There were 8 hours left and I decided I wanted to participate after all by Corny
A quick game I whipped up seeing how LD was about to end and I had nothing. Didn't have time to give it a title so I just went with... that. Or "8 Hours" for short. Has nothing to do with the gameplay.

Here's some tips!
- You need to collect all four pieces of the ancient armor. Each piece gives you special buffs!
- You get armor from slimes. Shiny ones have a higher chance of dropping pieces!
- Try not to die. You'll be untouchable as long as you swing your sword, but don't let them overwhelm you with numbers!
- If you're having a tough time, try extinguishing torches. I heard it's the fire that makes slimes so agressive.

Buffs provided by armor:
Heroic Helmet - Killing slimes heals you
Cool Chestplate - Your max HP is increased by 2
Gigantic Gauntlets - All slimes are a one-hit kill
Bouncy Boots - Get an extra jump mid-air
The game is a standalone .exe file - just launch it from your downloads folder and have some fun!

Controls:
Arrows - run left/right; Spacebar - jump; A - attack (S in Revised version); E - pick up items (D in Revised version);
Ratings
| Overall | 138th | 3.646⭐ | 26🧑⚖️ |
| Fun | 88th | 3.708⭐ | 26🧑⚖️ |
| Innovation | 441th | 2.542⭐ | 26🧑⚖️ |
| Theme | 371th | 3⭐ | 26🧑⚖️ |
| Graphics | 22th | 4.271⭐ | 26🧑⚖️ |
| Audio | 14th | 4.125⭐ | 26🧑⚖️ |
| Mood | 52th | 3.833⭐ | 26🧑⚖️ |
| Given | 17🗳️ | 17🗨️ |
Also, the music is amazing.
The drop rate was pretty high so i got through it faster than i wanted, and i think i was Mauled by invisible slimes at one point?
The art style was Simple, and stylized, loved the sound track and the mechanics fulfilled their purpose haha. i liked it, entertaining
But I do concede that during day 1 I DID work on a different game before I gave up. Then 8 hours pre-deadline I decided that I can't just give up like that, took and recolored some sprites and copied some assets from it for my second attempt (a.k.a. this one)
So yeah, that title might be a bit of a stretch, since in reality I worked on the jam for like... 16 hours total, maybe? It's just that the first project got scrapped to bits and this one rose from its ashes right before the time was up, like some sort of gamedev phoenix