Bullet Blocker by Doenerti
My first ludum dare submission! Made everything with pure javascript. Hope you like the idea. Its a very minimalistic graphics game.
I did 10 playable levels of which ~6 are tutorial levels. Missing features i did not get in time: - bleeding VIP - more shapes
| Youtube | https://ld46.klengel.dev/ |
| Youtube | https://github.com/kklengel/ld46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/bullet-blocker |
Ratings
| Overall | 1001th | 2.789⭐ | 21🧑⚖️ |
| Fun | 786th | 2.947⭐ | 21🧑⚖️ |
| Innovation | 377th | 3.474⭐ | 21🧑⚖️ |
| Theme | 235th | 3.974⭐ | 21🧑⚖️ |
| Graphics | 1046th | 1.684⭐ | 21🧑⚖️ |
| Humor | 841th | 1.853⭐ | 19🧑⚖️ |
| Mood | 1001th | 1.889⭐ | 20🧑⚖️ |
| Given | 16🗳️ | 10🗨️ |
Could have been improved a lot by checking each input button and then calculating which direction to move so that some directions don't overwrite others.
The endless level takes quite some time to ramp up and it seems like most of the projectiles don't have a chance to hit the target. Maybe all or most could have been launched with a trajectory that is at or near the target? You were suggesting that sometimes you'll have to decide whether to block a bullet or not, but there isn't much of a sense of danger.
If there's no audio you should opt out of being judged in that category to save everyone some time.
Big congratulations on your first submission, hope you're back for more!
The first few levels were a great tutorial showing and letting the player understand by himself how the game works. It's a great concept! The input felt a bit cumbersome with WASD, it feels like it wants to be played with a mouse instead xD
:star:
As is, the endless level wasn't much fun. The bullets were too random, infrequent, and too many healed the VIP, so it didn't feel like you needed to do anything. All the gameplay elements are there to really improve it, though.
I think you need to have the bullets spawn just off screen, and angled at the VIP, or very close. Make it much more likely that they are circles that can damage the VIP.
Also, maybe add a third type of shape that also damages the VIP, so there is a little more switching shapes.
The ideas are solid, and most of the execution is pretty good. Keep it up.
I was a terrible bodyguard lol but good job, compo is hard!
Some suggestions:
1.) Maybe have the VIP change shape. As it stands, there's not much reason to shapeshift away from a circle and disregard squares that'll heal the VIP. It could having a more hectic final level (which would be more fun imo)
2.) In the endless level, some of the projectiles seem to spawn too close to the VIP. Pushing the spawns a bit further away from the VIP would be a welcome change
All in all, not bad! Congrats on your first compo! :)