Dot by Hadi Danial
Explore the world with this little ink droplet.



If you'd like to read about the making of the game, you can do so here.
| Youtube | https://hadidanial.itch.io/dot |
| Original URL | https://ldjam.com/events/ludum-dare/45/dot |
Ratings
| Overall | 678th | 3.342⭐ | 21🧑⚖️ |
| Fun | 596th | 3.211⭐ | 21🧑⚖️ |
| Innovation | 543th | 3.184⭐ | 21🧑⚖️ |
| Theme | 515th | 3.368⭐ | 21🧑⚖️ |
| Graphics | 288th | 3.947⭐ | 21🧑⚖️ |
| Mood | 414th | 3.5⭐ | 20🧑⚖️ |
| Given | 12🗳️ | 12🗨️ |
If you make more, I would love to know!
Anyway, despite the criticism, I still consider this game as one of the better ones of the jam so far, and you can be proud of yourself! Really good job!
I did use a circle collider, @justmars , the issue with the colliders a lot of people are having is probably because I used an uneven texture (varying pressure) for the ground, and an edge collider with a radius. I should have probably used a polygon collider or a flat texture instead, but I wanted it to be varied, and it was the fastest way with sprite shapes. The physics and controls are unfortunate, but I only managed to get in around 18 hours over the weekend and I spent a lot of that trying to do the art. The level design could have used a lot of work too, I only managed to get everything working together and make the level a few hours before the jam ended
Game design is interesting but controls feel a bit awkward and I couldn't pass the red enemy on the uphill :(
Great job tho! Art of the game is one of the best I've seen and I'd love to see more of it!
Right now, it feels a lot like a demo, because you introduce all those mechanics, but not a single one has a real moment to shine. Which is totally reasonable because it's Ludum Dare, but it all works so well, that you leave us players with a real craving for more!
Yeah, time was a big limiting factor, and I didn't have the time to polish the level or mechanics, but I'm happy with the art. Thank you for playing!
Notes:
- The prompt for the dash ability is placed near the tree that the player is not required to visit.
- "Hacky" movements: I've started with wall-jumping (holding A/D near the wall and jumping continuously allows to scale any wall), and then discovered that the player can jump mid-air as many times as they want, so the game can be played in a "Flappy Bird" mode.
- Starting after the death requires "space" to be pressed, this slows down the player and amplifies the weight of the failure.
I guess if you fixed them, the game would be much better :wink:
Can you tell me more about when you can jump again in midair?
https://youtu.be/UoFHn7Hdv7A
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/494940957?t=7h22m10s
Hope you got some valuable feedback on your game and looking forward to seeing you next LD jam if I dont catch you before then! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin