Princess stop the princes by winniehell



Ratings
| Overall | 327th | 3.864⭐ | 24🧑⚖️ |
| Fun | 476th | 3.614⭐ | 24🧑⚖️ |
| Innovation | 845th | 3.295⭐ | 24🧑⚖️ |
| Theme | 1592th | 2.452⭐ | 23🧑⚖️ |
| Graphics | 78th | 4.477⭐ | 24🧑⚖️ |
| Audio | 417th | 3.619⭐ | 23🧑⚖️ |
| Humor | 50th | 4.19⭐ | 23🧑⚖️ |
| Mood | 489th | 3.682⭐ | 24🧑⚖️ |
| Given | 38🗳️ | 7🗨️ |
I loled at the piano that suddenly fell alongside the other onjects.
I'll add that i liked the story telling and the way the mute/unmute button is!
I would be redundant in saying "exceptional graphic, sound, simpleness, etc".
I would just hug you all, offer you a beer, and thank you for this exceptional little masterpiece.
ps. I think I will keep the linux build in my local storage :)
Overall I did like to play it :) Great result!
Other things I liked:
- The chest with legs came in helpful several times!
- The wedding march in a minor key! Never made it through the 30 days, sadly.
- It's fun to try to time the special abilities in the best way.
- The train?!?
Things I'd like to see improved:
- The game is pretty unforgiving, in that you can't "heal" the castle. Maybe an ability like that would be nice.
- One of the main challenges is learning how to map the throwing power to distances correctly. An additional way to represent the current throwing power would be nice - a sound effect? Some more visual lines?
- I didn't really see a relation to the theme.
> Can’t say it really matches the theme but it’s a solid little game!
I must admit that we had the game idea before the theme was announced. However we still felt that the waves of princes approaching the tower over and over again was essentially the princess being stuck in a loop.
> I wish the next item being thrown could be previewed somewhere
Personally, I couldn't agree more. However this would have meant to change some things deep in the guts of our game mechanics which was too big of a risk on a Sunday evening (for must of us the jam was only 48 hours long). Maybe this could be part of a patch release. :slight_smile:
I found it weird that the intro explains the unicorns, but not the other buttons. Also, it would be nice to have a Retry button on the Game Over screen.
I wish it was more obvious how to turn the sound on!
Good game!