Catastrophe: Wildfire Firefighters by Kaappis
:fire: How do we sleep while our hexes are burning?! :fire:

We are thankful for your cooperation! We're in development of turning this into a full blown game! Follow me on Twitter to get latest updates on the progress: https://twitter.com/kaappis
As a little bonus, here is the soundtrack of Wildfire Firefighters: https://ramiairola.bandcamp.com/track/catastrophe-wildfire-firefighters-theme
It's wildfire season and it's your job to stop them from reaching civilization!
- Order your troops to stop wildfire from spreading
- Use bulldozer to make a clearing that is unpassable for fire
- Firetruck and helicopter put out a fire from a hex
- Airplane drops "phosphate fertilizer", which makes a fireproof coating on hex
- Map ends when all the fires have burned down
Controls:
Click right mouse button on map to center camera on that hex. Left mouse button does the rest.
Bug fixes: - Fixed winning-condition not triggering when it should - Unit working time was not calculated properly - Fire is now spreading correctly if player starts new scenario after finishing one - Changed "return to main menu" button from esc to mouse click or enter
Known Issues:
- HTML5-builds full screen mode works correctly only on 16:9 aspect ratio
- Unit cooldown time not showing properly in UI
Credits:
Heikki Mustonen (@Pophead) - Lead Programmer
Johannes Rojola (@Rojola)- Graphics, additional code
Simo Kauppinen (@Kaappis) - Game Design, additional art & code
Rami Airola (@Airola) - Sound & music, additional art & code
A game made from scratch in 72h as a part of Ludum Dare 46.

| Youtube | https://kaappis.itch.io/catastrophe-wfff |
| Youtube | https://kaappis.itch.io/catastrophe-wfff |
| Original URL | https://ldjam.com/events/ludum-dare/46/catastrophe-wildfire-firefighters |
Ratings
| Overall | 614th | 3.75⭐ | 76🧑⚖️ |
| Fun | 778th | 3.541⭐ | 76🧑⚖️ |
| Innovation | 497th | 3.669⭐ | 76🧑⚖️ |
| Theme | 1282th | 3.635⭐ | 76🧑⚖️ |
| Graphics | 592th | 4.047⭐ | 76🧑⚖️ |
| Audio | 292th | 3.858⭐ | 76🧑⚖️ |
| Humor | 1508th | 2.592⭐ | 67🧑⚖️ |
| Mood | 556th | 3.757⭐ | 76🧑⚖️ |
| Given | 127🗳️ | 132🗨️ |
Really had fun!
If you are interested check out my game which has the opposite goal, you need to spread the fire and keep the pesky firefighters away ;)
Good job, it's really polished!
Hope, you may enjoy our game as well. Good luck!
- cooldown on skills
- count of lost/on fire/alive hex's
8bit sounds cool, like in my childhood with snes games))
Shame it´s a bit buggy.
Love the sounds :D

but from this experiment i encounter a bug. in first play when the hex fire still in few, i tried to spam the purple hex (or whatever the name is) from the plane pretty much, and then the winning notif is triggered.. is this normal? i don't even extinguish one single fire in the process and to make this screenshot, i even should wait for the fire spread first.
so.. do your winning-condition is as simple as 'fire < purple hex' ? just curious :smile:
@adriczero Scrollbars are now more of an aesthetic choice, as we didn't have time to make them functional! :)
I love the art and the music is exceptionally good.
I am not sure what is the difference between the plane and the bulldozer or the truck and Helicopter
but really nicely done :) I'd love to see more of this. followed your twitter.
Very much enjoyed playing the game. Played both scenarios.
On HTML5 version was not able to move map though. But managed to win the first scenario.
Restart button would be helpful. And also Never realized that I can burn myself around.
Art style is soo much reminded me the games I've played on my first PC.
Well done really good job.
With more units, some improvement on the GUI (cooldown, explanation of what units does outside of the tutorial screen), different kind of maps, objectives for a level and things like that, you could very well make a full game with this concept.
It one of my favorite LD46 entry so far. You made a great job with this one.
I managed to beat both scenarios.
The second one took a little more effort. Because there is no restart-button, I just Alt+F4'd whenever I realized I'd screw up and tried again :D
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This could really be something if developed further. I can see a lot of different possibilities where you could go with this.
One thing I'd like to see would be a Damage Report-screen, where you'd have a percentage of how much terrain was destroyed, lives lost, and how many times you used recources, and other such data.
One thing I also thought was that if there'd be some wild fauna and/or livestock the player would have to protect from the blazing inferno. (Producing lo-fi screams of panicking families is one thing, but what about sheep or wild moose?)
Perhaps your final result would be dependent on all the different factors you were able to take in account? (Human lives, lost livestock, destroyed environment, resources used etc.)
One other crazy idea was that what if you'd have to use a water pumping unit to collect water from the sea or it would otherwise run out at some point? It would certainly make the game (even more) stressful!
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But I digress...
Good work! I think many of us here would like to see this expanded.
Update: Please upload the music to youtube or something please! It's f*cking awesome
@mircea123 Bulldozers are best used on tiles that has lesser "fuel" for fire (like grass or road) so it takes less time to clear them. But don't worry, I will take time to rethink every value for full release! :)
I had to mention couple of annoying stuff; some are almost experience breaking. even though I am sure that you are aware of it.
- playing on low GPU is really annoying because of the smoke
- its really annoying when something looks ready and available in the UI and they are not.
- there is no telling how many available (scenario2 has 2 available of everything except the plane but 1 only 1 available)
- a few times I use the plane or the Bulldozer but nothing happens on the hex :(
- the Bulldozer takes a lot of time sometimes. (maybe on some tiles they take longer)
- so yeah. I wish everything working showed an indicator of how much time left.
- I don't know how the fire spread (how fast on each tile)
- also the Bulldozer Hex is very powerful IDK how it works exactly because it was immune for one game and then it became just powerful in another game?
- the most annoying thing is the camera movement. it is just unresponsive.
I want more of this :D
We are really excited as we have just started production for **full release** of ***Catastrophe: Wildfire Firefighters!*** All your comments have been noted and taken into consideration. I will be posting updates on my Twitter account until we have proper social network channels and Steam page for the game, but for now we're going to put all our efforts towards the game! So if you want to stay informed about the game, head out here: https://twitter.com/kaappis

