Lab Rat by Maxathon
You are a PhD student. Feed the lab animals to keep them alive.

Get food from the refrigerator. Feed the specimens what they ask for.

Some foods require multiple ingredients. Get tools from the equipment drawer, and prepare recipes at the proper station.
Look out for optional extra credit assignments from the powers that be.
==
RECIPE SECTION
Cobb Salad (this seems to be the tricky one!) - Salad - Cooked Meat - Cheese
==
HINT FOR SPECIAL REQUESTS
Several of the special requests from The Powers That Be require special equipment from the equipment drawer, or special foods from the refrigerator.
Once the request is made, the new items will be available at the right station.
==
TEAM
Lab Rat was created by Team Squamous for Ludum Dare 46. The theme was "Keep it alive."
Team Squamous: - David Frankel (www.davidfrankel.com) - Max Lieberman (www.luderacy.com)
OpenGameArt.org music credits: - Lines of Code by Trevor Lentz - Dark Rooms & Scary Things by Isaiah658 - Biological Weapon by Patrick de Arteaga (patrickdearteaga.com) - BlueBeat 01 Copyright 2007 ERH (www.freesound.org/people/erh)
Font Credits: - Munro by Ed Merritt - Silkscreen by Jason Kottke
Lab Rat Copyright 2020, Team Squamous
==
BUG FIXES
1.0.2 (4/27/20) - Fixed: Delay between closing the level intro text and gameplay starts. - Fixed: If a message activates from the specimen menu, the specimen menu remains up. - Fixed: After level outro text, level flashes onto the screen briefly before going to the results screen. - Fixed: Gamepad buttons not always registering.
1.0.1 (4/25/20) - Fixed: Wrong icon displaying in the feed menu. - Fixed: At certain resolutions, the inventory can cover the action menu. Inventory should not block clicks. - Fixed: In some cases, the pause menu button cannot be clicked. - Fixed: Sometimes you have to walk away from a station and back to it to trigger the action menu. - Minor textual changes in the About screen.
| Youtube | https://davidfrankel.itch.io/lab-rat |
| Youtube | https://davidfrankel.itch.io/lab-rat |
| Youtube | https://davidfrankel.itch.io/lab-rat |
| Original URL | https://ldjam.com/events/ludum-dare/46/lab-rat |
Ratings
| Overall | 493th | 3.816⭐ | 70🧑⚖️ |
| Fun | 592th | 3.64⭐ | 70🧑⚖️ |
| Innovation | 695th | 3.552⭐ | 69🧑⚖️ |
| Theme | 440th | 4.037⭐ | 70🧑⚖️ |
| Graphics | 886th | 3.857⭐ | 72🧑⚖️ |
| Humor | 278th | 3.777⭐ | 67🧑⚖️ |
| Mood | 335th | 3.909⭐ | 68🧑⚖️ |
| Given | 113🗳️ | 142🗨️ |
Never figured out how to make cobb salad :/ So i lost on the 4th or 5th level.
The gameplay felt a little repetitive by the end
Keep up the good work and see you next time!
I couldn't figure out how to cut my pinky or how to use the items in the drawer though
Despite little forgiving bugs I encountered one which could lead to problems: On my resolution (1400x900) it can happen if you dont have the item to feed to the animal you cant close the context menu because the inventory is over the close button, going into the pause menu and walking away somehow solves it.
The same can happen if you have the tongue and scalpel and try to throw something away, the scalpel and tongues come first and you cant click the things you want to throw away nor the close button.
The spookiest is that it represent my PhD right now very well...
"I am the crawling chaos!"
Game looks and plays well. ^^
seriously though awesome game. i loved the subtle shift in tone and how it escalated and escalated. great job. one of my favorites so far
seriously though awesome game. i loved the subtle shift in tone and how it escalated and escalated. great job. one of my favorites so far
Jokes aside, I think the visuals are good. I always like consistent, well made pixel art in LD games! I also appreciate the ramping of difficulty and the story elements thrown in (I'm a sucker for story). Really well done! :)
Really impressive game with a nice dark humour to it. Can't believe you made me cut off a finger
Solid entry for this jam, well done!!
Also, if you are going to use assets from outside the your team (e.g. sound/music), the general rule is to remove yourself from ranking in that category. (And if some are from your team and some are not, just mention that that category should only be judge on those alone.)
Yes, we did remove ourselves from Audio ranking (although all sound effects were made by us) because we used outside music. Does it show up differently?
I encountered a sort of a bug. I approach a trashcan with a lot of things in my inventory and, as the list of things doesn't scroll, I couldn't chose "close" and they only way to exit from trashcan interaction at that point was to throw out my necromonicon or amulet.
