the classic snake game! Big :thumbsup: for level 5, it looked so simple, but was actually very interesting :snake:
Empty Set
11. Oct 2020 · 09:31 UTC
Really unique concept here - never seen anything like it. Of course, the influence from classic Snake games is apparent, but the gameplay and main mechanic here is completely different.

I liked that the ghost was intangible to just about everything - it meant that you didn't have to worry about getting rocks 'stuck' in corners or whatnot, and could just focus on how to manipulate the snake.

Some of the graphics are a little unpolished but the overall aesthetic is solid.

Sometimes, the snake would stop moving and I wouldn't know why, or the snake would behave in strange ways that I didn't expect, which sometimes made puzzles tricky since the snake's decision-making algorithm wasn't obvious. However, I'm not sure how to fix that, since "always trying to reach its tail" is kind of just inherently a vague goal, but the game depends on it.

Overall, great work.
Arthurds
13. Oct 2020 · 12:26 UTC
OuroBOOros-chaaaaaan! Thanks for submittint it! -PomoTheDog
Joel Fox
13. Oct 2020 · 22:20 UTC
Fun take on the snake genre! Pathing seemed slightly buggy at times, but for the most part was okay.
egawag
18. Oct 2020 · 23:55 UTC
Elegant idea, nicely executed. I liked the puzzle nature of each level -- really had to think through moving the stone. But so intuitive and quick to play.
quadtree
22. Oct 2020 · 07:47 UTC
Clever take on the snake concept, even if predicting what the snake would do was at times a little confusing.