{"author_link":"\/author\/jaypc\/","author_name":"Snowdrama","author_uid":"8774","comments":[{"author_name":"Jebby","author_uid":"63991","time":"Dec 15, 2015 @ 4:22am","epoch":1450153020,"text":"Nice idea, but very tedious to play."},{"author_name":"Snowdrama","author_uid":"8774","time":"Dec 15, 2015 @ 4:34am","epoch":1450153740,"text":"@Jebby Yeah I came up with the idea originally and thought it was great, after building it, it became apparent that it was tedious to play(Too late at that point to restart...) I think the controls could be awesome for a menu but movement needs to be moved to some other control like normal directional pad controls. If I hadn't had the 2 button restriction I would have considered it. I'll probably do it for the final post compo release version."},{"author_name":"flukeshot","author_uid":"42528","time":"Dec 15, 2015 @ 5:40am","epoch":1450157700,"text":"Unfortunately didn't work for me on Win 10"},{"author_name":"Snowdrama","author_uid":"8774","time":"Dec 15, 2015 @ 6:23am","epoch":1450160280,"text":"Weird, Did it leave a output_log.txt in the data folder? I have been building and testing on Windows 10 so I don't think OS is the issue."},{"author_name":"jdoughty","author_uid":"62884","time":"Dec 16, 2015 @ 12:24am","epoch":1450225140,"text":"Theres alot of solid ideas here, just not a great genre for two buttons."},{"author_name":"beetracks","author_uid":"62138","time":"Dec 18, 2015 @ 3:13am","epoch":1450408080,"text":"The concept is interesting, but it became kinda boring very soon. To much sub actions to manage, even for a walk. It might became a good game with some thought on the game design."},{"author_name":"Snowdrama","author_uid":"8774","time":"Dec 18, 2015 @ 5:32pm","epoch":1450459620,"text":"@jdoughty Yeah I realized that about 24 hours in, but I didn't have time to re-write the game at that point.\r<br\/>\r<br\/>@beetracks Yeah I think it would make more sense for a game that you dont constantly need input, like a Tamagotchi type game, or using the menu solely as a combat system and not a movement system"},{"author_name":"pi_pi3","author_uid":"38955","time":"Dec 21, 2015 @ 1:18pm","epoch":1450703580,"text":"The concept itself is nice, but it would be a lot better on a smart device, where you can spin and pick the actions dynamically. It's too tedious to do so on a pc"},{"author_name":"Snowdrama","author_uid":"8774","time":"Dec 27, 2015 @ 9:32pm","epoch":1451251620,"text":"@pi_pi3 Yeah thought it was a cool idea at first, not so much a day or so in hahaha. There's a lot of changes I plan to make in the future."}],"images":["ld34\/8774-53326f3d415cc3720e8d51cbe2379a78.jpg"],"links":[{"url":"http:\/\/snowdrama.itch.io\/tormented-dungeon","text":"Itch.io"}],"metadata":{"g_key":"6105","g_author":"8774","g_event":"LD34","g_eventkey":"31","g_subevent":"JAM","g_urlkey":"6223","g_title":"Tormented Dungeon","g_status":"UCHK1","g_place":"99999","g_commentcount":"9","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/8774-shot0-1450147348.png-eq-900-500.jpg"],"text":"Tormented Dungeon is a Roguelike where you have to clear the dungeon of all the enemies\r\n\r\nControls:\r\nJust click the buttons on the radial menu in the corner\r\nLeft Button - Rotate Menu\r\nRight Button - Select Menu Option\r\nEscape - Exit\r\n\r\nThis is my fourth Ludum Dare and I feel like it went as well as the last few, great for 2 days and then PANIC MODE for the last 24 hours, I did start late, and I did get sick again so I lost some time there but overall I think this is one of my more complicated games, its the first one that uses damage and a form of weaknesses. As well as having the largest number of sprites in any game ive made so far(most only had like 10 max, in fact one only had 3)\r\n\r\nNOTE: Currently the player takes damage but the health bar is not displayed, This is not intended I'll have a patch for it as soon as I fix it. ","title":"Tormented Dungeon"}