A100P by ItsIsaac

[raw]
made by ItsIsaac for Ludum Dare 47 (JAM)

After 3 busy days, last minute UI changes and a bunch of git conflicts...

WE PRESENT A100P!

poster.png

Poor Stanley the fixer bot is stuck in a loop aboard the Starship A100P.

Day in, day out, the same maintenence chores each day.

Perhaps you can change something about that?

From our Asset Production Specialist / Creative Director @itsisaac

Observe Stanley's route through the A101P PLANET-CRACKER class space station & direct him towards new adventures, some of which may finally lead him to freedom

From our VFX Producing Manager @lachezar-hubanov

Ever since "The accident", when I was stranded on the A105P PLANET-CRACKER class space station in my childhood, I have wanted to retell the story of the maintenance bot that saved me. This is that story

From our GPS Expert @psibuck

That's no moon, it's a space station

From our Inhouse Render Monkey @peterfsat

I've seen bigger Macs

Thanks to: - @psibuck for his navigation work and camera direction - @itsisaac for all the asset creation, room buildin - @lachezar-hubanov for gameplay support, room building, assistant lighter & general team support - @peterfsat for shading, lighting and scripting

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BUG FIXES

We released a bug fix shortly after release. Please download version 1.1 on the Itch page <3

We've released another small bug fixed version. Please download version 1.2. Now with Mac support! Happy days :D

Ratings

Overall 1095th 3.306⭐ 20🧑‍⚖️
Fun 1473th 2.611⭐ 20🧑‍⚖️
Innovation 649th 3.472⭐ 20🧑‍⚖️
Theme 1081th 3.333⭐ 20🧑‍⚖️
Graphics 378th 4⭐ 22🧑‍⚖️
Humor 491th 3.111⭐ 20🧑‍⚖️
Mood 387th 3.778⭐ 20🧑‍⚖️
Given 14🗳️ 7🗨️

Feedback

BobParis75
06. Oct 2020 · 10:09 UTC
i really like the game and the art style
Samshine
06. Oct 2020 · 10:35 UTC
Art style was nice and the robot looked great! Nice game
Frozentape
06. Oct 2020 · 10:41 UTC
Some lovely visual moments, the camera angles were varied and the use of lighting really added to the whole experience! The character model is ace too, and indirectly controlling Stanley through the objects is an interesting mechanic! I must admit it took me a few tries to work out how to progress, but the overall mood you created was awesome.
DomNomNom
06. Oct 2020 · 12:44 UTC
Sweet idea and camera angles. The highlighting on interactible objects really helps.

I feel like there's not enough player-feedback on the in game actions. I move things around and I don't know whether that was a good or bad thing. Maybe give stanley an indicator of what he wants. e.g. "coffee = <3" I played on a big monitor - maybe the speech bubbles are a bit small at my resolution.

I like the moving space texture and how positively absurd some of the rooms are.
melvinng
07. Oct 2020 · 07:31 UTC
I like the visuals very much! Gameplay was very enjoyable as well. Overall a good entry in Ludum Dare, keep it up!
etrealjunior
07. Oct 2020 · 07:51 UTC
I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection
Thiago Nascimento
08. Oct 2020 · 00:13 UTC
Cool, It took me a while to figure out
Kszaku
10. Oct 2020 · 10:33 UTC
The robot model is super cute! Super interesting concept of affecting protagonist indirectly.
roboshamit
10. Oct 2020 · 12:18 UTC
The sudden camera changes are a bit confusing. Did not feel enough impact on the player or environment. Overall greatly visualized entry!
Blue Pin Studio
14. Oct 2020 · 20:50 UTC
The art and the camera work was really well done! It was confusing trying to figure out exactly what to do and how to progress, could have used a tutorial on what to do or what to look for when playing.
SpawnCampGames
14. Oct 2020 · 20:57 UTC
Solid entry. The camera could use some work. Alot of times I was staring at a wall.
Matootsy
16. Oct 2020 · 19:43 UTC
Very nice music and ambiance. The robot character is cute. The difficult part for me is the gameplay. The objects are often flying far away and difficult to move. Physic is a bit strange in this spaceship. The camera views are a bit weird. It would be good for a cinematic introduction, but in the game I would prefer to have a constant overview. I could'nt do anything to stop the loop, but I enjoyed the ambient of this game.
coderTrevor
27. Oct 2020 · 05:20 UTC
Phenomenal mood and graphics! My cat agrees with me, he got up on my desk and watched the stars swirling for about five minutes. Stanley is super cute and I wish I could give him what he wants and break him out of his loop, but unfortunately it seems in the end I only made things worse for him. He wound up stuck in a room trying to tell me something but I was too dumb to figure out what that was. I can tell this is a super innovative game I just wish I understood a little bit better what I'm supposed to be doing. I know I can move things around and can tell I'm changing Stanley's behavior but I have no clue to what end. Overall though, I can tell it's a good game even though it goes over my head. Good job!
Lychee
27. Oct 2020 · 05:49 UTC
Really nice looking game visually! I was kind of confused as to the goal and how to influence the robot properly. I agree with what some others said that with a tutorial, and some tweaking on the camera angles, it would be a great experience.