Sim Cell by Archimagus
You are the brain in charge of keeping your little cell alive. Keep the Nucleus producing the right worker proteins to do all the jobs that need done and place the right structures that can keep your proteins happily working along.
KNOWN ISSUES Clicking the "Learn about" button in the HTML5 version will take you away from the game losing your progress.

Music by Rob Robertson
| Youtube | https://archimagus.itch.io/sim-cell |
| Original URL | https://ldjam.com/events/ludum-dare/46/sim-cell |
Ratings
| Overall | 2260th | 2.935⭐ | 25🧑⚖️ |
| Fun | 2483th | 2.295⭐ | 24🧑⚖️ |
| Innovation | 1140th | 3.326⭐ | 25🧑⚖️ |
| Theme | 1336th | 3.609⭐ | 25🧑⚖️ |
| Graphics | 2280th | 2.304⭐ | 25🧑⚖️ |
| Audio | 1505th | 2.5⭐ | 23🧑⚖️ |
| Mood | 2033th | 2.857⭐ | 23🧑⚖️ |
| Given | 19🗳️ | 12🗨️ |
It could be blood with some sort of tutorial.
As a firm believer in the power of games and sims as teaching tools, what a neat project! I jokingly complained about it a bit on stream, but the fact that each unit was linked to a wikipedia article was pretty nifty! I had to do a deep dive into my rusty old Premed Dropout brain to remember what cell bits did what, and definitely struggled to manage the waste products in my cell, but I had a good time with this! I think my biggest complaint would be the death rate of cell machinery, and the difficulty I had with managing RNA to make bits to keep the cell going. A system for queueing up RNA orders, or setting target numbers of different cell machinery, would have taken a load off my poor bad-at-multitasking brain! That said, thanks a bunch for making this!