Boing! by Refsa
2D Platformer Shoot-Em Up with different weapons and modifier the player can pick up. Killing enemies collects coins that can be spent in a shop at certain wave intervals. Every few waves the difficulty will increase, spawning more enemies. Upgrades can be picked up that unlocks abilities or adds to the player stats.

Player has a health bar and an energy bar
Player can buy different weapons, each with their own ammo count. Energy can be spent to fire if the weapon is out of ammo.
Modifiers to weapons apply to the currently equipped weapon.
Right now everything is overtuned to make the demo quicker to play.
Executable:
IMPORTANT: Restart the game once through the pause menu (Esc/Select) to fix the bugged UI in the WebGL version.
A WebGL version exists on Itch.io, I would recommend using the desktop version if you want to use controller and get
better performance (no object pooling, so WebGL sometimes lag when killing enemies). The UI is also horribly unscaled
for web so it's a bit buggy.
Itch.io link: https://refsa.itch.io/ld45 (Source Code, Win64 exe and WebGL versions can be found there)
Controls: Keyboard+Mouse and Controller are both supported, no remapping.
KB/M:
A/D: Move Left or Right
Mouse: Aim
Space: Jump
L-Shift: Dash (When Unlocked)
Q/E: Next/Previous Weapon
Esc: Pause
Mouse 1: Fire Weapon
F: Buy vendor item
L-Shift: Skip Vendor
Controller:
Move: Left Joystick
Aim: Right Joystick
Jump: LB
Fire: RB
Dash (When Unlocked): A
Pause: Select
Buy vendor item: Y
Skip Vendor: A
Unlockable Abilities:
Multi Jump
Dash
Modifiers examples:
Some modifiers lack an icon and as such it can be hard to identify its meaning. The message list in the bottom-right will show the latest modifiers added to the player, as well as the items the vendor is spawning.
Extra Damage
Extra jump height
More movement speed
Extra Health
Health regeneration
Pretty much any variable for the player can be modified by pickups that spawn after each wave.

| Youtube | https://refsa.itch.io/ld45 |
| Youtube | https://refsa.itch.io/ld45 |
| Youtube | https://refsa.itch.io/ld45 |
| Original URL | https://ldjam.com/events/ludum-dare/45/boing-refsa |
Ratings
| Overall | 325th | 3.237⭐ | 21🧑⚖️ |
| Fun | 257th | 3.211⭐ | 21🧑⚖️ |
| Innovation | 423th | 2.632⭐ | 21🧑⚖️ |
| Theme | 461th | 2.605⭐ | 21🧑⚖️ |
| Graphics | 282th | 3.211⭐ | 21🧑⚖️ |
| Audio | 236th | 3.053⭐ | 21🧑⚖️ |
| Given | 14🗳️ | 4🗨️ |
As mentioned already, the yellow bird is almost unkillable. hahahhaha
Thanks for the game. =)
@twinturbodouche yeah, the Game Over stats was never implemented. I didn't get time to do it so the placeholder was just left in.
@themuffinman314 Yeah, the wall/bars were a last minute addition. I sort of forgot to change the sprite it uses and add some SFX to make it more obvious that it does damage.
However, the controls responded well and the mechanics that i could understand worked nicely. The graphics (specially the UI) are very neat.
Congrats on finishing your entry for compo!
As I said, though, there's some promise here. The graphics have a simple charm to them, the stacks of powerups that spawn at random points seem to make a gradual but noticeable difference to your stats, and it's satisfying to pick up huge piles of coins and powerups at once.
Needs a bit of work, but it's a good concept!