i++ by SlavTurtle

[raw]
made by SlavTurtle for Ludum Dare 47 (COMPO)

This game was made in 2 evenings, it's not perfect but at least you have a lot of levels to play. Have fun and vote for those gorgeous graphics.

Ratings

Overall 183th 3.659⭐ 24🧑‍⚖️
Fun 95th 3.818⭐ 24🧑‍⚖️
Innovation 69th 3.932⭐ 24🧑‍⚖️
Theme 473th 3.167⭐ 23🧑‍⚖️
Graphics 523th 2.75⭐ 24🧑‍⚖️
Audio 386th 2.8⭐ 22🧑‍⚖️
Humor 420th 2.067⭐ 17🧑‍⚖️
Mood 354th 3.063⭐ 18🧑‍⚖️
Given 13🗳️ 11🗨️

Feedback

StephanyeBlakely
05. Oct 2020 · 02:32 UTC
I loved playing ths game. It's incredibly fun and challenging! And yes, the graphics are pretty gorgeous, as is the music!
miroslawrybaltowski
05. Oct 2020 · 10:06 UTC
Great game Turtle :-0
Nobleboy
05. Oct 2020 · 21:24 UTC
What a irritating game goddamn that cube is a dick

Good concept really liked it all.
FabDynamic
06. Oct 2020 · 22:38 UTC
I got to level 17 and loved how the blocks moved in from the right. it is a great use of a small amount of space and I liked that a lot. Thanks for making it!
Guillem Serra
10. Oct 2020 · 13:28 UTC
Fantasting simple game, it doesn't need more! I find the effect of every square element moving when the player moves very interesting and innovative. Good job!
Aljon
10. Oct 2020 · 13:33 UTC
Great game! It was genuinely fun despite the simplistic graphics! Also the controls and physics is on point! great job man
PerfectSquare
10. Oct 2020 · 13:44 UTC
Excellent job with pacing and level design! The new mechanics/block types were introduced at a good pace and I understood right away how each new type of block worked.
dokthar
10. Oct 2020 · 13:57 UTC
I like how the movements are sloppy but still the game is a bit forgiving. I also like the effect with the blocks moving while I move, I have the feeling that everything is on a circle and we only see a projection on one axes.
The background music is a plus but quickly becomes _very_ repetitive.
Good job.
Last level is uuuuuuuuuuuuhhhhh genius !
Battlerager
10. Oct 2020 · 13:58 UTC
I THINK I got to the end of the game. That jumpin' son of a gun has won, I'm giving up.
Great concept and it's pretty mesmerzing to see the blocks move the way they do.
I feel like this would slap with a great soundtrack, with very simple geometric forms (as they are) pulsating to the beat, or something like that.

Enjoyed most of the levels - towards the end, there was one where you have to line up the blocks in a way that you can juuuust squueze between a regular block and a red one while jumping up. I felt that was a bit too finicky. But other than that, most levels were great - and there were lots of them!

Good job!
zacharieg
10. Oct 2020 · 14:06 UTC
Very good game ! Who said that elaborated graphics are needed to make good games ? (And I also stuck in the level 49 with the jumping coin... If you have any hints)
Nitero
10. Oct 2020 · 14:08 UTC
Got pretty hard at the end there.. lvl 48 made me almost quit. But you can't beat 49, right???

At first the scrolling was a bit confusing, but I got the hang of it pretty quickly. I also liked how you gradually introduced new elements and ramped up the difficulty. But there were also easier level later on, so really good pacing! The only negative thing I found was that the movement is a bit too slippery for my taste.

Overall one of the best games I played yet, I think this would go great with some narrative, maybe go for something like "Thomas Was Alone"? Also I could see this in speedrunning

EDIT: Secrets or backtracking could also be fun. I really think you should continue this!
Jimbly
10. Oct 2020 · 19:14 UTC
Got incredibly challenging in the middle, then seemed to get a bit easier. I got 49 coins and was unable to get the 50th, but I'm pretty certain that's intentional =).

Really liked the visuals here, simple though they were, and the level design was great!
Sharks
13. Oct 2020 · 22:08 UTC
Nice graphics and awesome mechanic I really love how blocks move on different like I dont know speeds I guess is the word I'm looking for. You really *really* **really** nailed the **RAGE** game part.
Leora
22. Oct 2020 · 10:17 UTC
Simple but creative idea, well implemented
Justin Klinchuch
22. Oct 2020 · 12:10 UTC
Love the mechanic where the level itself moves in and out as the player moves across the screen. Level design is solid, and makes good use of both the puzzle and the platforming elements.
KekkoDude
22. Oct 2020 · 13:22 UTC
satisfying platformer I'll give you that. I think i finished it, i came to lvl 49, but the 50'th goal is teasing me haha...

graphics are pretty simple but it works, enjoyed the abundance of levels.