Fiery Caverns by mitsu.artemius
Have you ever been afraid of the dark? Have you ever wanted to be able to get over 12 unique achievements? Do you like 2d caving platformers? Then our game might make you mildly content for at least 3 minutes! Although most likely you’re gonna be fighting slimes for the next hour. Yes – they really are that good. In the making of this game we developed something entirely new – never before seen in any AAA-title game – SUPER AI. They are basically unbeatable. We think the only way to defeat these pesky monsters is to get like a 1 in 1800 hit on them while they are standing in a corner.
Oh well.
Ridden with bugs, unplayable because of OP monsters, cluttered to devastation with unwanted “achievements” – vote for our game, “Fiery Caverns” to win the Ludum Dare (as if, hah!)



Ratings
| Overall | 315th | 3.917⭐ | 32🧑⚖️ |
| Fun | 515th | 3.683⭐ | 32🧑⚖️ |
| Innovation | 953th | 3.417⭐ | 32🧑⚖️ |
| Theme | 294th | 4.133⭐ | 32🧑⚖️ |
| Graphics | 769th | 3.933⭐ | 32🧑⚖️ |
| Audio | 696th | 3.5⭐ | 30🧑⚖️ |
| Humor | 703th | 3.308⭐ | 28🧑⚖️ |
| Mood | 650th | 3.696⭐ | 30🧑⚖️ |
| Given | 22🗳️ | 35🗨️ |
Love the game guys! :smile: Keep up the good work!
I like the fact that you can recieve achivements :smile:
I got an issue that I got kicked inside the campfire by an enemy and got stuck.
@trace We actually decided against letting the slimes respawn because we kept dying to them and wanted to put down the difficulty a bit. There might however be better ways to achieve this, so your critique is taken to heart :)
@saruto I was accused of "butchering the level design" for this exact reason :laughing: We had to design the world in the last 2-3 hours of the jam - however in future versions we will improve it! As for the off-screen deaths, I assume you mean the slimes? If so, I agree we could rethink the way they attack and maybe add some kind of defense.
@shuzenandy Thanks! The game has some bugs, however, were you able to escape by pressing R?
@somethang123 Myself and @virtualvoid have had some (hobbyist) experience with making games prior to this, but @mitsu-artemius has been drawing and programming for years and he even has a published game. Most of the graphics are done by him, which is why they are so amazing. :blush: I'd say it really depends on how much time you put in. On the programming side of things you can probably get to this level in under a year; (depending on how much non-game programming you know prior) a lot of the more advanced stuff we've used in the game are built-in to godot. We might do a write up of the development process, if that is of interest!
@twistashio Thanks! Icons are possible, we actually forgot about them existing.
@guilhermesouza Yeah, there are some unfixed bugs. Were you able to escape the campfire by pressing R?
Jokes aside, pretty nice game, there were a couple times (i think) i died to a bug, but overall I enjoyed my time with it.

Would love a checklist at the end. I didn't see half of them because I was too busy wiping sweat from my eyes. ;)