Fiery Caverns by mitsu.artemius

[raw]
made by mitsu.artemius for Ludum Dare 46 (JAM)

Have you ever been afraid of the dark? Have you ever wanted to be able to get over 12 unique achievements? Do you like 2d caving platformers? Then our game might make you mildly content for at least 3 minutes! Although most likely you’re gonna be fighting slimes for the next hour. Yes – they really are that good. In the making of this game we developed something entirely new – never before seen in any AAA-title game – SUPER AI. They are basically unbeatable. We think the only way to defeat these pesky monsters is to get like a 1 in 1800 hit on them while they are standing in a corner.

Oh well.

Ridden with bugs, unplayable because of OP monsters, cluttered to devastation with unwanted “achievements” – vote for our game, “Fiery Caverns” to win the Ludum Dare (as if, hah!)

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Ratings

Overall 315th 3.917⭐ 32🧑‍⚖️
Fun 515th 3.683⭐ 32🧑‍⚖️
Innovation 953th 3.417⭐ 32🧑‍⚖️
Theme 294th 4.133⭐ 32🧑‍⚖️
Graphics 769th 3.933⭐ 32🧑‍⚖️
Audio 696th 3.5⭐ 30🧑‍⚖️
Humor 703th 3.308⭐ 28🧑‍⚖️
Mood 650th 3.696⭐ 30🧑‍⚖️
Given 22🗳️ 35🗨️

Feedback

VirtualVoid
21. Apr 2020 · 01:45 UTC
Major epic :sunglasses:
guilhermesouza
21. Apr 2020 · 02:13 UTC
I love the graphics and the mechanics! I found some bugs: I get stuck in the campfire and my SPACE attack get stuck in the wall and the flame sound never stops.
Elio
21. Apr 2020 · 02:31 UTC
Pretty awesome game, keep developing it, the game was really fun :D
Zachary Rodrigue
21. Apr 2020 · 02:32 UTC
i love the idea and the achevements realy add up to the game by giving a sense of progression
No Grapes Games
21. Apr 2020 · 02:32 UTC
Keeping the fire alive is a really cool concept! I like how the game looks. It had great pacing and the lighting was really neat. Great work, I did enjoy this!
SparkDrago
21. Apr 2020 · 02:35 UTC
ACHIEVEMENTS !!(❤´艸`❤)
Love the game guys! :smile: Keep up the good work!
T C
21. Apr 2020 · 02:38 UTC
Very nice! I enjoyed it a bunch!
Twistashio
21. Apr 2020 · 02:38 UTC
I though the art was really cool and really like the writing. There was some collision bugs, but that was it. The Achievements were a nice touch. I don't know that much about godot but next if possible add a Icon for your Game :)
somethang123
21. Apr 2020 · 02:48 UTC
Really cool! I love how you can't see much and have to learn where enemies are as you go along. How many years have you been in game development? I basically just started and made my first ludum dare game and I want to know how long it takes to get to this level
NickHeron
21. Apr 2020 · 02:48 UTC
really enjoyed the game, keep the good work, maybe work on the graphics a little, overall it was awesome
ShuzenAndy
21. Apr 2020 · 02:48 UTC
Nice game!
I like the fact that you can recieve achivements :smile:
I got an issue that I got kicked inside the campfire by an enemy and got stuck.
Cirnomouto
21. Apr 2020 · 03:08 UTC
This game is lit(quite literally). I really enjoy the sound and the graphics. The concept with the lighting is also interesting. Overall a very cute and charming game.
Saruto
21. Apr 2020 · 03:10 UTC
I'm impressed with the scale of the game - it felt like a long sprawling cavern. And the fire burning effect was satisfying and worked well. Though, I think the game could've benefited from more tight design, I sorta felt like I was wandering aimlessly the whole time. Also there were a few off-screen deaths that were unavoidable and frustrating. Overall it was good.
Shouji
21. Apr 2020 · 05:19 UTC
I love the idea that you can bypass platforming by burning platforms but it lowers your "hp" really creative. The controls were a little counter intuitive at first though, I thought space was jump!
Trace
21. Apr 2020 · 05:32 UTC
this was surprisingly fun, though i found it weird how the slimes don't reset when you die.
tarfield
21. Apr 2020 · 11:04 UTC
@shouji @cirnomouto @nickheron @t-c @sparkdrago @no-grapes-games @zachary-rodrigue @elio Thank you for playing the game!

@trace We actually decided against letting the slimes respawn because we kept dying to them and wanted to put down the difficulty a bit. There might however be better ways to achieve this, so your critique is taken to heart :)

@saruto I was accused of "butchering the level design" for this exact reason :laughing: We had to design the world in the last 2-3 hours of the jam - however in future versions we will improve it! As for the off-screen deaths, I assume you mean the slimes? If so, I agree we could rethink the way they attack and maybe add some kind of defense.

@shuzenandy Thanks! The game has some bugs, however, were you able to escape by pressing R?

@somethang123 Myself and @virtualvoid have had some (hobbyist) experience with making games prior to this, but @mitsu-artemius has been drawing and programming for years and he even has a published game. Most of the graphics are done by him, which is why they are so amazing. :blush: I'd say it really depends on how much time you put in. On the programming side of things you can probably get to this level in under a year; (depending on how much non-game programming you know prior) a lot of the more advanced stuff we've used in the game are built-in to godot. We might do a write up of the development process, if that is of interest!

@twistashio Thanks! Icons are possible, we actually forgot about them existing.

@guilhermesouza Yeah, there are some unfixed bugs. Were you able to escape the campfire by pressing R?
Lesslwo
21. Apr 2020 · 17:53 UTC
I got pranked, I want my money back!

Jokes aside, pretty nice game, there were a couple times (i think) i died to a bug, but overall I enjoyed my time with it.
svdvorak
22. Apr 2020 · 09:31 UTC
Who wouldn't want to try the game after reading the project description! Lovely game, it felt like there was a huge cave to explore. And I loved the books you could find with the fun dialogue. It was a bit of trial and error to see where you were going since the light becomes so weak so fast. But otherwise, good fun, great work!
Webox
24. Apr 2020 · 22:31 UTC
This game ies really weell done!! Aside from those damn slimes spawning in randome places sometimes, the game feels really well put togheter. Music and art fit perfectly, there's a cool connection between the slow pace music and the way wood burn that makes it feel great. Idk if It the game shoul've ended and it didn't but I ended up jumping out of the map at the end, was that supposed to happen?? Anyway, really solid entry, great job!
joemid
25. Apr 2020 · 00:12 UTC
So good. Funny, solid gameplay, and a surprisingly little platformer. The achievements really kept me going. My favorite achievement?

![the_void.jpg](///raw/684/z/331d6.jpg)

Would love a checklist at the end. I didn't see half of them because I was too busy wiping sweat from my eyes. ;)