Until Darkness by Katrin

[raw]
made by Katrin for Ludum Dare 46 (JAM)

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Hero try to save other heroes in this chaos world. And keep alive.

Controls: Use arrows on keyboard for moving and jumping.

Credits:  Katrin - code, art, game-design @codekatrin on twitter

Music (Tears in Rain) by Scott Buckley – www.scottbuckley.com.au

Thanks everyone who reviewed my game. It's my first experience to create all parts of game by myself. Yes, my game is far from perfect. I've done not so much. But after these 48 hours I think that it's something unbelievable. Thank you, Ludum Dare!

Ratings

Overall 1958th 3.158⭐ 21🧑‍⚖️
Fun 1816th 3.028⭐ 20🧑‍⚖️
Innovation 1814th 2.974⭐ 21🧑‍⚖️
Theme 2383th 2.75⭐ 22🧑‍⚖️
Graphics 1463th 3.447⭐ 21🧑‍⚖️
Mood 610th 3.725⭐ 22🧑‍⚖️
Given 14🗳️ 12🗨️

Feedback

syo
20. Apr 2020 · 14:05 UTC
Ups, broken link!
Scintillae_Creations
20. Apr 2020 · 15:16 UTC
Broken link, that's real shame. I hope to get notified once its up and running!
🎤 Katrin
20. Apr 2020 · 18:22 UTC
@scintillae-creations @syo Thank you so much! I change my link.
lonewookie
20. Apr 2020 · 18:29 UTC
Smooth controls! I'm not sure if there is a way to win or lose, I just kept loading new levels. Did you intend to submit this for the compo? I'm not sure if you're allowed to use music unless you make it yourself FYI. Nice job though! I think some clearer instructions would be good as well as a win/lose state.
🎤 Katrin
20. Apr 2020 · 19:25 UTC
@lonewookie Thank you for your review, it's very useful for me.
Yes, I think you are right, I've changed category my game.
Dani Desa
20. Apr 2020 · 20:48 UTC
The mechanics reminds me of Angry Birds, it is quite relaxing watching the platforms move around and the music match the relaxing atmosphere. Not sure about gameplay, it looks like a new level is loaded every time so I am not sure what are my goals.. Overall I think it has a potential to be a great level physic based game.
Westmave
20. Apr 2020 · 21:52 UTC
Great Work. The Song you chose was just onpoint and tonesetting. Controlls are smoothly. I think there is no need for complex animations, when the world around collapses by your own actions. I liked it a lot. I would have liked to see some kind of progress, not necessariliy a wincondition. First thing that came to mind was a percentage reflecting the objects you reached in a level that adds up (or down) with each Level. Overall Great Game, i will happily play again and dream along to. Thank you
MrHassanSan
23. Apr 2020 · 13:39 UTC
You should be so proud for creating this yourself and completing LDJam!
dmtroy
26. Apr 2020 · 14:06 UTC
Not bad for a first attempt at Ludum Dare.
Something I noticed is that the A and D Keys can be used to move left and right but W doesn't work for jumping, I'm used to using WASD for movement so it took me a while to release I needed to use the arrow keys instead.
Flamti
26. Apr 2020 · 14:10 UTC
Good game! Meditative!
guy_without_id
26. Apr 2020 · 14:15 UTC
I liked the atmosphere of the game. Art is simple but cute) Gameplay is funny. But you don't feel the goals or achievement when you collect stars. I think you missed some bonuses for stars but because of time. Overall still pretty nice :)
Raxe612
12. May 2020 · 14:53 UTC
I'm not really sure if I get "it". The levels seem to be created indefinitely and there doesn't seem to be any point in it all? Presentation and controls work quite well, though.
Anuradha
12. May 2020 · 15:09 UTC
A cute game, and I really liked the atmosphere. I wasn't really sure what was happening, or what the goal was. Some more player feedback would be nice, as well as some indication of what is going on. I didn't really understand what the point was, but it was a really good effort for your time doing it all yourself! Next time I would suggest going with something a bit smaller, so you can focus more on creating a complete game.
🎤 Katrin
12. May 2020 · 22:32 UTC
@dani-desa @westmave @mrhassansan @dmtroy @flamti @guy-without-id @raxe612 @anuradha

Guys, thanks a lot for your feedbacks and time which you spent on my game. It's very important for me.

I've made conclusions of this LD in relation to my project:
- To create clear goals for each level and game in general;
- To add friendly UI with scores;
- To support WASD keys for movement.