Food Chuck by PeachTreeOath




Instructions
Keep the masses fed and fuel up on this dusty highway to hell. Blow your customers away with delicious dishes like beer, hot dog's, ramen, and rat stick!
- Use your mouse the control the direction of your cannon
- Use left mouse click or the ctrl button to fire your cannon
- Use the Q and E keys to rotate through your ammo or food options
- The more vehicles you feed correctly the more gas you'll have to keep your truck alive and moving
- Goal: See what level you can get to and how far you can get!
Credit
- Russ Moonbase (@russ-moonbase): Code
- BryLaMare (@brylamare): Art
- PeachTreeOath (@peachtreeoath): Code
- Ashton_Morris (@ashton-morris): Music and Sound Design
- BowWowPow (@bowwowpow): Code and Design
| Youtube | https://peachtreeoath.itch.io/food-chuck |
| Original URL | https://ldjam.com/events/ludum-dare/46/food-chuck |
Ratings
| Overall | 514th | 3.803⭐ | 78🧑⚖️ |
| Fun | 360th | 3.78⭐ | 77🧑⚖️ |
| Innovation | 690th | 3.553⭐ | 77🧑⚖️ |
| Theme | 2099th | 3.135⭐ | 76🧑⚖️ |
| Graphics | 595th | 4.046⭐ | 78🧑⚖️ |
| Audio | 456th | 3.707⭐ | 77🧑⚖️ |
| Humor | 286th | 3.767⭐ | 77🧑⚖️ |
| Mood | 598th | 3.729⭐ | 74🧑⚖️ |
| Given | 90🗳️ | 124🗨️ |
Everything was good, although it got repetetive reeeal fast!
Awesome work man! I especially enjoyed the little voice that announced each item every time you switched. Hearing 🎵**rat stick**🎵 or 🎵**fish**🎵 every time you swapped to that item just reminded me of the absurdity of the whole situation. One thing I would say is that I often found myself facing backwards more often than forwards so I never really noticed when I got to a new level, or that there even were different levels until I saw it one time by coincidence. I just thought completing the 10 orders gave you extra fuel or something.
The art Is also great! I'm always impressed with jam games that have decent 3d models implemented.
Maybe some variation in the ground would be nice, a solid color looks boring, but the rest is nice!
You are grate people))
Good job.
The concept is fun, and the music is cool !
However, it seems that there is no game over, indeed, I had no more fuel but I could still play, is it a bug or there is no game over currently ?
Anyway, overall good job !
But I saw well the explosions, by the way, the effects were nice !
thanks for sharing
This was a wild ride, nice job. It's a delightfully bonkers universe, the first couple of seconds I already understood this was in the neighborhood of Mad Max and I was a nutter in a crazy car. The music was a great way to set the tone right from the start. Then the weirdo food orders start coming, and it's a wonderful mashup.
A few important elements of the game didn't reveal themselves to me immediately, but were great once I figured them out - I didn't notice the specific bullseye targets at first, and I didn't realize the audio weaponswitch was actually saying the name of the food. Once I figured those two things out I was doing a LOT better!
...Side note: Actually it ended up mattering that the voice was saying the food names, because beyond being just a helpful piece of gameplay info communicated on a second channel, it also helped me to understand that it was a cactus and not a watermelon. That became relevant after I went a little too far down a google-hole on that folk song and its history... o_O
My laptop's GPU is not great, so it was getting maxed out when the action heated up, and as a result I think I had a choppier experience than ideal. Still totally playable, but I bet the experience is that much better when there's a buttery smoothness to the aiming. With a bit of lag-stutter to my aiming I felt like my skill ceiling was a bit capped.
The introduction of additional food items was a really great way to escalate the difficulty, and the new vehicles gave progression a nice flavor. I did struggle a bit with exactly what part of my reticle I should be aiming with, and it wasn't always clear to me whether I had exploded a car in the success or fail way. I also found myself looking backwards toward the end of a level for more targets to fire at, and as a result usually missed the level rollover graphic that you have to be facing forward to see. I got the bananawaffle level a couple of times, and once I think I beat it but was looking backwards, though I was back at level 1 before I tried weaponswitching around to check for new food types, so maybe not.
Really cool experience, with a nice challenge to the gameplay through the wobbliness of the targets and the switching of food types, plus this crazy hybrid of post-apocalyptic zaniness that really came to life through all of the graphics, sound, and music.
Great job!
good game!
Only complaint I could raise is that there may have been a few too many food options later on in the game. On the later levels I found myself doing a lot of searching for the right item, and not very much madly spamming the shoot key.
Great job.
Speaking of aiming, I often found myself having trouble moving the mouse around to aim with the cannon. The first time seemed fine enough, but later attempts made it seem like I was moving my mouse all the way to left and yet I was only barely able to view what was to my actual left. I wonder if there was a way to re-calibrate the mouse in the middle of playing, such that I could reorient my cursor in the middle while keeping the camera view the way it currently is. I also found it difficult to aim at the targets - not sure if there was a good indicator other than the skull at the top of the cannon, which even then, didn't seem to always hit the target specifically.
But despite the frustrations with the controls and my personal taste with the music, I can say that all these elements come together cohesively and give the game an extremely distinct and memorable personality. It hits a very unique spot that is on target, unlike 80% of my shots fired in this game. :joy:
Beside of that, its a good looking and really fun game. Well done everyone.
The gameplay gets repetitive after a time and I am not sure if there exists some end level at all if you can just do it forever. It also sometimes felt like I should hit the order target but it didn't register.
Overall, I had some great fun with this game (not sure how it fits the theme, though)! Thumbs up! :thumbsup:
The visuals were super well done! I find it honestly hard to believe that all of that content was made in one weekend! Well done! Everything looks good and fits in the style very well.
The gameplay itself is very fun! I love how chaotic the game gets over time. As far as balancing goes, it was very good, but I did feel like it was kind of easy to keep the fuel up. Maybe a consequence for blowing up the other cars or a more quickly diminishing fuel tank would help? Well, better for it to be too easy than too hard!
The audio on this is absolutely killer! The soundtrack slaps, and the voice saying all of the foods honestly really adds to the personality of the game. Awesome job!
All of this stuff really came together to make a solid mood. The game style and personality from every element, and they all serve each other. Awesome job with uniformity between the different pieces of the puzzle.
Awesome job, well done, and an extra shoutout to whoever came up with ratstick!