NightForestWatch by ThiefViolinist

[raw]
made by ThiefViolinist for Ludum Dare 46 (JAM)

You and your invincible friends have hard day in your adventures so now it's time for good rest. Unfortunately it is your turn for night watch.Must be not too hard, gather firewood and punching hungry animals and boogeymans. Take your time, night has just begun.
Controls:
arrows for moving
z - light attack
x - heavy attack(with knockback)
c - rock throw
space - action(add firewood or eat from table for heal)
You must feed up flame and defend tents from enemies. Collect branches on floor as firewood and stones for throwing.
Beware! All foes are respectful members of the ministry of silly walks.

Update 23.04.2020: Add HTML5 version

photo<em>2020-04-21</em>02-21-07.jpg

photo<em>2020-04-21</em>02-17-22.jpg

Ratings

Overall 2340th 2.85⭐ 22🧑‍⚖️
Fun 2438th 2.45⭐ 22🧑‍⚖️
Innovation 2187th 2.725⭐ 22🧑‍⚖️
Theme 1804th 3.368⭐ 21🧑‍⚖️
Graphics 1515th 3.4⭐ 22🧑‍⚖️
Mood 1768th 3.053⭐ 21🧑‍⚖️
Given 37🗳️ 8🗨️

Feedback

Kupnu4
21. Apr 2020 · 05:43 UTC
the pace could be a bit faster, but pretty nice game in general!)
PythooonUser
21. Apr 2020 · 15:27 UTC
The low-poly art is great, especially the animals!

The button presses were a bit difficult, as I'm using a German keyboard layout, i.e. yxc. Would be cool to have the y and z keys do the same thing.
hollowspecter
22. Apr 2020 · 19:49 UTC
Wow that was a very challenging night watch. In the end I had like 20 bears and a huge ass gorilla. I'm glad they were mostly peaceful (I barely got damage).
I really like the aesthetics of the game :) Some Sounds would have been nice! Great job though.
Yes, the button layout was a little challenge.
srknvrnbskrt
22. Apr 2020 · 19:54 UTC
Nice art work. It would be nice if the character has an idle animation. Also the char moves faster when you give diagonal input. Better to normalize it. Lastly, there would be better damage indicator instead of switching the visibility on and off.
But good job overall.
bmacintosh
22. Apr 2020 · 20:00 UTC
Great job getting so much 3D art done for the jam! It looks pretty good. I did find the gameplay confusing. I wasn't sure how often I needed to feed the fire, and it was hard to tell when I made an attack what the area it was hitting was, or if I successfully connected with an enemy. A visual effect and sound when hitting any enemy would go a long way.
RexGame
22. Apr 2020 · 20:16 UTC
I love this game !
Phasm Studios
22. Apr 2020 · 20:19 UTC
I had no clue what was going on. Were you supposed to kill the bears or just scare them away. Whenever I would hit them they would just flash and I didn't know how to survive. The graphics were nice its just I didn't know what was going on.
rkhadder
22. Apr 2020 · 21:14 UTC
Interesting game - I couldn't get rid of the bears no matter how many times I hit them.
SaltFactory Studio
24. Apr 2020 · 02:49 UTC
I feel like some audio or sound effect could really enhance the gameplay, like how you're alone in the dark surround by animals. Other than that, great art style, very clean looking model and environment. There's a few things here and there that can use some polishing but overall it's a great game. Nice job!
Vesper
25. Apr 2020 · 11:39 UTC
So, overall nice basic protect the camp idea. The movement was a bit clunky, and being able to run faster would have been nice. Maybe also some sort of difficulty/enemy spawning scale so you could get used to how things worked before being overwhelmed by bears.

The animals kept getting stuck on each other so I just kept waving my long feather duster thing (was it a torch?) at them and it had little to no effect and left no time for anything else. Also an audio aspect would have really helped to boost the atmosphere of the game overall. Definitely a few bugs to work out on that front making the whole process smoother overall, but there is potential for a nice management system there. Hope you get time to work on it further!
KreGames
26. Apr 2020 · 11:57 UTC
Nice entry. Attacking is a bit laggy (or I don't know, feels weird.) Great models, nice work. some music would be nice, and tone the mood of the game. It has to potential to invest some extra work in it!
emmyoop
29. Apr 2020 · 12:05 UTC
Interesting concept. The light attack seemed to do more damage than the heavy attack which seems weird. A bit of music or even just some crackling fire sfx would add a lot to the feel of the game.