Shape of Light by MoebiusMeow

-- There are times when one can help anyone but him/herself. --
The Flame Of Light brings others light, yet it is fragile to darkness.
The best way to keep your flame alive, is to give out your light.
The light that provided by other light sources keeps your flame alive
The light that provided by your flame lights up other flames
May the light be with you
-- About The Game --
2D platformer with lightning system (The light can be blocked and shaped by obstacles)
~~(I made such an effort to implement it with code =w=)~~
The goal is to reach your destination, with your flame still burning (the life of your flame is displayed on the bottom of the screen). To pass the levels, small plans of when and where to go are needed.
I didn't make the levels quiet hard. And the puzzles are not that serious (might be better if the time wasn't limited to 48 hrs). That means, if you play platformer really well you might finish the level just before the flame dies out without thinking about the strategy.
It would be better if there was more time. At least this game is able to show that the combination of lightning system and keeping alive can make action game more "puzzle" and puzzle game more "action".
Btw I made sooooooo many versions of background music to fit the atmosphere. At last I decided to use simple chords loops and make all the sound effects with sounds of instrument rather than record more realistic ones. Well the result is quiet interesting XD




Ratings
| Overall | 7th | 4.292⭐ | 26🧑⚖️ |
| Fun | 249th | 3.646⭐ | 26🧑⚖️ |
| Innovation | 73th | 4.042⭐ | 26🧑⚖️ |
| Theme | 11th | 4.458⭐ | 26🧑⚖️ |
| Graphics | 2th | 4.667⭐ | 26🧑⚖️ |
| Audio | 6th | 4.396⭐ | 26🧑⚖️ |
| Mood | 8th | 4.438⭐ | 26🧑⚖️ |
| Given | 33🗳️ | 11🗨️ |
I found it really hard to finish the last level, haha.
Somehow this reminded me of GRIS. I would definetely buy a complete version of the game :)
Indeed it is a serious problem. I used Flash for quick develop, which goes well with the 48-hour limit. I implemented The lightning system with script so the GPU can't help. I have already done some optimizations for it, such as reducing the resolution of shadows. At last the game can run at a frame rate of 60 most of time on my laptop (yet it can drop down when camera is moving quickly).
It is my first attempt to control camera like this after all. It might be no that player-friendly. I'm sorry for that.