Virus Simulator by Sli
There is a novel deadly virus Worldwide.
You are the mayor of a small town, trying to keep your peeps alive.
You lose if either your money, healtcare, or happiness reach 0.
You win if there are no more infected people in your town.

This is my first LDjam Game. A little bit unfinished. I could spare only 3*5 hours to work. I didn't manage to make art and sound assets. I also didn't balance the mechanics as well as i could/wanted. I literally posted 2 min before deadline. (Then i saw i had one more hour :laughing:
Anyway I had a blast doing this. I will prepare better next time.
https://sligames.itch.io/virus-simulator-ld46
| Youtube | https://sligames.itch.io/virus-simulator-ld46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/virus-simulator |
Ratings
| Overall | 2353th | 2.833⭐ | 35🧑⚖️ |
| Fun | 2253th | 2.697⭐ | 35🧑⚖️ |
| Innovation | 1855th | 2.955⭐ | 35🧑⚖️ |
| Theme | 1435th | 3.561⭐ | 35🧑⚖️ |
| Graphics | 2315th | 1.613⭐ | 33🧑⚖️ |
| Audio | 1592th | 1.438⭐ | 26🧑⚖️ |
| Humor | 2001th | 1.808⭐ | 28🧑⚖️ |
| Mood | 2345th | 2.25⭐ | 30🧑⚖️ |
| Given | 49🗳️ | 25🗨️ |
Had a hard time figuring out what to do in this game, but it's an interesting idea.
So first off: It was pretty self-explanatory, so instructions aren't needed. But more backstory in your description could've been helpful (maybe explain some mechanics).
Other feedback:
Music and sound are always a plus, just a simple loop for the music or something. It doesn't have to be part of your rating (i.e. you can use other's work if it is a free license, but do include it as it makes the game a lot more fun)
Screen Size: So I have a relatively common laptop screen size at 1366 x 768, and this game didn't fit right in my screen (too tall) so I ended up continuously scrolling
Mechanics: I Don't understand all the nitty gritty, but you did a pretty great job! I think your game needed to be slower paced, so that we could see the spread more rather than spamming buttons on the "take measures" screen ;)
Finally, It looks like your specialty is the mechanics and not the Gui or Graphics, so I'll spare you that complaint :)
The programming's fine. No major bugs or anything, which is better than the norm for Ludum Dare submissions, but try to put a little stronger of a focus on gameplay design next time!
You might add some sound effects, and I think that UI could be a bit better - now I find it a bit ugly, but that's just my taste :wink:
As for game made in 15 hours for your first time - it's really great and you should definitely keep on trying. :smiley:
From a design point of view it might have been nicer to give the player free reign over what actions they choose, so long as they have the money, rather than have them enable on a timer. If you work on this more, it might also be cool to lockdown or apply specific abilities to specific areas... just like we'll probably have to soon in real life... :sweat_smile:
For achieving this much in such a short amount of time, and for your first Ludum Dare, well done! :smiley: :thumbsup: