Keep it burning! by Kevin Meissner
You are a miner in a cave. You try to collect as much crystals as you can, but the darkness is your enemy. Luckily you have a torch and someone placed fire spots all around, to keep the darkness away. Your torch must stay alive by using the firespots. So collect as much crystals as you can and find the exit before the darkness catches you!!
Coder: Ayoub Gharbi; Noel Widmer; Mark Bubacz
Art: Kevin Meißner
Sound: Benjamin Tausen





https://youtu.be/Os47p8kAHLo
How to play: - Light up your torch at the fireplace - Collect crystals - Watch out for your torch not to burn out. (as soon as your fire is off you only have a short amount of time to relight it at a firespot before you loose) - Find the exit - level up with your collected crystals - Next round you face a bigger cave
Update : Added sensitivity sliders to the in-game options. Open ingame options by pressing Esc!
| Youtube | https://ghayoub.itch.io/keep-it-burning |
| Original URL | https://ldjam.com/events/ludum-dare/46/keep-it-burning-5 |
Ratings
| Overall | 1553th | 3.351⭐ | 79🧑⚖️ |
| Fun | 1805th | 3.033⭐ | 78🧑⚖️ |
| Innovation | 1925th | 2.913⭐ | 77🧑⚖️ |
| Theme | 1376th | 3.592⭐ | 78🧑⚖️ |
| Graphics | 1078th | 3.727⭐ | 79🧑⚖️ |
| Audio | 916th | 3.329⭐ | 78🧑⚖️ |
| Humor | 1826th | 2.238⭐ | 63🧑⚖️ |
| Mood | 1026th | 3.493⭐ | 78🧑⚖️ |
| Given | 77🗳️ | 140🗨️ |
Reminds me of the one dwarf game for some reason lmao
You will be able to adjust your sensitivity in the next update ^^
We didn't find time to do a tutorial properly so please check the "How to play" section in the description :)
We are working to fix the sensitivity problem so it would solve the controller problem :)
Now you can adjust the camera sensitivity in the in-game options (Escape to open) ;)
The only thing bad I can think about is the lighting from some crystals makes you believe there is a fire nearby. It's not consistent for every crystal pack to have that kind of light, or it is less visible and then you don't make the mistake. So I'd say it's either volontary to trick the player(wich then is good) or you should taint the crystals light red so you can differenciate it from the fire pits light. It's just a detail but it bothered me ingame.
Thank for all your feedbacks and keep away from the darkness!
👍nice game
The graphics looked nice. Music and Sound were ok, but didn't really fit the mood in my opinion. Especially the music seemed a bit out of place. But still nice that you made an effort to include music.
The core loop couldn't really hook me, so i couldn't motivate me to play more than the first few levels (having the slow mouse issue didn't help either)
I thought the upgrade mechanic was interesting, and overall it's something I'd consider a game more than a walking sim like some of the other submissions.
For feedback, I'd point to games like Minecraft. Whne you use your pickax, it hits almost immediately. Any delay where the player is waiting to be able to do something feels bad. Also, good games are a series of interesting choices-- give us more choices!
That being said, I think this is more complete and polished than most entries, and has a nice feel.
I find giving feedback always useful (even though this is a jam and time and resources are sparse):
Mostly it is just little things, like the torch animation is a tad to slow but the mining animation is ridiculously fast (didn't realize I was swinging a pickax at first).
The music worked well, simple, gave the sense of the atmosphere, and didn't started to bother even after a few minutes. But I had the feeling the frequencies clashed a bit with the sfx.
At first I wasn't quite sure about the procedural levels. I even died just because there were no fire for ages (maybe it was intended). But after two level it felt nice, how it expanded every time. Giving a sense of progression. Nice would be if there were some unique Assets set in each Level, just to give it a bit more awe.
remember this was a jam, so these a super minor things. I think the biggest improvement would be to make the darkness feel really threatening. At first I didn't even realize it is a real threat until I saw the life bar turn red.
All in all. super solid entry! I lost myself playing it and really liked the idea of the achievements (I'll steal this for my next jam game... hehehehe)
:)
My only note is I'd say the animation for lighting the torch was really good but too long.
Overall, great game and I'd love to explore more of the caves and mine more!
Little bit laggy on my computer though but then again my PC is 12 years old
It's not the most creative game unfortunately, I've played a lot of torch games this jam.
The achievements was a nice touch.
Maybe a creature or two that lurks in the dark, or something fun in between.
Would've been nice to see a little bit more from a team this big.
Keep at it and I'm sure with a few additional features this game can be a lot of fun to play.
Gathering the crystals is a bit awkward sometimes. You think you get only one out but get 4, then the next time you think you'll get all and get none.
The only other thing that could be detrimental is that it gets samey very fast. The first three level were really exciting, but my curiousity sated and so the fourth level I didn't even care whether the torch runs out.
On a completely different note: The whole game through I thought how cool this would be in VR :D
Mouse felt too sensitive to me - even when I lowered my sensitivity down to 1800 dpi. But then I discovered the sensitivity slider you added and all was well :). I also experienced some jumpiness, for a lack of a better word, not exactly lag, but looking around didn't feel smooth.