Virus Simulator by Sli

[raw]
made by Sli for Ludum Dare 46 (JAM)

There is a novel deadly virus Worldwide.

You are the mayor of a small town, trying to keep your peeps alive.

You lose if either your money, healtcare, or happiness reach 0.

You win if there are no more infected people in your town.

2.jpg

This is my first LDjam Game. A little bit unfinished. I could spare only 3*5 hours to work. I didn't manage to make art and sound assets. I also didn't balance the mechanics as well as i could/wanted. I literally posted 2 min before deadline. (Then i saw i had one more hour :laughing:

Anyway I had a blast doing this. I will prepare better next time.

https://sligames.itch.io/virus-simulator-ld46

Ratings

Overall 2353th 2.833⭐ 35🧑‍⚖️
Fun 2253th 2.697⭐ 35🧑‍⚖️
Innovation 1855th 2.955⭐ 35🧑‍⚖️
Theme 1435th 3.561⭐ 35🧑‍⚖️
Graphics 2315th 1.613⭐ 33🧑‍⚖️
Audio 1592th 1.438⭐ 26🧑‍⚖️
Humor 2001th 1.808⭐ 28🧑‍⚖️
Mood 2345th 2.25⭐ 30🧑‍⚖️
Given 49🗳️ 25🗨️

Feedback

orsi
21. Apr 2020 · 02:20 UTC
A great start for a first game!

Had a hard time figuring out what to do in this game, but it's an interesting idea.
Sthor726
21. Apr 2020 · 02:22 UTC
Nice Work! Game was simple and fun. Could use some work on art assets and the difficulty curve.
entirelyBees
21. Apr 2020 · 02:23 UTC
Like a reverse Plague Inc! I liked this take, though I was able to win pretty fast by just spamming every option available.
thatOtherNerd
21. Apr 2020 · 02:24 UTC
It was pretty fun, but a bit too realistic...
FukusPlutus
21. Apr 2020 · 02:27 UTC
cool little game, very relevant, simple concept with good controls. although missing a tutorial
xeno-software
21. Apr 2020 · 02:28 UTC
I really enjoyed this game! If only real governments could work this fast...
21. Apr 2020 · 02:29 UTC
I entirely agree with @entirelybees on this. A tad too easy when you can just click every option as soon as it pops up. Otherwise a fine entry :)
ExeVirus
21. Apr 2020 · 02:40 UTC
Ha! I won one:)

So first off: It was pretty self-explanatory, so instructions aren't needed. But more backstory in your description could've been helpful (maybe explain some mechanics).

Other feedback:
Music and sound are always a plus, just a simple loop for the music or something. It doesn't have to be part of your rating (i.e. you can use other's work if it is a free license, but do include it as it makes the game a lot more fun)

Screen Size: So I have a relatively common laptop screen size at 1366 x 768, and this game didn't fit right in my screen (too tall) so I ended up continuously scrolling

Mechanics: I Don't understand all the nitty gritty, but you did a pretty great job! I think your game needed to be slower paced, so that we could see the spread more rather than spamming buttons on the "take measures" screen ;)

Finally, It looks like your specialty is the mechanics and not the Gui or Graphics, so I'll spare you that complaint :)
NoamRaz
22. Apr 2020 · 14:12 UTC
Cool First Game!
hypermania
22. Apr 2020 · 22:08 UTC
Pretty self-explanatory, but could use some more "gameplay" mechanics. As of present, a lot of the mechanics are "if there's a low number, click the button to make the number higher," with the added complexity of "don't click the button if the number isn't low."

The programming's fine. No major bugs or anything, which is better than the norm for Ludum Dare submissions, but try to put a little stronger of a focus on gameplay design next time!
PROJECTaroid
22. Apr 2020 · 23:12 UTC
Interesting take on the jam theme. The UI is clean and clear to read. Nice work.
gamechoy
22. Apr 2020 · 23:13 UTC
Very impressive simulator, and definitely topical! Hope to see more from you.
nicksmaddog
22. Apr 2020 · 23:13 UTC
Well done for your first jam! It's tough to accurately plan how much time everything will take, especially at first. As you get more jams under your belt, you'll get a better idea of the timing of everything based on your past experience. Make sure to keep joining in future jams!
ProForce
22. Apr 2020 · 23:21 UTC
Amazing dude! Took a little to understand all the actions, but I did end up winning! Very fun!
Bisvilla
22. Apr 2020 · 23:23 UTC
Nicely done with your time spent and a very good idea of gameplay.
NoobException
22. Apr 2020 · 23:25 UTC
I really like the idea of the game, but I feel like some things could be improved.

You might add some sound effects, and I think that UI could be a bit better - now I find it a bit ugly, but that's just my taste :wink:

As for game made in 15 hours for your first time - it's really great and you should definitely keep on trying. :smiley:
AdonisDevs
22. Apr 2020 · 23:27 UTC
I actually really enjoyed this! I won with only 5 people dying but it took a couple of tries haha. This game definitely needs sound. Thanks for making this :D
Blackgoku36
23. Apr 2020 · 22:13 UTC
Nice game concept! It was good enough for first LD
gwinnell
26. Apr 2020 · 10:47 UTC
I kept 198 people alive! All in one day! :O I really like the concept.

From a design point of view it might have been nicer to give the player free reign over what actions they choose, so long as they have the money, rather than have them enable on a timer. If you work on this more, it might also be cool to lockdown or apply specific abilities to specific areas... just like we'll probably have to soon in real life... :sweat_smile:

For achieving this much in such a short amount of time, and for your first Ludum Dare, well done! :smiley: :thumbsup:
Scott Steffes
26. Apr 2020 · 13:12 UTC
This is a tough one, just like the real situation. This could probably be useful for showing people the difficulties governments face trying to deal with this situation.