Slash em all! by Yngvarr
DISCLAIMER: this game is for two players. Default controls for player 2 are mapped to Xbox gamepad.
Note: I'm not satisfied about this thing, but if I don't release it now, I will fall asleep for a long time. So, here it is.
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Sword battle! Have fun with your friend slashing each other until counters overflow!
Default controlls are simple (in braces for gamepad):
* Press 'z' (A) to jump;
* Press 'x' (RB) to bite;
* Press 'c' (LB) to slash;
* Press 's' (X) to toggle block;
* Press (and hold a bit) down to toggle crouch;
Later I will add more players and real graphics, so stay tuned.
Note: I'm not satisfied about this thing, but if I don't release it now, I will fall asleep for a long time. So, here it is.
***
Sword battle! Have fun with your friend slashing each other until counters overflow!
Default controlls are simple (in braces for gamepad):
* Press 'z' (A) to jump;
* Press 'x' (RB) to bite;
* Press 'c' (LB) to slash;
* Press 's' (X) to toggle block;
* Press (and hold a bit) down to toggle crouch;
Later I will add more players and real graphics, so stay tuned.
When doing things that really depends on precise hitboxes and not precise physics I would really recommend trying to implement stuff from scratch instead of using unity's defaults =)
But the enemys have a funny death animation!
and you can still kill you opponent if he walks on you while you are dead), blocks doesn't seems to work, or maybe we didn't understand how to perform this.
there are some animation bugs, (When someone dies while walking, the foots are still moving ) but my brother and I played together and we had some fun (with pad of course!), so don't give up. Keep creating games !
Theres nothing wrong with the controls.lol
Also the sound effects seemed to play immediately after the button was pressed and didn't sync up with the animation.
Otherwise good game!
Wish the sounds were better
- Sohakes