Bob the Time Travelling Square by SciDev

[raw]
made by SciDev for Ludum Dare 47 (JAM)

A platformer with time travel where you can loop back to your own past.

Made with Unity, MilkyTracker, and GIMP.

CONTROLS:

  • A/D or Arrow keys: Move
  • Spacebar: Jump
  • E or Enter: Activate
  • Z set time checkpoint
  • X revert time checkpoint
  • Press the buttons on the top left for time controls.

CHANGELOG:

  • Fix bug where player gets "crushed" while on the ground.

  • Swap levels 3 and 4.

SCREENSHOTS:

Capture.PNG

Capture2.PNG

Capture3.PNG

Ratings

Overall 695th 3.575⭐ 22🧑‍⚖️
Fun 559th 3.548⭐ 23🧑‍⚖️
Innovation 266th 3.833⭐ 23🧑‍⚖️
Theme 633th 3.775⭐ 22🧑‍⚖️
Graphics 1109th 3.214⭐ 23🧑‍⚖️
Audio 607th 3.395⭐ 21🧑‍⚖️
Mood 847th 3.35⭐ 22🧑‍⚖️
Given 37🗳️ 6🗨️

Feedback

chesschaser
05. Oct 2020 · 20:09 UTC
Like the game. Great interpretation and love the level select screen!
TheCeases
05. Oct 2020 · 20:11 UTC
Good job got to level 6, you should switch level 3 and 4 tho.
azagaya
05. Oct 2020 · 20:12 UTC
Nice game! nice visual signs, and the mechanic was well implemented. I would have that the music wasn't chip tune, due to the general look and feel of the game, but it was really nice anyways!
BellringerQuinn
05. Oct 2020 · 20:12 UTC
Overall it was a really interesting game with interesting mechanics. However, the controls were very frustrating/confusing and the mechanics need to be explained better.
Prostone
05. Oct 2020 · 20:13 UTC
Love the minimalism. Took me a quite a bit of time to go through the text and didn't realize there were buttons in the top as well to control the game with at first (was lazy to read it all at first, ~sorry!). I would like to have buttons for it as well. Anyway I finished a few levels and its great little puzzle! (basically similar to what we did, but you have more levels :D)
Abiral
05. Oct 2020 · 20:16 UTC
I really liked the return mechanics with this game. It's really an enjoyable game and I really liked the minimal art style. It was a bit confusing at first but eventually I got it. Good Luck!
FreddyTurbina
05. Oct 2020 · 20:28 UTC
its really interesting! i have a problem dying for no reason on platforms. I agree with the other comments. but is was great!
Merotar
05. Oct 2020 · 20:30 UTC
Nice game Idea and cool puzzles! The start has a bit of a steep learning curve but if you stick to it, it's worth it. Probably the time control should be on a button as well as others mentioned.
ARBEX
17. Oct 2020 · 16:15 UTC
Man, it sucks to get smushed by the time platform! cool game idea, would like to see it more deeply explored.
island-jam-2-group-3
20. Oct 2020 · 21:06 UTC
Loved the mechanics and the level design! I would love to see more levels! I would have removed the "spoiler" texts because guessing how to continue is part of the experience ;-)
Squeed Fingars
20. Oct 2020 · 22:21 UTC
This is a really good entry! The art fits together very well (nice job with the squares), and the sound is good. This is largely because I had it in full-screen and so the menu buttons were hard to see, but it took me a few seconds to figure out how to do the time reset. Although it wasn't too hard to figure out, maybe an arrow or something that quickly fades away on the first level could help make it more clear, or making those menu buttons at the top slightly larger when in full screen (it isn't a problem outside of fullscreen). Other than that the 1st level/tutorial does a fine job introducing the main mechanic.

One other thing I noted was that it seemed unnecessarily difficult to reach the upper time checkpoint in level 4. I got the hang of it after a while, it isn't the most tedious thing in the world, but at first I just assumed I couldn't reach it. I had fun playing through this, and although it is better for it to be short and polished, I was hoping for some more levels, nothing wrong with that though!
GaryS
20. Oct 2020 · 23:30 UTC
This is great, I really liked the puzzles and level design.
I think the physics could do with a bit of tweaking though. Also, I didn't like that I had to use the mouse to initiate the loop when it's not used for anything else in the game, especially since I have to use space to jump instead of W (I'm sure lots of people prefer this, but it feels odd to me). I think it would be better if you could loop with the keyboard too so you don't have to move to the mouse.

These are easy tweaks though, the game design is solid and it was really fun to play. I'd have definitely continued if there were more levels. Good job.
Great music too!