@caberu @llwyd @raytheonly @rodpraet @thecze @toffanim @boxedmeatrevolution @gagapete @gelgavish @femmeandroid @alia-zanetsu @hacktrout @szkocka @vizitas @slimmerburger @n-feofentov @ben657 @pleyad @convg @schizoinside @silkworm-sweatshop @artoo @fortunos @hare-software @amazura @adriczero @abdurrahman-khallouf @dick-claus @chocolat-endive @dis0rder @bulent-altinay @vrerabek @echo-team @mircea123
Here is my way I won, but I feel this shoulnd't be th eolution, but maybe I'm wrong. I just couldn't seem to stop the fire from spreading

I'm imagining what this feels like if you hook some additional systems in to the available tools — resources, public opinion, safety... This is already very good and could be really killer.
and game needs restart button.
@xart2012 Thank you! Restart button is already in internal testing phase! :D
@pepperkep Glad you liked it! Scroll bar is functional in dev build. Shame we didn't have time to add it on jam version. But we had to keep them in just for aesthetic purposes!
@kfischer-okarin Basic idea with fire tool is that after building "a wall of destroyed tiles" (or "a firebreak" as they call it irl) you can burn away the area between firebreak and wildfire, so it doesn't spread further. This will be utilised in full game, but as for this jam versio it's there just so you can mess around and have fun with it! :D
@abdurrahman-khallouf You're the man! :fire: :fire_engine:
If I have one criticism, there is quite a bit of waiting around. I mean, after I do what I can, establish a defensive perimeter in the best way that I can and I can't really do much else - I still have to sit and wait for the fires to burn away. I was occupying myself with saving this one tile of forest for no particular reason while fires raged, sending trucks and planes of water into it :laughing: Some fast forward button would be nice :).
Also some stats at the scenario end would be nice. Like: you saved this and this many tiles of forest or something to that effect.
The presentation is amazing. The whole thing is like a giant nostalgia trip, a love letter to the best games of old. At first, the overall look of the game made me remember hours spent on playing Capitalism back in the DOS era (or was it Win3.1 already?). Then I've heard the music and memories of games like the original Command&Conquer or KKND kicked in.
What's great about the game is that it doesn't really try to imitate any one old game, instead it focuses on delivering a great gameplay experience of its own. The theme of the game is great, I've always loved games where you had to prepare for or fight an already happening disaster.
One thing I didn't like about the gameplay is, same as for other commenters before me, the lack of feedback on skills and cooldowns. The bulldozer usually takes what feels like forever to dig one hex, it really needs to be visible how much longer it'll take. It's great that after using a skill its button on the skill bar gets disabled, but for some reason it resets after several seconds, even though the skill is still working. Many times I've tried using my firetruck, noticed it didn't work, then looked around and found the previously spawned firetruck wasn't finished yet.
Other than that, I loved this entry. I'm glad you'll be working on a full release, I really see a lot of potential in this one. Well done and thanks for a fun game to play! ;)

I really liked the idea. The ressource management and fire spreading feels quite real and menacing. I was really bad at this haha. I feel like there could be better feedback on what you can use, when, and where.
The art and audio where on point.
Thanks for the game!