Hard Vacuum: Keep Out by unnamed1334
You are an AI controlling part of a advanced production ship sitting gin the middle of space. You control the door.
The people on the ship are prone to acting lazy, breaking random thing, and setting things of fire.
Keep the ship running by supplying air to the crew and not supplying air to the fires.
Try to keep up with production goals.

Game lacks a end state. Keep producing paperclips to the end of time.
Controls:
W-A-S-D to move the camera
Click on vents and door to turn them on or off.
Note:
Toxin indicator was for a mechanic that didn't make it into the game.
Units and fire consume air and will die if all the air is removed.
Air will travel between rooms if the door is open.
Vents produce air at a slow rate.
| Youtube | https://github.com/Unnamed1334/LudumDare46 |
| Youtube | https://drive.google.com/open?id=1taE08OcCVKPy35GJofQ7K4WK7X1aZD1g |
| Original URL | https://ldjam.com/events/ludum-dare/46/hard-vacuum-keep-out |
Ratings
| Overall | 2229th | 2.972⭐ | 20🧑⚖️ |
| Fun | 2006th | 2.917⭐ | 20🧑⚖️ |
| Innovation | 1182th | 3.306⭐ | 20🧑⚖️ |
| Theme | 2066th | 3.167⭐ | 20🧑⚖️ |
| Graphics | 1978th | 2.944⭐ | 20🧑⚖️ |
| Humor | 1360th | 2.722⭐ | 20🧑⚖️ |
| Mood | 2135th | 2.75⭐ | 20🧑⚖️ |
| Given | 26🗳️ | 2🗨️ |
The difficulty curve is backwards. The beginning of the game is intense with a lot of people starting a lot of fires. The end of the game is boring, waiting for the clock to tick down (and nothing happens when the clock runs out). Maybe start with a small number of people, and buy more with production?
It would be nice if the red folks (I'm guessing injured) could go to a medbay and heal back up
It would also be nice if the crew would run away from the dang fires!
So I think there is a lot of polish that can be done, but this is a solid foundation and could be the start of a cool game! Congrats on the good entry.