EXPLR-57 Rescue Mission by crazyMouse

[raw]
made by crazyMouse for Ludum Dare 47 (COMPO)

Avoid crashing into the stars while you accelerate to 186000 miles per second.

Everything coded and created from scratch except for the libraries and the font.

Screenshot 2020-10-04 at 11.59.05.png

Ratings

Overall 414th 3.237⭐ 21🧑‍⚖️
Fun 313th 3.263⭐ 21🧑‍⚖️
Innovation 585th 2.474⭐ 21🧑‍⚖️
Theme 241th 3.763⭐ 21🧑‍⚖️
Graphics 520th 2.763⭐ 21🧑‍⚖️
Audio 249th 3.25⭐ 20🧑‍⚖️
Humor 319th 2.438⭐ 18🧑‍⚖️
Mood 452th 2.844⭐ 18🧑‍⚖️
Given 25🗳️ 2🗨️

Feedback

TolMera
05. Oct 2020 · 04:54 UTC
Any chance of a webGL build?
Gorr
05. Oct 2020 · 06:44 UTC
It's really hard, but enjoyable
Kevin Du
05. Oct 2020 · 08:12 UTC
Excellent loop music, excellent arts, excellent mechanics. My suggestion:if add a crush animation when died, I ihink it will better.
Terabyte
05. Oct 2020 · 10:32 UTC
Nice game!
Music so cool!
FireGamer3
05. Oct 2020 · 22:57 UTC
A good game, fun to play, really hard.
indivicivet
05. Oct 2020 · 23:47 UTC
simple game but nicely done and fits the theme well. was fun for a bit but it's kinda frustrating and I think I'm too bad to beat it so I gave up :)
Wabble
11. Oct 2020 · 22:16 UTC
Nice first entry!
Quinn_Patrick
12. Oct 2020 · 18:31 UTC
This is a cool idea, but it really lacks the polish needed to convince players of the effort you put in. Like, why do the stars look like they were placed with a brush tool or something? Why is there only one level? It's not bad for a first entry, but don't forget to add that basic polish, even for 48 hour games.
frecklebars
13. Oct 2020 · 23:02 UTC
quite literally stuck in a loop lol, cool game but gets hard quite fast
Shakedimus
14. Oct 2020 · 22:53 UTC
I think the mechanic of speeding up is interesting but there should be more going on than just flying in a loop. some additional mechanics, maybe a slow down button or something.
Just some variation in the gameplay. The visuals were fine and the message in the beginning was great to set the mood.
The theme was definitely there but I think in this case the restriction blocked creativity in stead of feeding it. I think a progressive level in stead of a loop would have been more fun. Overall I think the idea is fine but there's a lot lacking to really make it fun or compelling.
conrad123
26. Oct 2020 · 00:27 UTC
Incredibly addictive. I had to rage quit (I couldn't get it). It's a little simple; you could add things like a progress bar or a more dynamic background and music to make the experience even better. Good job!
ice9
26. Oct 2020 · 02:49 UTC
Nice and simple. Nice work for 48 hours! I do feel like it might be a bit too simple or lacking in agency. If there were some decisions to make or trade-offs that could make it more interesting to try multiple times. Definitely ticks the box for the theme :p