Fencing Meka by Solweak


Hey !
This my participation for this 46th Ludum Dare !
I made the game and all the assets in the 48 hours of the Ludum Dare Compo range time.
Hope you will enjoy this little platforming adventure, it's a bit short though !
It's about a meka with enough kindness to help a plant, and he discovers his love and talent for fencing !
- Solweak
CONTROL :
Jump - "Space"
Move - Directional Arrows (left and right)
Interact - "E"
Edit : 20/04 Corrected a bug with checkpoint encountered after finishing the game and replaying it
| Youtube | https://drive.google.com/open?id=1OMA-aoMVRqgnfJ4KRGDPKC6Lw3FQNB0_ |
| Youtube | https://solweak.itch.io/fencingmeka |
| Original URL | https://ldjam.com/events/ludum-dare/46/fencing-meka |
Ratings
| Overall | 105th | 3.932⭐ | 46🧑⚖️ |
| Fun | 259th | 3.636⭐ | 46🧑⚖️ |
| Innovation | 857th | 2.857⭐ | 44🧑⚖️ |
| Theme | 966th | 2.955⭐ | 46🧑⚖️ |
| Graphics | 12th | 4.523⭐ | 46🧑⚖️ |
| Audio | 41th | 4.011⭐ | 46🧑⚖️ |
| Humor | 271th | 3.291⭐ | 45🧑⚖️ |
| Mood | 35th | 4.163⭐ | 45🧑⚖️ |
| Given | 35🗳️ | 45🗨️ |
I just found myself stuck because of the low luminosity of my display, dark gray platforms on black backgrounds are difficult to see in certain conditions. A little more contrast would be good ;)
Un petit conseil pour le dialogue au début : pouvoir appuyer sur n'importe quelle touche plutôt qu'uniquement la souris pour pouvoir à la phrase suivante.
GG à toi =D
Le tout est très joli, mais j'ai quand même beaucoup de mal sur les décors en premier plan dans les moments de plateforme. Alors c'est peut-être que j'ai une faible luminosité d'écran mais j'ai dû coller ma tête sur l'écran pour y voir quelque chose.
Par contre pour ce qui est du fond et des personnages, c'est vraiment très réussi. Et les décors au premier plan aussi, lorsqu'ils ne sont pas dans les moments de plateforme.
Some of the elements overlay the surface, sometimes making it difficult to navigate on the platforms. It is not convenient that you can pass through the poles rather than crash into them.
Nice
This game had everything, excellent audio, graphics (look at that background!), and even a story!
This felt like a cutout of a fully polished, much larger game. You captured a great game experience in such a short time. Best I've played so far!
@hacktrout @kiguel182 @thewinrawr Thanks again, so yeah the elements that overlay and hide some platform was intended, this was an experiment for this kind of mechanics. With all your feedback, i can now see that's not really fun. :smile:
@codyhansen Yeah i slept 3 hours during the entire jam, i really wanted to challenge myself !
The overall "Game Feel" created with sound and graphics is really good work.
Only problem i faced was some roofs colliders under the boxes were missing as i could walk past through it.
Really Nice work still.
Some platform are hidden by the foreground so it is sometime difficult to play, but you added a lot of checkpoint so failing isn't too frustrating !
One of the best game I played this ludum, congrats !
@aristo This is a 48h compo game, so i'm even more thrilled by your compliments, thanks a lot ! The collider are only on top of the roof, so yeah you can go through the wall, i also keep that in mind.
Thanks a lot for your constructive criticism.
The foreground can sometimes be a little annoying, but the rest of the game is great!
(This doesn't mean anything less though. Just replied this to clarify.)
For me there was a very difficult bug where if I walked forward and attacked with the sword the character continued walking forward... making me fall off ledges.
Only complaints: The respawn animation is a super slow it's a little bit frustrating ahah (and sometime the scene is hard to read)
But otherwise good job!