Crystonal by Kapura

[raw]
made by Kapura for LD34 (COMPO)
Haven't you ever wanted to grow tiny coloured cubes that play pleasant tones? Who hasn't??? Now that fantasy can become a simulated reality with CRYSTONAL, a unity game by Kapura.

You win the game by collecting 3 gold crystals. This is not easy, but the game rewards perseverance.

Use your mouse.

Ratings

Coolness 74% 3
Overall 3.24 474
Audio 3.03 305
Fun 2.84 694
Graphics 3.32 364
Humor 2.38 470
Innovation 3.92 78
Mood 3.06 405
Theme 3.86 372

Feedback

SayRafon
13. Dec 2015 · 21:58 UTC
This game is too Hard O.o It's hard to see where you're going actually, is it possible to move the camera ?
icereci
13. Dec 2015 · 22:40 UTC
Hahaha, :I have idea what I'm doing:
Nice tunes, grew some crystals.
realbogart
14. Dec 2015 · 03:16 UTC
Downloaded on windows and got this error message

There should be 'crystonal_Data'
folder next to the executable
amras0000
14. Dec 2015 · 03:17 UTC
When you're packaging the game for download, make sure you include all the directories that the build comes with (in Windows' case, crystonal_data, for example). The executable itself isn't enough to run the game.
ShadedVertex
14. Dec 2015 · 03:18 UTC
It's pretty hard, but really cool. The audio isn't all that great, though.
paraboxx
14. Dec 2015 · 03:20 UTC
This is impossible to beat o.0
MintArcade
14. Dec 2015 · 03:20 UTC
Very innovative idea, really hard to master ;) Mm crystals...
Saymon
14. Dec 2015 · 03:22 UTC
Intersting game, a sort of grid placement helper would have been nice though.
amras0000
14. Dec 2015 · 03:24 UTC
The game looks nice enough, and the core design idea is solid, but there's a few things missing from the execution.
If your game is based on thought-out placement of blocks, make sure the grid they're on is clearly visible, either by making them large enough to be unambiguous or giving some visual guides.

As it stands, the spinning perspective did very little in the way of showing me where things were (I would've preferred standard top-down camera controls). The tiny cubes meant I kept being a block or two off from where I meant to be.

The game's a bit unplayable as it stands.
IAmSpencer
14. Dec 2015 · 03:24 UTC
I wish I could move the camera to get a better view of what I was doing, but having the little notes play while growing the patterns was a nice touch. Good job for 48 hours!
Stephen Patrick
14. Dec 2015 · 03:26 UTC
Was a nice toy, but hard to understand how to get to the yellow blocks (I think that's the goal?) Really neat though!
Membrane
14. Dec 2015 · 03:34 UTC
The perspective and the slight unpredictability of the purple tool made it a bit frustrating, but I really dig the concept and your tutorialization was great.
Swedishpancaces
14. Dec 2015 · 03:53 UTC
Cool concept. :)
Swedishpancaces
14. Dec 2015 · 03:54 UTC
Cool concept. Needs some improved gameplay though. :)
internetpaulicy
14. Dec 2015 · 04:33 UTC
This is a really unique puzzle game. Its very subtle and interesting. I like the musical element.
sraboy
14. Dec 2015 · 04:34 UTC
I love the concept. I know it was done in really short time but, with a tutorial, this would be fantastic; I feel like it's either too difficult or I'm just not the target audience.
freddyw9
14. Dec 2015 · 04:35 UTC
Fun, hard but fun
mactinite
14. Dec 2015 · 04:37 UTC
Awesome idea for a puzzle game. Two things I think would have added to my enjoyment are camera controls, and another growth algorithm that goes down.
scottrick
14. Dec 2015 · 04:41 UTC
nice work; It seems pretty easy though, I just would cycle through the colors and put them down all in a row, I never ran into an problems haha! Maybe that's intentional :D
rosden shadow
14. Dec 2015 · 04:41 UTC
Its quite difficult to reach any yellow cubes. I only got 1
[email protected]
14. Dec 2015 · 04:42 UTC
I got to say, this has huge potential. My intuition is that I love it, it reminds me of Starseed Pilgrim. But the camera perspective is awkward, so i don't know where I'm going. But great potential, you should be proud.
irwatts
14. Dec 2015 · 05:21 UTC
I like the concept and mechanics though it does start off quite difficult. The colorful graphics were pleasant, but the audio was harsh and annoying at times.
Jupiter_Hadley
14. Dec 2015 · 15:13 UTC
Super challenging, but beautiful music! I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/aHYNcWsg9Wg
nonetheless
14. Dec 2015 · 18:59 UTC
It's definitly not easy. Very interesting entry though, great job!
Elenesski
14. Dec 2015 · 21:17 UTC
The game is too random, so it's hard to predict how to use the controls to achieve a win.
walaber
14. Dec 2015 · 21:59 UTC
cool idea, and nice relaxing vibe. it's very hard to tell spatially where the gold cubes are, which compounds with the randomness of the purples (in particular) to make it very difficult to reach any gold cubes.
MorganLeFay
15. Dec 2015 · 00:11 UTC
The idea is really nice but as has been mentioned before there are a few things that could be improved on to make it not as hard as it is right now. Being able to control the camera would be one thing and something to get a feel which dot is at which height would be nice, too.
Chubb1337
15. Dec 2015 · 18:13 UTC
Grew crystals, heard nice tones. No idea what I'm doing, those yellow cubes are impossible to reach
rd127p77
15. Dec 2015 · 22:35 UTC
Neat idea but pretty challenging
Jan Peter (jpdev)
17. Dec 2015 · 20:26 UTC
really nice audio and the visuals are appealing too.
Not enough "direction" or "purpose" for my taste though.
Still a nice experience.
zzapp
23. Dec 2015 · 07:18 UTC
Cool theme idea but the fact you can't rotate your camera to get a better view of the gold squares you're reaching for makes it seriously frustrating.
ragnta
23. Dec 2015 · 08:46 UTC
It's really Hard, but nice game.
Afendar
03. Jan 2016 · 17:58 UTC
very very hard to katch yellow cube !!! but very fun game. I really like sound with compo crystal. Great idea, good entry :)