Space Maze by nodice
Navigate your spaceship through a grid of obstacles and enemies and attempt to reach your home planet with the most civilians on board. Each time you move you lose 1 Civilian.
- Start with an empty grid and uncover the tiles as you move around the level.

Start with an empty grid and uncover the tiles as you move around the level.
Arrows to Move
Reveal objects by finding them in the grid
Planets Give Civilians
2 short levels
Everything made within the 48 hour time period.
- Aseprite for pixel art
- Construct 2 for engine
| Youtube | https://nodicehit.itch.io/star-maze |
| Youtube | https://nodicehit.itch.io/star-maze |
| Original URL | https://ldjam.com/events/ludum-dare/46/space-maze |
Ratings
| Overall | 1052th | 2.55⭐ | 22🧑⚖️ |
| Fun | 1041th | 2.35⭐ | 22🧑⚖️ |
| Innovation | 962th | 2.675⭐ | 22🧑⚖️ |
| Theme | 1013th | 2.75⭐ | 22🧑⚖️ |
| Graphics | 667th | 3.19⭐ | 23🧑⚖️ |
| Audio | 592th | 2.921⭐ | 21🧑⚖️ |
| Humor | 828th | 1.969⭐ | 18🧑⚖️ |
| Mood | 928th | 2.553⭐ | 21🧑⚖️ |
| Given | 25🗳️ | 5🗨️ |

I was a little confused before I read the game description, but after playing a bit I got the hang of it. I suppose the idea is that you bumble into things a bit, map out the area, and then try to run through and optimize. This gameplay loop was nice once I knew what to look for.
It would be neat if there were procedurally generated levels, or more hand-selected ones.
This is mostly the case because I was just going into the next area with most of the things that is not a wall or the exit useless. I wish there's more you can do but that's Ludum Dare, no?
As for the music, sometimes no music is better than having a bad one. The loop is loud and more annoying than helpful, sadly.
It would be better if there's more levels or some dedication to some procedurally generated ones. That's be very cool!
You are spot on with mapping out the area in your head then optimizing but I agree in that procedurally generating the levels would be a good way to add variety if I were to return to this and flesh it out.
But 2 levels are just enough to get the hang of the mechanics. So this game real needs some more levels, so you can actually do something interesting with those mechanics
You may also need to grab either 7zip or winrar both are free and will extract the file. Let me know how you go thanks.
Still, not bad for your first LD entry (and a Compo one at that).
I understand you reveal tiles as you move, but it doesn't feel like an informed decision from the player's perspective.
But all the same, congratulations on finishing and posting a game! :smiley:
Nicely done!