Keeping IT Alive by rangoiv

[raw]
made by rangoiv for Ludum Dare 46 (JAM)

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Ever wondered what it's like working for Pennywise? Well this time he will spare your life in exchange for a few others and dang, is he hungry!

HOW TO PLAY

Keep an eye on Pennywise to see who he wants to eat. Try to be as fast as possible to find that person and stab him, Pennywise will take care of the rest. Stab the wrong person, Pennywise eats YOU. When Pennywise gets up, expect a timer (which reduces over time) and a defined victim. When he's down, you can stab freely whomever you want. Also, avoid the cars as well as police bullets!

CONTROLS

[WASD] - move

[space] / E / LMB - stab

DESCRIPTION

Keep IT alive. In this game you play as a man who is blackmailed by an "unknown clown", which has been weakened lately due to not being fed properly, to kill others so he doesn't kill YOU. But don't get fooled. He may be weaker than before, but he has enough strength to finish you off! Because people are afraid of death, by killing them you help feed IT with fear and a bit of meat on the side. It will be game over for you if you don't fulfill this gourmet clown's wishes within the given time. Also, watch out for cars, obviously! So do your best to get a high score, no one likes a quick shot.

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RELEASE NOTES

April 23, 2020: Keeping IT Alive v1.1 has been released! Changelog: - Fixed a couple of graphics bugs and improved animations - Added policemen with the ability to shoot on sight - Made the game more challenging as the time progresses

Ratings

Overall 1824th 3.229⭐ 26🧑‍⚖️
Fun 1674th 3.104⭐ 26🧑‍⚖️
Innovation 1656th 3.063⭐ 26🧑‍⚖️
Theme 148th 4.229⭐ 26🧑‍⚖️
Graphics 1807th 3.146⭐ 26🧑‍⚖️
Humor 488th 3.522⭐ 25🧑‍⚖️
Mood 1240th 3.391⭐ 25🧑‍⚖️
Given 37🗳️ 11🗨️

Feedback

Blacked
21. Apr 2020 · 16:00 UTC
very cool game and specially a very nice idea of Keep IT Alive it was very creative
west
21. Apr 2020 · 16:04 UTC
I liked the art,
Maybe the countdown is a bit too fast early game but you get used to it,
I enjoyed that it became pixelated at times so it'd be harder to know your target.
Zachary Rodrigue
21. Apr 2020 · 16:06 UTC
nice idea and this is an interesting way to take on the subject. Some how your game trigger the steam vr interface when booted up, very interesting... And I have found a graphical bug were in the beginning of a game the moving sprites are all messed up :/ ![IT bug.PNG](///raw/bd5/b2/z/31b7b.png)
Optimans
21. Apr 2020 · 16:07 UTC
Try switching to a different engine if you want to create a 2D game: a had a strange artifact lowering and blurring the sprite of moving objects.
Creative interpretation of the theme BTW
Karas
21. Apr 2020 · 16:12 UTC
Really funny game,love the idea and the playword.

Some feedbacks :
- Sometimes it's a bit hard to stab the person
- In some case you have really little time between the moment the person apear and the timer of penywise.

Overall very funny game, I Enjoyed playing it !
tuulosss
21. Apr 2020 · 16:13 UTC
5/5 pun on the name.
SnowToast
21. Apr 2020 · 16:18 UTC
The gameplay is a too simple for me, but the graphics are nice. I found the game too easy and it didn't feel like anything was speeding up or anything. I lost when the character I was supposed to stab left the screen the second it showed up and reentered 1 second before the time was out.
Metju
21. Apr 2020 · 16:25 UTC
Thanks for the feedback! We are aware of the bug where characters become more pixelated when starting a new game and we're working on a fix, hopefully we'll have it fixed soon!
ChilleBigPP
21. Apr 2020 · 16:33 UTC
Thank you all for your feedback. We will try to sort out the bugs you mentioned and improve the code for the
timer. The blur is only there after exporting so we're still figuring it out. Also, we will add a new feature in a day or two so look forward to it.
Felix130
21. Apr 2020 · 19:46 UTC
The blurring of characters at the start of the game has been fixed in today's minor update which mostly contains bug fixes. Expect new features to be added to the game in the coming days!
RadicalAce
22. Apr 2020 · 16:58 UTC
The goal of the game is clear right from the start and it's easy to control. I think it's a fun little game and I can see quite a bit of potential in further expanding the mechanics to increase the difficulty. Good job!